
Megastore Simulator is a first-person management & tycoon game. Start small and grow into a massive two-floor megastore with forklifts, pallet jacks, and staff. Unlock and manage departments like Bakery, Clothing, Electronics, Sports, Music, Toys, Grocery, Seafood, and Vending Machines
Modeled estimate, not a reported figure. How we estimate →
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About
Start with $400; choose a department from clothing, toys, bakery, sports, grocery, music, buy your first shelves and products, open for business, and grow.
Monitor all departments, refill shortages fast, and don’t miss sales.
Each department comes with its own mechanics. In the bakery, order dough, purchase an oven, and bake your products.
Track shelves in real time, top up any missing items, and unload trucks quickly with a hand truck.
Expand your megastore in any direction by purchasing new sections.
Open the upper floor to offer more space to your customers. Place departments wherever you like and make sure everything stays accessible.
Hire cashiers, stockers, bakers, and more; manage shifts and performance.
A massive warehouse with 4 truck loading bays and access to both floors.
Buy warehouse equipment like a pallet robot, forklift, and pallet jack.
Manage the entire operation with stock control panels and warehouse displays.
Keep items like computers and cleaning supplies in the service room to keep your store organized!
Attract more customers to your megastore with ads and product promotions.
Bring your store to life with talking, reactive NPCs.
Boost satisfaction with a returns desk.
Buy recycling bins and turn empty boxes into cash.
Decorate your megastore the way you like with department-specific decorations and furniture: fitting rooms, various wall and floor customizations, a bakery tray rack, and much more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese*, Portuguese - Brazil*, Danish, Indonesian, Dutch, Finnish +13 more
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is great! It’s a great timespender where ya forget how long you’ve been playing, butttt, to the dev who I can tell is trying hard, here’s a few tips that would make the game great! Have the market price fluctuate like the read world! And please add walls so we can separate the store a little more please!!!
Megastore Simulator, developed and published by Yolo Games Studio, takes a familiar concept and scales it up into a surprisingly engaging retail management experience. At its core, the game is about transforming a modest storefront into a massive shopping destination, but it succeeds because it gives players direct involvement in every stage of that growth. Beginning with a limited selection of products and a tight budget, players are tasked with stocking shelves, setting prices, and ensuring customers leave satisfied. The premise may sound straightforward, yet the game continuously introduces new systems that keep progression feeling meaningful throughout its early hours. Unlike many supermarket simulators that remain confined to a single niche, Megastore Simulator embraces variety. Expansion is one of its defining features, allowing players to unlock and manage departments dedicated to electronics, fashion, groceries, toys, baked goods, sporting equipment, and more. Watching an empty retail space evolve into a busy two-story establishment filled with shoppers creates a strong sense of accomplishment. The game leans heavily into immersion by allowing players to physically move inventory, organize stockrooms, and utilize equipment such as forklifts and pallet jacks. These additions help sell the fantasy of running a large-scale business rather than simply managing numbers behind a menu screen. The management systems are accessible without being overly simplistic. Hiring staff becomes essential as the store grows, with employees capable of handling checkout lanes, restocking shelves, and maintaining daily operations. There is a constant balance between investing in expansion and ensuring existing departments remain profitable. Automation options eventually reduce the need for micromanagement, creating a satisfying transition from small business owner to retail executive. The pacing of this progression is one of the game's strengths, as each new upgrade feels earned rather than simply handed to the player. Presentation is another area where Megastore Simulator performs well. Its visuals are clean and functional, prioritizing clarity over realism. Customers move naturally throughout the store, departments are easy to distinguish, and the interface makes inventory tracking relatively painless. While it lacks the visual fidelity of larger simulation titles, the game's attention to detail within its environments helps maintain immersion. The atmosphere of a busy shopping center is effectively conveyed, especially once the store reaches a larger scale and employees begin handling operations alongside the player. However, the experience is still shaped by its Early Access status. Some gameplay loops can become repetitive during extended sessions, particularly before advanced automation features are unlocked. Mid-game progression occasionally slows as expansion costs increase, requiring players to spend more time optimizing profits before making meaningful upgrades. Additionally, while the existing department variety is impressive, greater customer interaction and additional customization options would help provide more long-term depth. These issues do not undermine the overall experience, but they do highlight areas where future updates could significantly improve the game. Megastore Simulator ultimately delivers on its central promise of letting players build and manage a retail empire from the ground up. Yolo Games Studio has crafted a title that captures the satisfaction of business growth while maintaining an approachable learning curve. Its combination of first-person interaction, layered management mechanics, and ambitious store expansion makes it stand out among retail simulators currently available on Steam. Though there is still room for refinement, the foundation is strong enough to suggest a very bright future for the project. Rating: 8/10
This game is easy to learn, no frustration and a low learning curve. You go at your own pace and with so many different ways to play the game, you will never get bored with it. My only request would be for the item screen to display how many pallet spaces each item has as many items have more than one pallet space in the warehouse. It would make re-ordering stock easier if we knew how many pallets to order at a time. Overall, love the game and would highly recommend it!
