
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
未来可期的游戏,但是鱼雷机太尴尬了,攻击转向规避的目标并不会修正投弹航线,导致命中率几乎为零,希望可以改进一下。
Game has a ways to go but if you are a fan of WW2 and want a good feel for Carrier battles of the time you should buy this and support its development. Not sure if it is intentional but if you fail a mission the art looks like the main character from Airplane lol.
MicroProse has produced a little gem here. I remember their great titles from back in the 80s (e.g. F-15 Strike Eagle II, Silent Service II, Red Storm Rising (what a GREAT gem that was!), and B-17 Flying Fortress). Frankly, I get Silent Hunter and Silent Service (and their many sequels) confused. Lately, I've had the opportunity (in my free time - yeah, right!) to sample recent titles such as Sea Power, Cold Waters, and the lighter Crash Dive (yeah, I know...but I don't have time for a full-sized Naval crusade while waiting for my flight in the airport!). Anyway, so I've played a few naval warfare games in my (brief?) lifetime. This little title, TF Admiral, has some great potential. It is a neat strategy game that makes you think up front. Screw up at the beginning and you will pay later! The UI is a little bit....awkward?....at the moment and the lack of a tutorial is really holding this one back a little. I printed off the "manual" (yes, us youth challenged folk (no, I'm not a Boomer!) still have printers!) and applied the concepts listed there to the other scenarios for my first run at a skirmish. The remaining learning curve was mere trial/error. The AI is stout, but some things need some tweaking. For instance, I lost one of my two carriers early on to Vals and Kates (bastards!) ...it was the Enterprise too, sorry Kirk... and at the end of that skirmish, I lost my Lady Lex because three dips... Buffalos decided to return to the carrier...well she turned into the wind for recovery and right into range of a ♥♥♥ strike force looking for her. I couldn't find a way to just let the Buffalos ditch/die. As an Admiral, tough choices need to be made - I would rather have saved my carrier, which died a quick death thereafter, then recover three obsolete fighters that amount to drone practice in the face of Zeros. Perhaps, HAD A MANUAL/TUTORIAL been available, I could've saved my Lady! Devs, you need to fix this...make a decent manual (in reality, some of us still do READ!) and/or allow for an override of the standard carrier ops when necessary. TF Admiral is shaping up to be a nice gem of a WWII naval strategy game. I would recommend it even at full price.
This is an early access game. It's not done as yet, and that includes "we're still sorting things out enough to finalize the manual and make a tutorial" levels of being worked on. It's not bug-free and it still wants polish. Even if it got no further updates than this, I am convinced it's worth the money. The lack of tutorial or finished manual does mean you may need to trial-and-error through some difficulties or beg a friend who's already worked things out for help, but the systems are intuitive enough that those methods of learning are fairly easy to learn. No bugs I've encountered are game-breaking, the available scenarios and mission generator are plentiful, and the overall gameplay - finding your target, assembling and launching the strike as quick as you can, waiting in tension to see if your strike will be successful or if the enemy found you first, watching the strike hit and your own forces try to evade the enemy's strike - is just incredibly fun. Totally worthwhile. And this is not all the game you'll be getting, either! The developers are active, regularly put out updates that both implement fixes and add new scenarios, and respond to inquiries and maintain transparency. So that bit I said earlier about "even if it got no more updates I'd say it's worth it"? It is getting more updates and will by all indications continue to do so! It easily clears the lowest bar I can set it. So if you have any interest in controlling a WWII US Navy carrier task force and managing its strategy and enough money to pay for this game, do so ASAP!
Great WW2 Navel Strategy game
Planes, ships, the sea oh my. Lets battle! The strategy is outstanding. I like the aircraft planning before the strike. Plus its a micoprose game...
I do recommend although its tough at its current price. I hope it adds more decision making from the players side. Like steering the boat as well as speed, the current way is too time consuming. I also hope we can redirect or even call back fighters from a mission as the game plan 25 mins ago is no longer the game plan due to the ever changing dynamics of each battle
Holy cow! I was following the art development of this game for a very long time. I was pretty excited when the developers really wanted a highly detailed game that made the player think hard about how he was going to use his carrier deck to schedule aircraft movement, CAPs, Strikes, and Recon. I think they really nailed the goal they were working to create. I can see that there is more work to do and some polish needed on the AI, but they really created something unique and much more realistic than even I had expected. Playing this game really gives you the feel for what air ops planning was like for carrier groups. I got my but handed to me when recovering a returning strike and not being able to scramble fighters. At first I didn't think my CAPs would be able to take down much of a strike wave, but they definitely cut the numbers down after a while...but I wish my fighters disrupted there formation and cohesion better.
This is a wonderful game. I hope for a campaign mode similar to UBOAT but the scenarios are fun and engaging.
Ultra realistic graphics, good AI, unique perspective for a strategy game. Game is still being updated with new missions and features being added everyday. I was a backer on the Kickstarter and feel my contribution was very much worth it. I am very excited to see where and how development goes in the coming months. Those complaining about not knowing what to do: watch some YouTube videos to get the basics down and then just keep playing. A lot of you are only playing 1-2hrs before complaining, this is an advanced strategy game, it'll take time for you to learn. I'd recommend Wolfpack's videos showcasing Coral Sea and Midway to learn the controls.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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