
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 318reviews | 80% | — | $79K |
| $6.29−10% | 11ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It might not look much, the polish is not entirely there (for example, not making sure there is a way to deal with the turret traps that cannot even be destroyed) and little is explained, though it plays better than it looks. I have not got brutally owned by a boss yet, so there is that. I got this game from a Fanatical Mystery Bundle.
時間が無限にある中学生なら楽しめるかもしれない
pourquoi la mort est permanente ?!?! j'ai accumulé 20 000 d'or dont j'ai jamais pu me servir !!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, French, Finnish, Korean, Spanish - Spain, Spanish - Latin America, Russian
| $1.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Che stupidaggine.
Very fun and different Indy game. I have purchased and played Tallowmere I and II. Love them both. RNG weapons and levels never the same game twice.
慈善包好评系列
Crash simulator. This thing crashes every 30 minutes or so. I'm getting so frustrated. To a great degree, this game feels like an attempt at expanding on the original, but still needs a lot of work in stability and balancing with the weapons, kitty powers, time-wasting presentation, and so forth. Literally no reason to have to port back to base to talk to the healer and click through dialogue boxes to get healed, when it's a central aspect of the game strategy. No reason you can't just walk over the town portal and get a heal. This game is very self-indulgent with presentations, dialogue boxes, dragged-out animation, etc. It's good, but unless it gets major work I can't recommend. I feel it has potential and I'll check it out in a few months and revise this review if appropriate. Right now it's a "wishlish and watch" kinda game. I'd hold off. edit: I played a bit more and learned there's a manual Save function. That helped me from losing progress from crashes, but really the game should do it automatically. But as I played past level 20 I started to get more and more crashes to the point of absurdity. Even with all the options at lowest it's still laggy and constantly crashes or even hangs. And it became apparent to me that RNG plays a huge role in success early on, and balance is way out of whack. You need to get good "kitties" which are random power-ups you get as you save kittens. I had a run where there were speed upgrades and +20 health... so literally no help at all. I had another run where I had TWO thunder clouds following me and my body emitted static pulses, and I blasted to Level 25 without even trying. By then I was so bored with the repetition I did that thing where you play carelessly so you get knocked out. Dev has taken this concept as far as it can go. Try the original and skip this one.
画面与氛围:极富沉浸感的地下世界 从画面上来看,《烛火地牢2》延续了前作那种迷幻、暗黑的艺术风格。光影交错,火光闪烁的地牢场景令人不禁联想到经典的哥特风格,令人有一种深入未知世界的沉浸感。而这次增加的猫咪元素则为游戏增添了一些灵动与诡异的色彩,尤其是那些与猫咪相关的符号和怪物,给原本阴森的环境带来一丝不可预知的神秘感。 游戏中的细节做得非常到位。无论是地牢的墙壁上爬行的藤蔓,还是猫咪的眼睛在黑暗中闪烁,都让整个游戏充满了探索的乐趣和心理上的微妙压力。 玩法与挑战:地牢冒险与猫咪的谜题 游戏的核心玩法仍然是基于地牢探索的核心机制:战斗、升级、解锁新区域、收集资源。然而,最让人兴奋的变化在于这次加入了猫咪的诅咒这一独特的元素,给整个游戏增加了大量的新玩法。
太好玩辣 冲啊 杀呀
一代很喜欢。二代也一直玩的本地。 直到前两天安利出去朋友说打折买个线上在线合作,卡得生活不能自理。 二代做的很多删减,大大降低了游戏性和趣味性,变成了无趣的“下一关”机器。 一代拥有的特色DELETE。 一代拥有的BOSS,DELETE。 制作组的持续更新,DELETE。
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Players by region
Where this game's players are, estimated from review languages.
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