
Teamfight Manager is a simulation game where you are the coach of an e-sports team. You must manage players to set them up for matches. Make the best of pick & ban by evaluating the characteristics of the champions/players! A smart strategy can make up for a lack of individual player skills.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
惡性bug, 打完第一場聯賽後一直去不了下一場, 會卡在灰色畫面
可以
horrible balance, impossible to play multiplayer. I imagine most people leaving positive reviews on this have no friends and are probably illiterate.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 3.4K | 76% | $24.99 | |
| $1.8M | 22.4K | 94% | $2.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 4.8K | 80% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.3K | 61% | $19.99 | |
| $111.3K | 405 | 78% | $9.99 | |
| $64.3K | 111 | 87% | $13.99 | |
| $0 | 56 | 88% | Free | |
| $47.3K | 87 | 87% | $12.99 | |
| $46.6K | 74 | 85% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese, Traditional Chinese, Russian, Japanese, German, French
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool Game
DotA FTW!
玩着还行
好玩
感觉游戏就是有点恶心人的纯纯的负反馈,游戏性是有的,但是就说2000洗一次天赋,有可能连续几次都是同一个不需要的,怎么做到的?还有外设制作,我考,满材料出的全都是垃圾我不知道设计这个东西和几率的初衷是什么,数值给的不算夸张但是就是在这纯卡你恶心人,纯TM纸张,还有培养队员还不如你直接买合适
realy fun up to now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.