
Pixel-art isekai roguelike dungeon crawler! 5 classes, mix skills & items freely in turn-based combat across deadly random dungeons. Fight goblins, orcs, undead; collect artifacts, beat hidden bosses. Death = rebirth, endless builds await. Become the hero saving the kingdom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
思路是对的。也有游戏经验。但是内容太少了。
游戏本身不难,属于是正常小游戏水平,战斗机制比较像塔,探索机制还挺有意思的,但是有的职业玩不明白,感觉某些地方设计师可能会有小巧思,但初见很难上手 难度4以后的牌组太看脸了,运气成分直接拉满,有时候小怪会发狂攻击欲望很高,很多角色的牌组缺乏能有效防御的手段,只能嗑药硬顶,不然就被直接抬走 数值本身也不是很平衡,很多数值的设计太想当然了,就比如法师,从我的体感上,死磕智力然后1/2/3奥术飞弹循环的胜率是最高的,那元素技能的设计很大程度上失去意义了,只能成为神秘卡手组合 从秘境出来或者跨层时候可能会卡死,应该不是我电脑的问题 解救女精灵成就目前无法完成,有bug
很有趣
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
我的成就完成不了
我个人认为是跟元气骑士刚出时候差不多的感觉,非常有意思。因为游戏刚发售,我觉得有很多喝多内容可以丰富和完善,期待作者的更新。
建議可以有技能倉庫 在商店買技能 讓玩家雖然技能滿了. 但還是可以等待更換 畢竟有時候大家臉都是超黑
游戏是好玩的,搭配其他职业技能偶尔会出现神奇的效果,就是这个解锁职业实在难绷,除了第一把玩战士解锁两个就在没见过其他职业,能不能把这个解锁搞简单点
就这个体量来说,这款游戏做的不错,重玩度很高,可玩性也很高。打开游戏,一玩三四个小时就这么过去了。但似乎只有战士一条故事线,其他几个职业没有自己的故事线。以探索的角度来说有点单薄。如果喜欢卡牌技能组合搭配,刷宝不重复的游戏机制的话,这款游戏很适合。
fun
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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