
Aliens are attacking! Who will save us? Chenso Club will! Using chainsaws, hammers, and the aliens’ own life force against them - these fearless warriors will pulverise enemies on their way to victory. Go solo! Go co-op! Go hack those aliens in this action-packed, side-scrolling platform brawler!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 83reviews | 75% | — | $21.8K |
| $9.99 | 40ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Tries to be a bit like Mega Man with some Lolipop Chainso vibes. Obliterate aliens using your trusty chainso. You can splash enemies into bits and collect orbs of doom to fill up your special gauge. Controls are ok for the most part - dash, combo attack and do special attacks that have a few different variations. Level design is sometimes doubtful and you gonna have troubles not falling into pit. The more you play the more boring it becomes - that's the main con here. Because of its content game might be disturbing for some people. Visuals are some pixel art that takes inspiration from 16-bit era and other popular games. Music is decent. Play if you like side scrolling action platformers with chainso. POWAH UPOO! [/h1]
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Motosierras de neón, heroínas pixeladas y el run and gun alienígena definitivo Si buscas una aventura independiente de acción pura, velocidad y saltos en dos dimensiones que rinda un tributo directo a los grandes referentes del género arcade y de animación de los noventa, rompa con los esquemas rígidos de los plataformas tradicionales y convierta la resistencia frente a una invasión extraterrestre en un caótico, trepidante y sumamente adictivo festival de combos aéreos, sangre de píxeles y poderes elementales, esta propuesta estrenada el 1 de septiembre de 2022 es una opción espectacular. Lleva la querida fórmula de los combates de precisión laterales a su propio exponente de dinamismo técnico, carisma visual y destreza mecánica, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, retador y muy divertido. • Estética anime retro y una ambientación pop insuperables: El planteamiento visual del juego basado en un detallado y fluido pixel art de alta fidelidad, colores parpadeantes y escenarios destructibles es fantástico. Perderse por su campaña te invita a recorrer los distritos de una metrópolis asaltada por alienígenas, logrando una inmersión visual excelente que te entra por los ojos desde el primer minuto en tu monitor gracias a una dirección de arte limpia enriquecida con interfaces de neón muy llamativas. • Combate marcial y mecánicas de movimiento fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo hiperactivo que responde al milímetro ante tus comandos con el teclado o el mando. La gracia del núcleo jugable radica en tu agilidad espacial en tiempo real: puedes encadenar sprints de velocidad, esquivas milimétricas con giros de 360 grados y brutales ataques ascendentes contrarreloj para elevar a las criaturas por el aire de forma súper responsiva. • Cinco heroínas asimétricas y un arsenal de armas evolutivo: El título destaca por encima de otros runners planos al incluir un profundo e inteligente catálogo de personajes jugables muy bien estructurado. El software te otorga la libertad absoluta de alternar entre 5 chicas de armas tomar con sus propias hitboxes lógicas (como Blue con su letal motosierra de neón, Carmine con su martillo pesado, o la ágil Molly con su arsenal balístico de largo alcance) para limpiar las estancias de la arena. • Estructura roguelike y la gestión de tu propia salud biológica: El planteamiento de tus incursiones se vuelve súper adictivo al integrar dinámicas de supervivencia con reglas estrictas. Tu avance lineal a través de los bloques del mapa arquitectónico te exige tomar elecciones lógicas constantes en las tiendas de las salas; puedes gastar tu propia sangre y salud pasiva como moneda de cambio para adquirir reliquias advanced y power-ups elementales, inyectándole una dosis de adrenalina genial a la pantalla. • Minijuegos de popularidad y un paraíso de medallas virtuales: El valor de la propuesta en la plataforma de Steam se eleva de gran forma gracias a sus divertidas interacciones secundarias. Superar los sectores te da acceso a eventos contrarreloj para picar tu velocidad frente al cronómetro, dándote además la libertad de destrozar la arena para ganar seguidores en las redes sociales virtuales de las interfaces, todo respaldado por cooperativo local en pantalla compartida y una gran cacería de logros integrados. • Puntos a mejorar: Debido a la inmensa densidad de proyectiles simultáneos, partículas brillantes de bloques rompiéndose, hordas alienígenas atacando de forma síncrona y explosiones de colores en la pantalla, las refriegas avanzadas pueden llegar a saturar tus reflejos visuales en el monitor. Al alcanzar los distritos de élite finales de la campaña, la pantalla se convierte en un festival tan masivo de luces parpadeantes que puede resultar un tanto confuso e impreciso calcular las hitboxes de colisión. • Curva de dificultad agresiva por ensayo y error rígidos: La intensidad de sus rompecabezas mecánicos de combate sufre un pico de velocidad salvaje al final de cada bloque temático, introduciendo jefes gigantescos de área con brutales patrones balísticos continuos. Al carecer de hileras de puntos de control lineales a mitad de los niveles, sufrir una colisión defectuosa vaciará tu salud al instante y arruinará tus rachas de combos, obligándote a reiniciar el sector por ensayo y error que puede frustrar a los novatos. Quizás exija una paciencia de hierro para memorizar los atributos advanced y los contraconjuros de cada una de las cinco heroínas en tu monitor y requiera un pulso de acero en los dedos, pero a nivel de ritmo técnico, excelente optimización de archivos (apenas consume espacio en tu PC), su cañera banda sonora electrónica y fidelidad a la diversión arcade pura es, por mucho, un juego redondo del catálogo. ¡Muchas horas de alienígenas desintegrados, motosierras modificadas al vuelo, clasificaciones globales lideradas y pura adrenalina competitiva en dos dimensiones aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
| $9.99 |
| 26ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is has the worst combination of focus on aerial fights, death pits and lots of limiting traps; and imprecise, slow and floaty movement and combat completely contrary to what you would expect from a game with that elements. Didn't even finish the first run because it wasn't fun at all. I recommend you try Metal Unit instead.
