
Pixel-art isekai roguelike dungeon crawler! 5 classes, mix skills & items freely in turn-based combat across deadly random dungeons. Fight goblins, orcs, undead; collect artifacts, beat hidden bosses. Death = rebirth, endless builds await. Become the hero saving the kingdom!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muitos bug relacionados a dinheir, tem um que eu simplismento perco todo meu dinheiro e a capacidade de ganhar dinheiro pelo resto da run, as estatísticas das cartas também estão bugadas e não condizem com o que está escrito.
是好玩的 武器有多少 关卡有点少 真得多出点
这个价格甜品级别的游戏,耐玩程度物超所值
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩暗影术士给我玩笑了,代价转移的每回合回血可以无限叠加不会清零,痛苦链接可以反伤,血量提升可以加血量,血誓可以自伤,直接全自动化刷怪,抚平你的大脑褶皱,碰到扣血刷属性的祭坛,血全卖,打一波怪就是满血。已经变成一个开着反伤,自伤,高回复,高血量的大运到处找怪创了。应该出一个完成后可以继续挑战下一难度的功能,不然配齐技能只能爽一局
雷电魔剑士真的爆炸输出!法师可以用那个动感光波秒BOSS! 没必要调整哦,弱的先加强,强的可以先放着不管,职业套路平衡永远不是单机游戏要关注的重点,你们研究这个不如先去加强炼金术师死灵法师啊,死灵那个灵魂机制感觉都纯负面。 还有每关那个符石选择总感觉差一口气主要不能刷新啊,如果3个符石都鸡肋就感觉很亏,还有遗物机制这个基本是可有可无了有啥用啥了,感觉遗物也应该出选择机制每次触发就三选一,能不能刷新可以再说,但是遗物直接给那就完全和build没有任何关联 !!!成就有BUG啊,我都能玩亡灵法师了为什么解救女精灵成就没触发!游戏里的成就都亮了,steam还没触发!
力量活力流,无敌,都不用点,怪就死完了
挺好玩啊,游戏性,以及音乐也不错,这价钱值了
术士有BUG 召唤的骷髅技能上写有嘲讽 实际上没有 一直揍我。 内容有点短 肉鸽元素不够 不过很便宜还是值得玩的
解決了殺戮尖塔劇情不足的問題,讚!
一开始是好评的,刚玩难度1没啥感觉,后面再玩这数值是搞笑的吗???拿不到想要的卡直接就没法玩,真特么浪费了时间。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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