
ShipLord is a space avoid-er mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another lvl.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Fly around while collecting balls of light that disappears in a moment. Very bad. Make sure to remove. [/h1]
[h1][b]Not Recommended[/b][/h1]
A browser game disguised as a standalone product. And even browser games display more refined features and provide more complete experiences. ShipLord is a movement game with horrible movement. The problem surges on how the movement is implemented, but every control option is equally bad, producing unresponsive and clunky results. Funnily enough, the best option I found was to use the mouse. The gameplay loop is boring and repetitive. It forces the player to take two different approaches to the levels that just don't work well together. You are supposed to survive for some time with only one life, but you are also supposed to risk your progress to go around collecting "quasar" to unlock new ships and upgrade your abilities. Now this all does not sound so bad, but take into account that all ships are basically the same with some minimal design changes and incrementing cooldown reductions to your abilities, abilities that are only defensive and bring little to nothing to the gameplay. The graphics are also extremely underwhelming, even for 2015. The menus, every screen, and the UI look and feel outdated. The sound department is also lacking. There are way better implementations out there for what this game tries to achieve. It tries to create a story around its world, but it would be better off not trying at all. Any attempt at creating a plotline fails miserably, lacking impact, depth, and everything else.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
Размытой мембраной я закрываю Свой трахнутый мозг Я оставлю яд на поверхности снов, Чтобы ты узнала, что такое любовь...
ᅠ
Feels less like commanding a mighty starship and more like babysitting a sluggish space potato. Repetitive gameplay, clunky controls, and visuals that already looked dated back then. This ship never really leaves the dock.
ShipLord — увлекательная игра в жанре выживания, которая держит в напряжении и не даёт расслабиться ни на минуту. Основная задача игрока — уклоняться от астероидов, собирать энергию и сражаться с боссами. Особенно мне понравились уникальные бои с боссами, которые отличаются уровнем сложности и продвинутыми механиками. Каждый бой требует от игрока стратегического мышления и быстрой реакции. Также радует разнообразие астероидных уровней, которые нужно пройти, чтобы открыть новые уровни с боссами. Это добавляет игре реиграбельности и не даёт заскучать. Система наград в ShipLord основана на сборе медалей. Чем сложнее уровень или бой, тем больше медалей можно получить. Медали позволяют разблокировать улучшения, которые делают игру ещё более интересной. Однако есть некоторые моменты, которые можно было бы улучшить. Например, хотелось бы видеть больше разнообразия в боссах и их атаках. Также было бы неплохо добавить больше уровней и возможностей для развития персонажа. В целом, ShipLord — отличная игра в жанре выживания, которая заслуживает внимания любителей этого жанра. Она сочетает в себе увлекательные бои с боссами, астероидную механику и систему наград, которая мотивирует игрока развиваться и улучшать свои навыки.
Demasiado RNG
I do not recommend
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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