
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
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About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keine Videoeinstellungsmöglichkeiten, viel zu kleine Schrift, viele Bugs, miserable Performance. Finger weg.
This game evokes a certain, pleasant nostalgia for games from the early 2000s and the custom maps of Warcraft 3. It's simple. It's open to replayability, allowing you to experiment with different classes, their combinations, and items. For fans of the old Warcraft 3 custom maps, I definitely recommend playing through the game at least once. Yes, there are many annoying bugs, without which the game would be even better and more interesting, but I hope that if the developers are still working on this game, they'll fix them. Here are the bugs I encountered during my 8 hours of play: 1. Sometimes chests or ore nodes disappear and reappear randomly, even when you're already close enough to use them. 2. After saving and loading the game, items disappear from your inventory forever. In my game, this happened 100% of the time—items would disappear from the very first inventory slot... I lost so many items I'd collected to craft legendary weapons, and even a Gem I needed for a Holy Stone... it was incredibly frustrating. A temporary workaround for me was to move things from the first slot before each save. 3. Sometimes, when you pick up a chest, the item simply disappears (it doesn't appear in your inventory and disappears from the chest). And my inventory wasn't even close to full. 4. Bug abusing: you can farm chests (including epic and legendary ones) endlessly. The same ones over and over again. If you open a chest, immediately save, exit the game, and reload, you can immediately open the same chest again. This can be done endlessly. 5. Minor graphical bugs: during combat, some characters appear in random locations, then immediately "run back to their original location" before the battle begins. Or, for example, when the battle is over, and some characters do not lie fallen on the battlefield, but stand as if nothing happened.
A quite promising game with a lot of minor issues (e.g. easy mode is recommended for new players, but it seems you cannot get achievements in that mode, but that is explained in any text), but a solid autobattler rpg with okay-ish story. In a world where everyone can presumably see each others alignments there's a grand struggle between good and evil, and now you too can save the world. Having 1+5 heroes and at least 30 henchmen fighting equally large hordes of enemies (eventually demons) in quick battles works pretty well. You can plan your builds somewhat, and presumably you are able to build pretty strong builds since end game hordes decimated my easy mode heroes and accompanying army and there's achievement for soloing entire game. Planning battles is actually pretty enjoyable, exploring map is quite fun and there are plenty of heroes to recruit. Apparently there's a multiplayer mode, but I haven't tried it yet - when I was trying out this game there were two servers running that I could see. I think idea is that players can compete for victory in multiplayer, and so game is presumably possible to finish in short enough time that multiplayer game for the evening makes sense. Not being able to unlock at least some new characters was frustrating, but otherwise game experience was fun enough. I'd recommend this game if you've been missing autobattler style rpgs. It's not perfect, but I feel it is worth a try even though starter island is... a bit bland after going through it multiple times.
Занятно, довести до ума только требуется...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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