
Teamfight Manager is a simulation game where you are the coach of an e-sports team. You must manage players to set them up for matches. Make the best of pick & ban by evaluating the characteristics of the champions/players! A smart strategy can make up for a lack of individual player skills.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
나름 리그올리는 재미가 있음
?
정말 재미있게 했습니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese, Traditional Chinese, Russian, Japanese, German, French
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
なんていうか・・・テンポが悪すぎる。 育成やチーム編成といった部分はほとんどなく、1年後スカウトできる優秀な人に入れ替えるだけ。 そして、AIのバリエーションが無いため同じプレイヤーとキャラの組み合わせで何度も何度も戦わされる。 しかも1年が長い、長すぎる。 毎シーズンこれが延々と繰り返される、ただただ苦行。
经典
Best Game ever
good lol
Best Moba Manager Auto Battler
重复性高了 别的还好
局外数值影响真不大,至少单机模式bp好就能赢很考验理解
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 1.6K | 86% | $29.99 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 22.4K | 94% | $2.99 | |
| $1.8M | 4.8K | 80% | $12.99 | |
| $1.8M | 22.3K | 90% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.3K | 61% | $19.99 | |
| $111.3K | 406 | 78% | $9.99 | |
| $64.3K | 111 | 87% | $13.99 | |
| $0 | 56 | 88% | Free | |
| $47.3K | 87 | 87% | $12.99 | |
| $46.6K | 74 | 85% | $14.99 |