
Pixel-art isekai roguelike dungeon crawler! 5 classes, mix skills & items freely in turn-based combat across deadly random dungeons. Fight goblins, orcs, undead; collect artifacts, beat hidden bosses. Death = rebirth, endless builds await. Become the hero saving the kingdom!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打贏BOSS很爽 需要更多關卡
不错
戰士的終結斬太超模, 一章拿到直接起飛, 搭配符文技能等級敏捷+1, 抵抗按下去打王打怪沒扣過血, 平推完哥布林城
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你的解锁人物是不是有问题?不测的吗?盗贼法师死活不出是吧,sl开局好多次,就是不出盗贼事件,第一次出没钱没金钥匙错过,第二次给了没打到后面,然后就永远sl不出盗贼事件了,法师更是,当时没注意,遇到了通关,第二次跑图不知道选的啥,反正后续就是怎么也看不到法师,还没找到全图鉴存档。对了,图鉴也是搞笑,必须买了才能记录,只刷到了不买就不记录,那些武器,宝物,来来,你来个全图鉴,还有小怪组合设计就不合理,前期双蛇,来回给缴械,等着重开吧。 解决了再改
进游第一把战士速通,陆陆续续解锁后感觉职业差距挺大,也许是没玩明白套路,目前觉得能爽到的是法 战 刺 暗,其他没研究,个别要多玩两轮才勉强通关,现全成就等后续更新再回来看看
技能类的杀戮尖塔,还是挺好玩的,目前我玩了战士,死灵,魔剑士,药剂师这几个职业。确实设计的各有特色并且都能通过构筑和技能成长轻松的成型。有些机制卡牌里没说不过试试就知道了。 说说我觉得能更好的地方吧:虽然跨层的岔路能自己选,但图里的东西还是相对固定的。 角色的局外成长天赋,虽然有一些不同,但是大体上还是太接近了,不像职业牌那样个性鲜明。 主武器有点可有可无,比起能很快拉等级的白卡核心,主武器想升等级太慢了,而且配合的牌也不吃武器等级只需要他a那一下。也许武器可以不是线性成长或者干脆多少级之后能进化。
还是不错的
浓郁的像素魔幻风格,简洁但不简单的核心框架,完成度相当高的冒险游戏,上头
像素地牢肉鸽玩着很上头,多个职业可选,迷宫每次都不一样。刷神器打各种怪物,死了就得重开,流派超多,挑战 BOSS 特别有成就感
算是我比较喜欢的像素风和肉鸽玩法,比较合我胃口,适合休闲无聊的时候拿来放松放松的游戏
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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