
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前阶段不推荐购买。 整体给人的感觉是半成品端上来,中文翻译很烂,像是粗糙的机翻,如果定价在50-60之间我会觉得还不错,但是一百的定价给我的感觉是性价比很低很低,游戏的内容并没有做到100这个价位游戏的完成度。 首先经营模块,没有跳出普通经营类游戏的框架,但是就经营酒馆本身而言设计地完成度一般,游戏整体有一些“亮点”,但是并没有给可玩性和趣味性加分多少,每一次翻到客人出现故事书都觉得烦,到第三个地图开始三倍速卡得像一倍速,然后地图也不能扩建。 能够自定义装修设计应该算是区别于其他经营类游戏的创新之处,但是感觉和酒馆经营没有结合得太好,除非特别喜欢自定义装修想在通关之后尽情装饰酒馆的可能会感受到乐趣,对我而言是一个鸡肋的功能,我都不知道装修的意义何在……
- great artstyle - contrary to other "restaurant" sim games, it doesn't focus on super in-depth recipes, which I like - nice narrative aspect - Not too easy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Multicultural hobbits, no. even in a modern setting a small group of people do not look like diverse London. Tolkien based it on the shires, you copied that no matter what you say and you warped it. Why oh why is this such a big deal? I'm fatigued, I'm tired of it being normalised, I'm tired of Archils being portrayed as a trans man who is actually a petite woman, I'm tired of Hellen of Troy being portrayed as an ugly black woman and I'm so tired of my culture, English culture and stories form our most respected scholars being replaced by modern identity politics. I'm English, that's my ethnicity, I'm a proud Englishman who is native to my land and that of Tolkien. Hobbits (Halflings) ARE a homogenous ethnicity in a single village, they are a secluded people, choose which one and be done with it. Just as the Orks are green, call them 'Travlers' or something else. You will not try to hurt my people and stories and anyone who disagrees then imagine I replaced the all the people of Wakanda with Indians and Japanese... not so confident now are you? Change it and will change my rating.
I think the game has promise, but it needs more work and frankly it is quite unstable. Getting a good gaming session in always ends in a crash which is frustrating
Lots of fun. Cozy and challenging. Could also mess with difficulty settings to get what you want. I have no problem replaying so far, and I look forward to future content.
更新太慢,除了画风可爱以外,暂时没有什么太大的优点,而且价格过高,一个模拟经营类游戏60元以内比较合理,已经7个月了,还是只有3个章节,更新速度让人感到失望
等了这么就更新了个调色,完全的水内容,重要的大地图在哪呢?
Irrationally mad I can't make a meal in this game without meat in it. Can't even make potato soup, it only counts as an extra. Have the devs heard of leek and potato soup? Game is great otherwise, but now I'm mad about soup. As ridiculous as it might seem, this is also a valid criticism when it comes to Halflington. Halflings are well known for being vegetarians in lots of media, why is everyone a carnivore here? It makes no sense.
Only 13 hours in and at 3 hours its been one of the best games ive ever played. Rare Diamond for todays standards worth the money
This game is really fun and silly while still managing to be a challenging experience. That being said, it needs to be optimized or at least let us actually adjust the graphics settings and not just resolution and shadows. My computer can run any AAA graphical extravaganza just fine on high graphics but if I try to speed up the game I start lagging like crazy. Its just a little frustrating because I would like a game thats a bit faster but its a limitation of the software. The only other thing that confuses me is that servers will only take a single patrons order when at a table instead of taking the entire table's order and ferrying things back and forth. Like in a real bar the server's take everyone's orders then get a barback to help them carry food out. I imagine its a balancing thing but again it just struck me as weird that they wouldn't wait on tables or you couldn't assign a dedicated bartender once you get larger. Aside from that the game is great and I really look forward to the game expanding.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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