
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
trading card fun
i like having a game that i can simply play to kill time, there their isnt a long wait time between doing things making it a good game to pass time
ok
Very Fun! But it become very repetitive at a certain point.
Great game. Addictive. played for 12 hours straight. oops
YES VERY GOOD GAME
批量放卡牌进卡牌收纳箱式有bug: 我批量将重复的卡放进去,卡册里只留一张,但是操作完发现卡册里还是有多余1张的卡。我的设置已经是0.01-5000的卡都放进去了
Great cozy game, get lost in opening TCG packs
很休闲的经营游戏,每天都要交房租,交电费,还有赚钱很慢 焚绝给你,你学不学? 开出来几万的卡,不要着急用几千块钱变现,升级去买奖品架举办赛事,门票设置贵一点,参赛人数一满,第2天就会有人给参赛费,随便赚10万 到这儿肯定就有人说:主播主播,我不想把卡卖了有不吃经济的打法吗? 有的兄弟有的,只要等参赛人一来,你就把奖品卡拿走,塞进卡册里面,等到晚上店关门自动清npc 这样就白赚10来万
Yeah, who wouldn't want that? Your very own card shop! The game can be addictive, especially since you get to open your own packs. You can also use mods, which might even allow you to start a Pokémon or Dragon Ball Z card shop. The graphics are simple.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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