
ShipLord is a space avoid-er mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another lvl.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Fly around while collecting balls of light that disappears in a moment. Very bad. Make sure to remove. [/h1]
ShipLord ma prosty i całkiem sensowny pomysł – sterujemy statkiem kosmicznym, unikamy asteroid, zbieramy energię i próbujemy przetrwać wystarczająco długo, żeby odblokować kolejne poziomy oraz walki z bossami. Początkowo rozgrywka potrafi być całkiem przyjemna. Dochodzą różne zdolności, ulepszenia statku i system nagród za lepsze wyniki, więc jest pewna motywacja do powtarzania poziomów i poprawiania swoich rezultatów. Problem w tym, że podstawowa mechanika jest zbyt prosta, żeby utrzymać zainteresowanie na dłużej. Unikanie kolejnych asteroid szybko zaczyna być monotonne, a dodatkowe umiejętności i walki z bossami nie zapewniają wystarczającej różnorodności. Nie jest to całkowicie zła gra i można spędzić przy niej trochę czasu, ale na tle znacznie lepszych zręcznościowych produkcji kosmicznych wypada po prostu przeciętnie. Zabrakło większej różnorodności i głębi rozgrywki. Nie polecam.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Тишайший ужас на уровне мини-игры из GTA: San Andreas. Разработчики из SA Industry "хорошо" держат планку. Иногда это забавно, а иногда не очень.
[h1][b]Not Recommended[/b][/h1]
A browser game disguised as a standalone product. And even browser games display more refined features and provide more complete experiences. ShipLord is a movement game with horrible movement. The problem surges on how the movement is implemented, but every control option is equally bad, producing unresponsive and clunky results. Funnily enough, the best option I found was to use the mouse. The gameplay loop is boring and repetitive. It forces the player to take two different approaches to the levels that just don't work well together. You are supposed to survive for some time with only one life, but you are also supposed to risk your progress to go around collecting "quasar" to unlock new ships and upgrade your abilities. Now this all does not sound so bad, but take into account that all ships are basically the same with some minimal design changes and incrementing cooldown reductions to your abilities, abilities that are only defensive and bring little to nothing to the gameplay. The graphics are also extremely underwhelming, even for 2015. The menus, every screen, and the UI look and feel outdated. The sound department is also lacking. There are way better implementations out there for what this game tries to achieve. It tries to create a story around its world, but it would be better off not trying at all. Any attempt at creating a plotline fails miserably, lacking impact, depth, and everything else.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
ᅠ
Feels less like commanding a mighty starship and more like babysitting a sluggish space potato. Repetitive gameplay, clunky controls, and visuals that already looked dated back then. This ship never really leaves the dock.
Размытой мембраной я закрываю Свой трахнутый мозг Я оставлю яд на поверхности снов, Чтобы ты узнала, что такое любовь...
ShipLord — увлекательная игра в жанре выживания, которая держит в напряжении и не даёт расслабиться ни на минуту. Основная задача игрока — уклоняться от астероидов, собирать энергию и сражаться с боссами. Особенно мне понравились уникальные бои с боссами, которые отличаются уровнем сложности и продвинутыми механиками. Каждый бой требует от игрока стратегического мышления и быстрой реакции. Также радует разнообразие астероидных уровней, которые нужно пройти, чтобы открыть новые уровни с боссами. Это добавляет игре реиграбельности и не даёт заскучать. Система наград в ShipLord основана на сборе медалей. Чем сложнее уровень или бой, тем больше медалей можно получить. Медали позволяют разблокировать улучшения, которые делают игру ещё более интересной. Однако есть некоторые моменты, которые можно было бы улучшить. Например, хотелось бы видеть больше разнообразия в боссах и их атаках. Также было бы неплохо добавить больше уровней и возможностей для развития персонажа. В целом, ShipLord — отличная игра в жанре выживания, которая заслуживает внимания любителей этого жанра. Она сочетает в себе увлекательные бои с боссами, астероидную механику и систему наград, которая мотивирует игрока развиваться и улучшать свои навыки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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