Honestly I'm just at a point of complete frustration that I'm just sick of playing Megastore Simulator at this stage and I'm kind of mad at myself for sitting here playing it so long hoping something would open up and get better. I'll never get any of that time back. I just can't recommend anyone else spend their money on it..... YET. If a ton of work gets put into this one it could be pretty cool but man, it will need a lot of work before this is a complete game. The other larger scale simulator game like this, Mall simulator, was an unfinished and now abandoned game that is still WAY better and WAY more thought out than Megastore is. So if the premise of a large scale operation is interesting to you, you're still better off with mall simulator, even though it's lacking too. To get started with, don't even plan on playing this game unless you want to mod it. This game has a ton of balance and progression issues that are absolutely brain numbing. Before it was suggested to me in the discussions to add mods I was insanely bored with how slow everything moves. That's why I went to the discussions in the first place because it was so slow and boring that I felt like there was some kind of game mechanic I had completely missed. I could add entire departments and rows of new registers and barely get more than one or two extra customers at a time. There were SO MANY periods where the ONLY thing I could do was restock the warehouse and open the store for the day. I was just sitting there doing nothing day after day after day. You'll spends HOURS and HOURS adding HEAPS and HEAPS of new products and shelves and employees and you NEVER feel like you actually start making more money. The way the store/warehouse/expansion process works, combined with how expensive and space consuming it can get, you just get stuck waiting to earn enough money to actually unlock new space and new departments. It makes the game feel more like an idler than an actual playable video game. Once I added about a dozen mods I was finally able to get better margins and income that I felt like I could actually expand/upgrade/build at a decant pace. That absolutely opened the game up to be a little more fun. I was finally able to play the game instead of sit around waiting for the game to play itself. However unfortunately this also just opened up all the other glaring issues with the game and that's what really brought my frustration to a boil, because I spent all this time getting to this point only to realize the backend of the game is completely unfinished and it was a total waste of time to get to those mid/end game stages. I kept telling myself "It'll get better in the end game when it fully opens up" But it doesn't. Once I finally got a good foothold I was ready to start playing with all the end game systems. I spent a good many hours upgrading the warehouse with the largest walk-ins, all new pallet racks to go strictly pallets now instead of individual boxes. However upgrading to pallet racks completely breaks the game because it is totally unfinished and not even really thought out at all. Employee's can't move pallets so now you have to unload all the trucks yourself, this is insane to go from automated truck unloading BACK to manual truck unloading because you upgraded everything. Like... WHAT?! Your upgrades.....downgrade...you...??? And the thing is, you could just order more pallets and then let employees move individual boxes from the new pallets to the pallets inside the pallet racks, and then they can still unload the trucks. But the problem is that empty pallets disappear every day, so if a pallet is empty you no longer have a pallet on the pallet rack that restock employees can use. What I'm saying is that the pallets now break your inventory system every day when they empty out and you have to go hunting for what products are now missing, manually find those products. Wait for them to arrive, unload them yourself, locate the empty rack location, and then place on the rack. Your only other option being that every single night before you go to a new day, you can stop everything you're doing to go through inventory and manually check which pallets are empty BEFORE they disappear, restock them, wait for them to be restocked, then end the day. But as I'm sure you're guessing, this means everyday, everything has to halt in place and wait for that process to finish. It's just clearly not been thought out at all, it's like it was all just thrown in game with no regard to how it actually works. This also leads into MULTIPLE other issues; 1 - You can't order full pallets even when only using pallets. This leaves you with one pallet and then a second pallet with the leftovers, this constantly stops up trucks because the unloaders are waiting for space to open up on the rack pallet before the truck can be finished. It just constantly caused a logistical nightmare where trucks are just sitting there because there are two or three pallets with "extras" left in them and the unloaders can't do anything. So even when you "go big" you're having to math the pallet numbers of EACH PALLET to restock enough to mostly fill a pallet but not too much to have overflow so you can avoid truck unloading breakages. It's just a NIGHTMARE. 2. You can never really hit that next level stage where you go from low level store to mega store where you deal in volume and bulk. Because as soon as you try going bulk everything forces constant babysitting to keep it functioning. 3. Your game progress comes to a grinding halt because you are spending so much time forcing the game to work, despite itself, that your overall gameplay time has the store CLOSED far more than it's actually opened because of all the crap you're having to do to fix things. Then right at the same time is when performance started to tank. It was wild to see my ram at 30% usage, with my GPU and CPU around the same, but barely staying at 30FPS with constant drops and stutters. The game, and from what I can see, the in game boxes, are not optimized at all. So not only are you fighting all the games issues now, but you're also doing it with bad performance too! All things considered I'm mad I spent so much time half way falling asleep for the first 20 hours, only to finally get the game into a fun and enjoyable spot with the dozen or so mods I installed.... Only to realize the entire back end of the game completely falls apart and is no more than a bunch of placeholder mechanics that have no been thought out AT ALL. The game should have had way more fleshed out than this before releasing into early access, I mean I was bored the first 20 hours because you just have to sit around and wait, and then you can only solve those issues with mods, and then once you do and you finally start to have some fun with the game, the whole back end and end game stages completely fall apart, so it wasn't even worth it fighting through all the crap in the beginning. I would maybe give the game a wishlist and a follow and see what it looks like a year from now. Because right now the game is more or less a massive waste of time if you actually try to play through it.
