
TAYAL IS A RETRO FAN GAME. WE WILL FOLLOW A BOY TO FIND OUT THE TRUTH OF HIS FATHER.
Modeled estimate, not a reported figure. How we estimate →
Media

About


VALI, THERE ARE MANY TRIBES BIRTH HERE. A FIGHTING TRIBE CALLED "TAYAL". THEY FAITH TO "DULA" THE GOD OF NATURAL. TAYAL PEOPLE CAN CONTROL FORCE OF NATURAL BY A MYSTERIOUS TOTEM. "GRAND HUNTER" - BABUSA LADU, TOP OF THE TRIBE'S HISTORY. HE AWAKES THE GODS AROUND ISLAND. FRANTICALLY DESTROYED. BRING THE HORRIBLE TIMES FROM NEVER SEEN.
TAYAL PEOPLE CAN CONTROL THE NATURAL FORCE BY THE TOTEM. BUT THIS TOTEM IS VERY DANGEROUS. ONLY CAN DRAW A KIND ON THE BODY. SIMULTANEOUS DRAWING OF 2 AND USING THE POWER. WILL BE DEAD.

CANO LADU
THE PROTAGONIST, WHO WAS FULL OF ENTHUSIASM FOR HIS FATHER, HOPED TO BECOME A GOOD HUNTER. THE NATURAL FORCES THAT THE TRIBE PEOPLE NEED TO BE MANIPULATED BY THE TOTEMS, AND CANO CAN BE USED WITHOUT THE TOTEMS. WHEN HE IS YOUNG, HE OFTEN OUT OF CONTROL TO OFTEN CAUSING TROUBLE, EVEN IF THEY ARE HATED BY THE PEOPLE, CANNON STILL LOVES THE TRIBE.

BABUSA LADU
THE TOP OF GREAT HUNTER SINCE TRIBE'S HISTORY. AT THE SAME TIME, IT IS ALSO THE FATHER OF CANO, A STRICT AND UNSPOKEN LEADER. HE WAKES UP ALL THE GODIANS, MADLY DESTROYS THE TRIBE AND THEN GOES DISAPPEAR.

EMA
A VERY STUBBORN GIRL. ALWAYS GET LOST FOR SEND A ZON, THEN ENCOUNTER VARIOUS DANGERS
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I love retro platformers and megaman games, I must say comment on a negative note on this one... it has terrible enemy design. Some enemies are activated too close to the player for the player to stand any chance against them, and the trajectories of some projectiles are unavoidable at best. A porcupine enemy in the ice stage shoots three projectiles that can't possibly be avoided. There is a huge spider enemy which once killed explodes releasing small projectiles which hit you every time. A few enemies even blend in the background, like the cactus enemy in the desert level which can't be distinguished from background props, or the flea monster in the same level, which is black like the background in which it appears. This may be remotely acceptable, but enemy energy drops is almost non-existent. In the game you're supposed to make use of a dog to help you in jumping and avoiding enemies etc, but in some instances the dog is useless because in the quicksand it doesn't even respond when you jump on it. I'd like to love this game also considering its budget and low cost, but gameplay is rage inducing.
I haven't been playing this game very long but I noticed a pretty bad input lag when playing the "Duma" stage. its exceptionally bad during the cloud jump section. The whole game does this. It wasn't noticeable at first, I thought it was my controller but alas its the game itself. Not sure what is causing it but it makes the stages nearly impossible to beat due to the precise inputs required to play. Really wanted to like this game but it is unplayable in this state. I would not recommend purchasing this game in this state.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a VERY well-made Megaman-like. Not TOO difficult, not TOO easy, all special weapons are fun to use, OST is super catchy, would be GREAT as a beginner's Megaman game 100% I recommend.
我是個簡單的男人,台灣人做的我就給讚
玩了21小時全成就+BOSS豆彈無傷。 滿滿的致敬,從開頭動畫、介面、技能設計都有洛克人的影子,但也加入了自己的元素而不是無腦照搬。雖然有些可以卡住BOSS的小BUG,但不影響遊戲,甚至想讓人去重現。 偷偷提示1命通關的偷吃步,死掉瞬間強制關閉遊戲再開啟就好。
難到爆不償命的成就挑戰不是開玩笑的! 對自己技術有信心的洛克人粉絲不能錯過!
The inspiration in here is well taken from the NES Megaman games. I was originally frustrated that there were enemy moves that couldn't be dodged or avoided, but there is a stunning/timing system similar to Punchout that adds a new layer of technique to the classic formula. Definitely frustrating, but realizing that it's there is really exciting. Really fun except: It has a tendency to drop/eat inputs like jumping, a cardinal sin for platformers. If you're within probably a body length of a ledge, there is a very good chance your jump won't go off. Even though your speed doesn't increase, you'll effectively need a running start. Another improvement would be to remove the 1 or 3 frames of standing still that happens when you want to move from a standstill. For example, facing right, if I press right, Tayal faces right but stands still for a few frames before then moving to full speed. Removing that delay or even substantially reducing it should make the controls feel so much better. Extremely minor: a brief edit and spellcheck of the text in the game should make it far more easy to read. Great project and execution. One small patch and this will be golden.
I enjoyed it, very fun Retro Game.
BGM良かったし面白かった
用xbox one + 無線接收器, 有時按鍵會沒有反應 加上我手殘 只能玩過八大QQ
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Glimvale : My Mini Overworld | $18K | 100 | 95% | $5.99 |
| First Feudal | $18K | 636 | 76% | $1.19 |
| Grandma, No! | $18K | 126 | 87% | $5.99 |
| House of Lost Souls | $18K | 86 | 62% | $10.99 |
| Straimium Immortaly | $18K | 174 | 90% | $4.54 |
| ENCOUNTER BARⅡ | $18K | 289 | 70% | $1.79 |