
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, at first I was hooked. Buying, selling, trading, then tournaments? wow... but then after the game got stale I downloaded mods. Sweet another fresh wind. Pokemon, Yu-Gi-Oh & Magic sign me up! Well they haven't done anything since April... meanwhile Retro Rewind has dropped like 3 different content updates. Small things we ask for we haven't gotten. Don't buy the game unless they plan on supporting it going forward but sadly most of these companies would rather take the money & run. Would not pay more than $5 for this game now. Great game, great potential but sadly they just don't seem to care anymore.
so close to a real shop management its kinda not fun.
Fun game. The details are good. I have never been into card games but this has given me other thoughts of wanting to check out some the real games out there
relaxing
honestly my favorite simulator game out there. Really satisfying opening packs and finding rare cards.
OGJK
gekke gimma niffo
It feels like a Roblox "tycoon" genre game but slightly more polished, if you've played any of those. The customers are as dumb as rocks and there's not much in the way of actual simulation to the game's markets or NPC interactions. The most interesting part about the game and what solely holds it up from being completely forgettable in comparison to aforementioned Roblox tycoon games is the "Tetramon" characters on the ingame cards that are unique to this game. To my surprise they are actually rather cute and adorable and this pushed me to have a legitimate interest in the cards, so they're not just numbers in my inventory. This game has tons of glaring flaws though, the kind of thing I wouldn't expect to be in a game like two years after early access launch. I'm just going to list a bunch of them: * The destiny packs are BORING. They reuse the same art as the standard Tetramon cards, except make them worse by making all the backgrounds the same star field graphic, unlike the base Tetramon cards that have backgrounds tinted towards the type of the monster in the card. * The restocking store is designed (I believe intentionally) to drag out the game as much as possible. For some reason you have to buy a license to be able to order certain cards for your store? And for each individual product, the license is thousands of dollars. This makes no sense from any lens except two: trying to pad the game, maybe so people don't refund, or to try and mimic Roblox tycoon games in a way which doesn't really match this game. * If you actually care about your card collection, there's never a reason to grade your cards because when your card gets slabbed by the grading company, suddenly the game generates all this damage on the card when before it looked flawless. If cards are supposed to have damage, they should have it without grading so you can visually see the quality before sending in... you know, like real life? That we're simulating? * Ghost cards, which seem like they're supposed to be really rare given that they have their own whole section of your collection, are nowhere near the most valuable cards I've found. They're like $500 when a Full Art Foil can be thousands, and NPCs try to sell them to you all the time. * The game says in its roadmap it eventually wants to make the game playable. But the cards as they are currently printed don't seem to actually make sense for any kind of game. I think if that was going to be a feature of the game they need to have considered it earlier in development instead of pushing it back to the very end of the roadmap before official release. * Customers after trading cards with you like to walk behind the register and glitch into you. They can even glitch into the walls. * You can't put products on the ground. They can only live on shelves or boxes. This can put you in some weird situations where for instance you can't unbox a spot on the shelf because you dont have a second shelving space to put the unboxed cards before it's empty again. * Customers can walk into your store even when it's closed and after 9pm closing time if they spawned in already when you closed the store and are already pathing towards your store. * Customers that sit alone at the gaming tables waiting for a game wont leave when the store closes and will sit there forever. * Customers that start gaming in your store won't leave at closing time or when you close the store, and this is really annoying because if you dont kick them out they will eventually try to make purchases or hold on to your merchandise when you're expecting your store to be empty. * There's no way I could find? to look at individual cards in more detail at the end-of-pack screen or the collection screen from the pack opening machines. You kind of just get a broad summary, and only get to see the cards close up when opening packs by hand and purposefully stopping at that card. * The employees cost too much and are too useless. I don't use employees, I restock the shelves at the end of each shift and then man the counter during open times. * Purchasing more lot space gives you only small squares of lot space in ways that make weird unnatural corners in your building. * There's literally nothing outside of your shop, besides some apps on your phone your shop is effectively the only thing to exist in this universe. Players of games in your store will only use merchandise in your store that you sell at your store. There's no greater world. It's kind of terrifying really. * You can't just accept a sell offer for a card from a customer by pressing accept. You HAVE to type a price even though they suggest a price every single time. Furthermore, pressing Accept on these without typing a price beforehand ends the trade and the card is lost forever. This one in particular seems really basic to fix... * Customers will waste your time trying to sell you a card for less than a quarter, suggesting TO YOU that you buy it for that much. There should be some way to just put a sign up in your store or something to stop this. You only really want $100+ cards after not too long in the game. * Boxes of merchandise that you purposefully leave open to show that they're only partially full, will have all their lids closed when you load your save. Even empty boxes, which is extremely confusing. * There isn't enough variety in the Tetramon. I really like the ones there are, but there's only 121 of them including all evolutions, less than Gen 1 Pokemon. It feels like with two different tiers of pack types there should at least be two different sets of monsters. While there are figurines and 3D models in the game of the Tetramon, each Tetramon really only has a single artwork at a single angle that's reused as much as possible. * Nearly anything involving shelves is made 20x faster if you use a double sized box to pull stuff and put stuff back. The game never explains this and doesn't provide you with these boxes unless you happen to still have one after buying a product and saving the box, so there's almost no way to know this besides random experimentation. * I tried to change my wall colors to white instead of the ugly as hell wood paneling (there's a bunch of wall types advertised on the DECO app on the phone), but after paying for and applying it all it did is make my shop's windows have a white opacity filter on them and did nothing to my actual walls. * This game crashed my Linux computer once running it through Proton.
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Good game keep it up
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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