This game is incredibly addicting! It might take a bit to get your store to expand in the beginning, but after a few upgrades, you are able to continuously purchase new products, items, hire new staff, expand the store, etc. I like the variety of sections you can have from grocery, to meat, to bakery, to musical items, to toys, etc. When I play this, it is very easy to forget what time it is! I also enjoy the fact that they are adding upgrades to the game. Overall, I highly recommend this game!
Ich spiele Megastore Simulator jetzt schon einige Zeit und muss sagen, dass mich das Spiel positiv überrascht hat. Für mich gehört es zu den besten Supermarkt-Simulatoren, die ich bisher gespielt habe. Besonders gefällt mir, dass man seinen Markt komplett selbst gestalten kann. Man ist frei in der Planung und kann den Supermarkt nach den eigenen Vorstellungen aufbauen. Das macht das Spiel abwechslungsreich und kreativ. Auch das Lizenz System finde ich gelungen. Man startet mit den wichtigsten Produkten und erweitert den Markt Schritt für Schritt. Dadurch wird man nicht überfordert und hat immer neue Ziele. Das Kreditsystem gefällt mir ebenfalls sehr gut. Die Kreditrate wird automatisch abgezogen, sodass man seine Finanzen gut im Blick behält. Außerdem sorgt der Verkaufsautomat vor dem Geschäft für zusätzliche Einnahmen- eine tolle Idee. Sehr positiv finde ich außerdem das große Lager und die Möglichkeit, später verschiedene Abteilungen wie Bäckerei, Metzgerei oder Fischabteilung aufzubauen. dadurch fühlt sich das Spiel wie ein echter Supermarkt an. Natürlich gibt es noch ein paar Dinge, die ich mir wünschen würde: .-Möbel und Geräte sollten wieder verkauft werden können - Mehr Auswahl bei Wandfarben und Dekorationen - Schilder für die einzelnen Abteilungen würden den Markt noch realistischer machen -Die Gespräche der Kunden könnten besser zur jeweiligen Situation passen! -Die Rolltreppe sollte sich ausschalten lassen, solange das Obergeschoss noch nicht genutzt wird. - Das die Kunden evtl. auch wirklich einen Einkaufswagen benutzen - Dass das Obst und Gemüse auch in Tüten verpackt werden würde, wie die Brötchen - das es Kuchen gibt in der Bäckerei - andere Hintergrund Musik Mein Fazit: Megastore Simulator macht richtig Spaß und hat für mich großes Potenzial. wer Aufbau-,Management-und Supermarktspiele mag, sollte es auf jeden Fall ausprobieren. Auch der Kaufpreis des Spiels ist meiner Meinung nach absolut fair und angemessen. Schon jetzt bietet das Speil viele Inhalte und Möglichkeiten, seinen eigenen Supermarkt kreativ aufzubauen. Deshalb finde ich, dass man für sein Geld bereits sehr viel geboten bekommt. Ich hoffe das zukünftige Updates möglich als kostenlose Erweiterungen erscheinen und das Spiel einfach weiter verbessern. Das würde sicher viele Spieler freuen und auch neue Spieler ansprechen. Zusätzliche kostenpflichtige Inhalte könnten manche Interessenten möglicherweise eher abschrecken. Ich freue mich jedenfalls schon auf die kommenden Updates und bi gespannt wie sich Megastore Simulator weiterentwickelt. von mir gibt es eine klare 5 Sterne Empfehlung.
warning you will sign your life away ive got almost 300 hours and im numb to time passing the only downside is it will crash here and there during updates but ive always gotten it to work again worth every penny and the developer is active and adds new things often enough to keep the spark alive
I do love this game it has been alot of fun. I have played around 48 hours in the last 2 weeks haha. but Ive been finding that the more "licences" i buy or the farther i get in the game, the more it freezes. i'm at the point in the game, where its just constantly freezing and kicking me out. which is saddening. but until i got to this point, it has been very fun. accidentally spending multiple hours playing without realizing haha. I do agree with another players comment. it would be nice to be able to have walls or something to help section off the departments or even signs that we could add to the walls to display which department it is. I did also notice, that if you move your fridge/freezer , sometimes your boxes of inventory get left behind. but you dont notice it right away. like they were not on the floor. until i saved the game and came back in the next day they appeared on my warehouse floor, spoiled and had to be tossed out. overall wonderful game, really fun to play. Definitely has some bugs that need to be fixed, but i definitely reccommend this game :)
This tickles the cracks in my brain.
太好玩了,希望有联机,希望有更多装修
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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