
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoyed game but I am really on the fence if its negative or positive feeling as its a bit short and easy to complete without completing many quests. I found it all too easy to keep buying up buildings to get an income after a while that's all you have to do. Once you have allied status with just one fraction which gives some excellent recruits you can go around and collect all gems very easily and then in Haven its a breeze. I think to make the game more challenging they should not allow you to buy any buildings from a faction until you are allied with them this then gives you something to work towards or its just too easy.
Oddly satisfying mix of genres from autobattler to RPG to Mount & Blade (conquering the world and recruiting an army) to loot tables borrowed from an MMO. It probably works because of a huge world (filled with secrets) that is fun to explore, in addition to randomized set of quests and heroes for each playthrough. Even if being very fun to play, there are some very rough edges, especially around the inventory management. Every loading of a save resets all inventories in the world, which includes all the inventories created by you. Only the main inventory is safe but even with 40 slots it is not enough to contain all the sweet loot and crafting materials found in the world. This becomes less of an issue with later playthroughs, where you already know which non-essential items to discard immediately. It says a lot that I'm willing to continue playing a game where I've lost progress due to bugs here and there, just because the playing and progression itself is so fun.
I never really was a big fan of RPG games, but this game is awesome. I already spent a whole day playing it, and I simply can't stop. Strongly recommend!
This is a very good game, however it is quite niche in it's gameplay style. To me, it is what many WC3 custom maps wanted to be. Similarities to adventure board games such as Talisman, and strategy games like Heroes of Might and Magic, or King's Bounty, though it doesn't line up completely with any of these. The game loop stands on it's own. You will play through games that vary from 60 minutes to 180+ minutes, depending on how you play and the difficulty you choose. The game can easily be "beaten" in 60 minutes once you are skilled, but to complete every quest on the map would take ages. You can unlock new characters by completing runs as different races or classes, and doing various in-run feats. You are informed of most of these, while some have the details hidden, only displaying a slot to show you have yet to discover them. I do recommend this game, however it can be challenging, and you must be interested in unlocking every character to fully maximize your playtime from it.
This game is a blast. Dungeons and Dragons stat sheets with the gameplay of Heroes of Might and Magic. It's a little rough around the edges but fully playable and massively repayable with a win condition. One of the twists is as your characters gain levels, you select a trait from a randomly selected pool and you're not always going to get exactly what you need to min/max a build. I think this gives each character some uniqueness and makes it so you can have a party of 6 warriors who are all good at different things just from the nature of their growth alone. If you love Heroes of Might and Magic, like building DnD characters, and can roll with the punches a bit than you should check this game out. You also don't have to spend 30 minutes in a tactics battle every time you fight which is great if you want to play with friends or just, ya know, not have to spend hours fighting instead of questing. If you're looking for people the play with, the Discord is a great play to get a group going.
It's fun!
Wow. I really like it. Having so much fun. This game's made my day.
Just finished this game for the first time and it's a great auto-battler with some unique mechanics. Tons of builds, characters and items give you plenty of replay value and customization to play how you want. Game is relatively short with a simple objective, but the map is pretty big and has many quests, factions and different things to fight and improve your army. Big plus on being able to basically destroy any faction or buy up the world. A few things I would pass on to the developers... -12 level cap is short, especially for your main hero and with the random upgrades, it requires you to shuffle heroes until you get what you want. Would be nice to have a respec or higher limit. -Weapon and armor limitations can be game changing. I understand the idea to not get too OP, but finding a rare or legendary plate mail shouldn't hold characters back so much. -I would have liked to see a way to buy buildings from opposing factions without needing a party member of the same race to do so. Minor gripe, but if I destroy an undead town, I would like to rebuild it and utilize it. -Should have fog of war removed if you own a building or town. -Definitely need a bigger inventory system, there's a work around, but your main backpack fills up fast. Overall it's a fun game, especially if you enjoy autobattlers and build/gear customization. Great with co-op and scratches a kings bounty/Might and Magic itch.
Definitely a hidden gem! So many ways to roleplay. I love it! Very hard with solo necro, but so much fun. Im playing it as a roleplaying game, plenty of loot, ways to build your squad if you are not masochist to playing as a solo nec. Really a good sandbox for roleplaying, must buy.
Пойдет побегать пару вечеров, если брать по скидке
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Service with a Shotgun | $7K | 92 | 95% | $3.35 |
| Beer Simulator | $7K | 243 | 88% | $0.99 |
| Universe in Cum 2 💦 🌎 | $7K | 211 | 62% | $1.19 |
| Trolley Gold | $7K | 248 | 29% | $1.99 |
| Forever Home | $7K | 186 | 92% | $1.99 |
| Return Of The Zombie King | $7K | 76 | 72% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Warhammer 40,000: Rogue Trader | $48.8M | 46.5K | 88% | $49.99 |