
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시간 보내기 좋고 과몰입하기 좋음 근대 업뎃을 자주해서 모드가 조금 꼬이는 경우 많고 모더들도 하나 둘 나가서 아쉽긴함
很有趣的模拟游戏,虽然还有不足,但制作组也在逐渐完善游戏性,AI也越来越聪明了。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most ambitious and entertaining esports manager i have ever played, 10/10 cant wait for all the updates
Шикарная игра, написанная командой из полутора разработчиков. Я не понимаю отрицательные отзывы о ней. Пишут, что ИИ не играет, как игроки LCS, баланс и прочее... ИИ для такого рода игры написан отлично. Болванчики эмулируют множество разных действий, которые присущи игрокам в мобы. Иногда удачные действия, иногда ошибки. Лично я сильно угорал, когда мой джанглер сидел в кусте, ждал пока враги почти добьют нашора, а потом пошел и состилил :) Но там на самом деле много мелочей в поведении... А когда болванчики делают ерунду = ну что же, не то, что бы я сам в реальных играх такого не делал) Отдельное спасибо за механики патчей и выхода новых героев. Раз в некоторый период выкатывают патч, который меняет баланс героев. Получается, что у всех игроков будет разный игровой опыт, нужно будет придумывать разные игровые стратки. Ведь если у тебя герой ДУЭЛЯНТ - нагибатор, то у твоего кореша в прохождении его могут занерфить ниже дна так, что пикать его = считай автолуз... ГАЙДЫ НЕ ПОМОГУТ, НАДО ВЫДУМЫВАТЬ СТРАТЕГИИ САМОМУ В общем игра мне на пару вечером подарила ощущение, что я реально тренер команды Magma Mages, что мои друзья бьются за выход из 2ого дивизиона Европы в 1ый, а затем месятся с корейцами и японцами за кубок мира ) Для инди игры от инди компании просто 10/10
Coming from a novice football manager 2 player, I think teamfight manager 2 brings much of the same appeal while catering to an esports audience. The art is amazing, and the developers are fast to release updates. Furthermore, the workshop support for the game is impressive. Though I have some gripes with finances and the impact of certain tactics, the game is overall my favorite in the genre.
bp很重要,选手的风格很重要。除了偶尔的脑淤血操作,大部分时间都比较正常,跟现实还挺像的,好玩。
bad
CNM 的傻逼游戏 数值没用就别搞 熟练度也没用 我不知道你出这个游戏干嘛 圈情怀的钱 CNM的游戏
Beats playing league
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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