Damn, I wish I could enjoy this game. A mix of very well composed music, characters inspired by The Powerpuff Girls (according to the Bleeding Cool article I read), well-animated attacks that feel right out of Smash, expressive enemies that feel right out of MapleStory, and blood trails from Super Meat Boy. Unfortunately the gameplay itself doesn't hook you into playing more. There is no major variation in your playstyle throughout the game. Don't get me wrong, it makes for great demo but lacks the oomf that keeps one wanting to build and upgrade your character. Which brings to mention - upgrades aren't explained well enough. You pay for upgrades with your blood but you can also kill enough enemies in a minigame and get upgrades for free? Getting attacked is no issue if it's just NPCs attacking you. In the lower difficulties, getting injured once or twice by NPCs isn't a big deal, but getting killed by the boss sends you back to the beginning of the stage (no checkpoints to speak of). It seems to try and speak to a new generation, but the new generation is going "hang on, grandpa, I'm playing Fortnite, ♥♥♥♥ off with that weird wannabe Duck Souls ♥♥♥♥." Even though the dev team shuttered a few years back, I'm optimistic they're able to take the lessons they learned into this game and improve the combat experience in future works.
I didn't enjoy this game much, even if it's got a lot going for itself, starting from the playable cast: each heroine is very distinct both in design and in gameplay. My personal favourites are Alice, with her speed and ability to use a grappling hook to easily reach any flying enemy, and Molly, with her water cannon that allows her to shoot distant enemies and fly upwards, and the animation for pumping new water into the tank is so cute. The idea that good scores bring followers on social networks, with milestones giving tokens to spend for permanent upgrades, is silly but works, and is further used with the bonus stage where players have to let a photographer take good shots of them while fending off rabid fanboys. It's pretty nice to look at, especially the sprite art, while the style of the backgrounds is a bit all over the place. Many enemies have a cutesy look, only to become crazed and ugly. Very good, upbeat music. Unfortunately the controls feel janky and floaty. The game asks many times to contend with flying enemies, even fight them over chasms or traps, when it's really not equipped for that; several moves can be chained but it's stiff to execute and oftentimes the windows for canceling an action for another are small or non-existent, often ending up bumping against enemies only because of an attack animation. Being randomly generated, the stages are very hit and miss and can easily exacerbate those issues. Sometimes enemies that should be destroyed by getting at the borders of the screen, chill there instead, now hard to reach. Once I accepted from a seer to have the following screens harder in exchange for a bonus... except it was the second-to-last screen of that stage, so she gave me the bonus on the following screen! The story starts silly only to get absurdly overdramatic; it's centered on Blue, the first selectable character, but when using another character the apparently omniscient villain knows about her demons, only to not bring that up anymore. It's a tonal whiplash that is more irritating than surprising. To put it short, [b]Chenso Club[/b] has potential but the core gameplay would need a lot of refinement. Others may find it still fun enough, especially if played in two.
Decent enough game with an amazing art-style and fun music that is unfortunately accompanied by controls too clunky for the type of combat experience it wants you to have, It feels like a game I would have definitely enjoyed as a kid but it's not something I can honestly recommend.
This cute game is, despite how it looks, a homage to the Super Smash Bros single player experience, specifically the Subspace Emissary from Super Smash Bros Brawl. This game is essentially a beat 'em up with boundaries. So there are segments where if you fall off a cliff or go too far left or right, you get a penalty, just like in Smash. There are segments where you are stuck in place, and in order to proceed, you have to clear out all enemies currently on your screen. I do like the boundaries because most enemies almost play by the same rules. So if a flying enemy flies off screen on their own, they essentially self TKO. This also means that most enemies have to be on screen in order to be your enemy, so you do not have to worry about getting attacked from offscreen enemies (for the most part). There are even a couple of levels where you have to traverse up or to the right with the game taking control of the camera, so if you are not fast enough, you will get offscreened. Like in Smash, you can also choose an assortment of different fighters, though the roster here is a lot smaller than the modern Smash games of today. The main difference, aside from the aesthetics, is that Chenso Club has roguelike elements to its levels and powerups. This is also in addition to the main hub where you can give coins to certain followers in order to confer certain, unique permanent benefits to your selected player character. I especially like the keyboard and mouse control scheme. Most roguelikes and beat 'em up seem to believe that the mouse does not exist; not only does the game default to using the left and right click of the mouse, you can also assign the side mouse buttons. It means the action set pieces easier for the constant keyboard and mouse enjoyers. Overall, I can recommend this game if you like Super Smash Bros as a singleplayer experience.
6.5/10 + Works on windows 7 + combat + tons of upgrades + art style + music + 10$ price tag - could do with a little less gore, kinda over the top - how about you remove the flying enemy's that ♥♥♥♥ on you??? - alt tab out well playing with xbox controller and now i cant use my xbox controller until i reset game. - turned the game back on and lost all my stuff........ i can still start from the area i was on but i dont have any of my buffs i purchased on the run.... i had sooo much ♥♥♥♥..... - in game shop can sell the same items 2 or 3 times and you can only have 1 of said item
Средненькая игра, в целом не плохо.
设定很讨喜的一款肉鸽,但操作手感实在太一言难尽了:(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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