
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
T1 Chovy can finally be a reality!
중독성 직입니다 ㅎㅎ 롤펨에서 에디터 다운받으셔서 하십쇼
屎,推到高地了能轮流送送到被翻盘,优势劣势都不抱团单走硬送
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI 수준이 스타크래프트 AI보다 낮은 느낌. 행동의 의미를 모르겠음. 하다보면 AI 움직이는거 보다 열받아서 스킵하고 넘어가는게 차라리 마음이 편함. 인게임 패치노트 읽고, 상대 밴픽 보면서 밴픽 열심히 해도 그냥 꼬라박음. 분명 프로리그 인데 왜 캐릭터들이 일자로 못 움직이는지 모르겠음. 2차 밀고(탑,바텀) 빠질때는 왜 미드 2차를 지나오면서 다맞고 죽는건지 ,바텀 중앙 부쉬는 왜 맨날 들어가서 죽는지 모르겠음. 전술설정을 스플릿을 하건 모이기를 하건 그냥 따로 놀고 짤려죽음. 10000골 리드 게임도 믿을 수가 없음. 질게임은 무조건 지는 경우가 있는지 캐릭터가 잘 성장했었더라도 제자리에서 서있는 문제가 발생함 (5분 부터 12분 패배할때까지 서있음) 시스템 적으로도 부족한 점이 많으나 (선수 이적, 재정, 스카우트 등) 가장 중요한 AI 문제는 게임 자체를 불쾌하게 만들고 있음. 가장 시급한 수정이 필요해 보임.
CNM 的傻逼游戏 数值没用就别搞 熟练度也没用 我不知道你出这个游戏干嘛 圈情怀的钱 CNM的游戏
더이상은 못하겠다..
如果你们可以看到我的小时数的话,就知道我为了一个s冠和这个游戏的智障ai搏斗耗费了我如此大部分的人生 (是的,我这个游戏仅仅进行了一个存档,并在其中的2038才最终夺冠)
Not recommended at this stage. 1. There are still many bugs and crashes. 2. The AI constantly throws games—looking like match-fixing—during crucial matches. 3. There is little you can actually do to change things; players remain fatigued even after being given 100% rest. Wealthy teams will always win; although the game is billed as a management sim, you essentially have little influence over your team's success—everything is simply down to randomness.
bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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