
This is a story about an ordinary family spending time at home during the rain.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a short but good casual game. can recommend it. the price of this game is alright.
《梅雨之日》是一款具有温柔错觉感的步行模拟游戏,它的魅力在于以一种精致的方式将我们熟悉的(漫画、日剧等文艺作品里中出现的日式)日常景象悄然奇异化。并非是刻意制造异样,而是在时空的缝隙中放置微妙的不协调:在雨中散步的铁塔怪物,漂浮在空中的闪光水母,通往猫咪餐会的陈旧房间,像从记忆深处游来的幽灵与白日梦,构成一个似乎存在过、却不属于任何现实的空间。 这种将“习以为常”轻微错位的策略,不喧哗、不剧烈,却以一种近乎幽默又带点哀伤的方式,让玩家意识到日常其实并不牢固。仿佛你走进的并不是某个小镇,而是记忆本身的回声——你就是主角,也是那个在多年后回看旧时光的人。更进一步说,它的气质深深表露出一种潜藏的、未竟的、不被说出的不安感。这种美学所呈现的宁静与焦虑,是日常生活表面张力的细微颤动。《梅雨之日》正是以这种“前夕感”构建其情绪密度,它不提供解释,也不追问真相,而是将人置于那种“快要想起什么,却又始终想不起来”的梦核情绪之中。 从这个角度看,它所继承的,是复古漫画黄金时代中那种混合幽默与诡异的质地,明朗中带点不对劲,让人想起很多黄金时段高桥留美子的作品,有着非常典型的日式对“日常/非日常”边界的执着探索。 《梅雨之日》最动人的地方,正在于它不讲述一个完整的故事,而是邀请你在漫长的梅雨季中,逐步沉入自己也说不清的记忆感与失重感中。这不是一款“恐怖”游戏,也不是一款“温情”游戏,而是一种模糊、未明、半梦半醒的“前夕游戏”——如同童年某一日下午未完成的梦,至今仍潮湿地残留在你心里。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
[h1] 又是一年雨季 [/h1] 一款很短的步行模拟器,全程大约40分钟[spoiler] 玩完还可以退款 [/spoiler] 我是逛着steam商店发现的这个游戏,在愿望单里很久了,正值最近国庆一直下雨困在寝室于是就买来试试。 其实第一眼看到这个游戏名我以为是像言叶之庭那种发生于雨季的故事,实际上玩下来发现是以一个小孩子童真的视角去看下雨天。天真童趣又显得那么遥远,是的很遥远很遥远,随着慢慢长大我们失去了那份天真。对雨天无法外出的遗憾也好.怀疑储物间里有妖怪也好.希望着花开也好一切的一切都是那么的遥远。也不知道是什么时候我们突然长大,所有的天真童趣仿佛都消失在了那个模模糊糊的雨季,只留下那个穿着大人衣裳怀念过去的我们。 所谓的长大可能不过是穿上成熟的衣服开始怀念过去,怀念着那些个或充满遗憾或充满趣味或平平淡淡的雨季,然后会心一笑默默告诉自己向前看生活还要继续(怎么感觉写的好中二来着)
Cute gaem
このゲームは沖縄で過ごした子供時代の思い出をよみがえらせてくれました。大好きなゲームです、本当にありがとう。
Thank you for making this. This is one of the most clunky, badly designed, full of holes game I played in years. Yet, the charm is so powerful that you dont care. It managed to bring back my memories of spending summer break in my grandmas house. I didnt expect that. I admit that I am crying a bit right now. Its rare to have a games so honest, simple and elegant. Most games dont aim at delivering such quiet and slow emotions. I am happy I played this game. Make yourself some tea, sit down and try it.
I bought Rainy Season on sale for about 3€ and honestly, I wouldn’t recommend paying more than that (if anything, I’d say even less). It’s a sweet little cozy game with a warm, relaxing vibe. The art style is charming, and the music fits perfectly, creating a calm atmosphere. The game only lasts about 20 minutes, but it’s lovingly designed, and you can tell some care went into the small details. That said, I have to be honest: it feels more like a paid demo than a full game. Yes, you can keep walking around after finishing, but there’s nothing left to do, it’s essentially pointless. For free, it would be a nice, short experience, but as a paid product it’s just too short and unspectacular to recommend. If you love cozy vibes and find it on a heavy discount, it might be worth trying. Otherwise, I’d skip it.
我可能一直以来都是不怎么喜欢雨季的,虽然很多浪漫的故事都是发生在阴雨绵绵的日子。 雨天会影响很多事情,会让环境变得阴湿,让人烦躁不安。 但是当雨声抚摸着我的灵魂,在心灵上播下梦幻的种子,我又不由得生出一种“此心安处”的宁静感。
小而美来形容再合适不过 感觉淋了一场童年的雨
又是一年梅雨时,从学校走入社会经历的第一个梅雨季,总觉得心态不一样了,上班了似乎很渴望宁静放松的时刻,于是我就把它寄托在这款游戏里面,但它也毁掉了我的期待,空洞一词来形容它再贴切不过了。它有着极其糟糕的交互,没有存档点,退出就得再来,每次我走到庭园就进不了屋子了,我不知道是设定还是碰撞体积有问题,反战我之后只能在院子里淋雨消磨时间。和人物的对话也没有灵性,可以一直讲话,但来来回回就是那几句。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.