
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. I thought the gameplay and the mechanics was kinda cool for an autobattler and their crafting system and loot and hero perks are pretty damn fun. But unfortunetly I cannot currently with a good conscious recommend this game in its current state. I sorta regret buying it even at a sale where I got it for 4 bux. My issue is the inventory. Like, you get so much good loot that you have to hoard and there just isn't space for it. Example, strong gear that requires you to level up a bit or set pieces that are really strong if you manage to collect them all, but the things that took the most place were crafting materials for the really dope legendary gear you could get. But with ONLY 40 inventory slot, trust me, even if it sounds a lot isn't nearly enough and there is no way to store it. You can drop a box in the world and place items in there, and despite it saying "if it has magical items the box won't disappear, however, I learned the hard way that should you reload your save, the box is in fact gone. Until the devs manage to fix the whole inventory and storage mess I wouldn't spend any money on it unless a sale takes it down to 1€/$. Cool game though, put it on wishlist or follow if you are interested and wait and see.
Fantastic sandbox rpg adventure game. Somewhat reminiscent of the old Hero Siege maps from Warcraft 3, crossed with MMO style questing and grinding, autobattler combat, and boardgames like Talisman or Runebound. The world and main quests are set each run so through multiple playthroughs you can gradually get to know the layout and locations of things, but the sidequests, npcs, level up skills, items, events, and enemies are randomized, keeping each run feeling fresh. There is a great sense of discovery as you begin to discover new areas you didn't realise were there, or quests and secrets you hadn't found before, or seeing the experience from a different perspective by playing through as different factions. Each achievement you complete unlocks a new character to play as, and there are a LOT, so even if you don't win a game you often still come away with something new to try next time. It's fun singleplayer but it shines in multiplayer where, much like the boardgames it seems inspired by, players can assist each other or screw each other over as they see fit- Teaming up to take down a tough enemy, then perhaps backstabbing each other in a fight for the loot. It's up to the players themselves whether they want to make deals and work together, just casually quest and explore the world, or compete more aggressively. The devs are responsive, and have been attentive to feedback and quick to patch bugs I have found. I recommend this game wholeheartedly, it's a great example of a hidden indie gem, and I wish there were more games like this out there.
Great game for my taste. Wish they keep making it better. I enjoy playing it.
Good stuff, rough around the edges but overall a good game. Lots of replayability potential and while I only played single game, I can see how it could be fun in multiplayer.
This is a fun game singleplayer, have not yet played multiplayer but can see it getting really intense! Can't wait to see where it goes, 100 percent support this dev! I'm happy I was able to figure out and beat the game without the help of some guide or another person telling me what to do, I discovered and found my way through it.
Really fun game when you start to get a hang of it.
Good ol' fun! Lost of few hours of my life here!
One word. A masterpiece. The gameplay is innovative and holistic. Every part of it just fits in together and flows like childhood memories. It's fast, it's engaging, it just works. I've been playing strategy and RPG games for 35+ years and this new formula NEEDS to be picked up and iterated by more developers. A mid-sized dev studio making a quality game based on this formula (instead of another XCOM/Civ/HoMM/FireEmblem/BattleBrothers clone) will win so big. Pretty please? :) But for now we have only this game itself and I would employ any enjoyer of strategy/rpg gameplay to try this. You will love it! Or and it has simultaneous multiplayer and it is fantastic, P.S. Caveat. Try not to use the save/load function. If you cannot go through a game in one sitting leave it running on pause (but do save beforehand just in case). Loading does not restore the game to exactly the same state (basically the randomised parts of the world get re-randomised on load and so all the heroes and loot locations get changed compared to how they were in your original session), it kind of breaks the experience, even so you will still be able to beat the game.
Really fun game! Recommend!
Really enjoyed game but I am really on the fence if its negative or positive feeling as its a bit short and easy to complete without completing many quests. I found it all too easy to keep buying up buildings to get an income after a while that's all you have to do. Once you have allied status with just one fraction which gives some excellent recruits you can go around and collect all gems very easily and then in Haven its a breeze. I think to make the game more challenging they should not allow you to buy any buildings from a faction until you are allied with them this then gives you something to work towards or its just too easy.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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