
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

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Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly everything I wanted from an aircraft carrier game
有中文后马上买了,好玩
很有潜力的游戏,一定要坚持下去啊。就是ai有点弱智,防空炮和气氛组差不多
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
scratches the tism
great game but few things that annoy me is clear decks for landing or fighters to deck you cant cancel it if you change ur mind and when doing a scramble i thought would see everyone rushing to get airbourne but nup so i think theres alot of polishing to do
屌毛,我中文呢??啥时候出?有中文了给好评。
Game has a ways to go but if you are a fan of WW2 and want a good feel for Carrier battles of the time you should buy this and support its development. Not sure if it is intentional but if you fail a mission the art looks like the main character from Airplane lol.
MicroProse has produced a little gem here. I remember their great titles from back in the 80s (e.g. F-15 Strike Eagle II, Silent Service II, Red Storm Rising (what a GREAT gem that was!), and B-17 Flying Fortress). Frankly, I get Silent Hunter and Silent Service (and their many sequels) confused. Lately, I've had the opportunity (in my free time - yeah, right!) to sample recent titles such as Sea Power, Cold Waters, and the lighter Crash Dive (yeah, I know...but I don't have time for a full-sized Naval crusade while waiting for my flight in the airport!). Anyway, so I've played a few naval warfare games in my (brief?) lifetime. This little title, TF Admiral, has some great potential. It is a neat strategy game that makes you think up front. Screw up at the beginning and you will pay later! The UI is a little bit....awkward?....at the moment and the lack of a tutorial is really holding this one back a little. I printed off the "manual" (yes, us youth challenged folk (no, I'm not a Boomer!) still have printers!) and applied the concepts listed there to the other scenarios for my first run at a skirmish. The remaining learning curve was mere trial/error. The AI is stout, but some things need some tweaking. For instance, I lost one of my two carriers early on to Vals and Kates (bastards!) ...it was the Enterprise too, sorry Kirk... and at the end of that skirmish, I lost my Lady Lex because three dips... Buffalos decided to return to the carrier...well she turned into the wind for recovery and right into range of a ♥♥♥ strike force looking for her. I couldn't find a way to just let the Buffalos ditch/die. As an Admiral, tough choices need to be made - I would rather have saved my carrier, which died a quick death thereafter, then recover three obsolete fighters that amount to drone practice in the face of Zeros. Perhaps, HAD A MANUAL/TUTORIAL been available, I could've saved my Lady! Devs, you need to fix this...make a decent manual (in reality, some of us still do READ!) and/or allow for an override of the standard carrier ops when necessary. TF Admiral is shaping up to be a nice gem of a WWII naval strategy game. I would recommend it even at full price.
It feels like enough of a simulation to me that I can give ahistorical-but-plausible tactics a try to see whether they work in-game, which is the highest praise I can give a historical military simulation game. That, and seeing those lovely red-painted dive brakes pop open on fifteen SBDs with [i]Shokaku[/i] visible down beneath them does provide the dopamine.
Really fun game but I suggest you wait until it's on sale to buy it. There are several bugs and fixes that are needed, but really well rounded game overall.
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