
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si no te quedas en las primeras 8 horas de juego y ignoras los acelerones y frenazos que pega la historia, este juego es mucho más disfrutable. Me alegro de que tras 9 años por fin me haya reconciliado y lo haya terminado :D
A game with a lot of good ideas that unfortunately fumbles the execution of most of them. Areas are large and empty with too few secrets to justify the size. It also doesn't help that the plot progressively makes less and less sense as the game goes on, but still somehow manages to feel very generic. The characters are also very underutilized, with only a couple of the characters actually seeing tangible character development. I didn't really feel any emotional attachment to them after about three quarters in. I do like the skits, and the worldbuilding is actually pretty cool. The battle system is moderately enjoyable, albeit pretty clunky at times. The equipment system, while explained poorly, is actually really interesting and amounts to more than just picking whatever item gives you the highest stats. Even with its positives though, Tales of Zestiria does not have enough good qualities to warrant its steep 50 dollar price tag. 4/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this for 10 hours before stopping, and I stopped for one simple reason. This game grated on me. I get this this basically hits all of the JRPG tropes and doesn't just hit them, it smashes them repeatedly with a baseball bat. This made it feel less than original. Sure the setting and the idea feels original but the casing of these tropes makes it feel lazy. But the killer for me was the combat. I just did not enjoy the combat. I dont know why but this would have been 10x better if it was turn based, but as it was i hated every moment I was in a fight. I got to the point where I asked myself "how much more of this is there" and when I saw I was only a 1/4 of the way through, that was it. I knew I couldn't do this for another 30 hours. Bitterly disappointing as loads of people had said to me that this game was really good.
I hate dubtitles, if you enable Japanese audio the subtitles are not for the Japanese audio, but instead for the garbage English dub. If I buy a US game, I play in English, if I buy a JP game, I expect it to have proper subtitles, not dubtitles. It breaks immersion hearing them say what is quite different from the subtitle, and it breaks immersion hearing English instead of Japanese.
To start, JRPGs is not a common genre for me. The "Tales of" series is one of the few series of JRPG games that I play -- having played Tales of Symphonia (for the Gamecube), Tales of Berseria, and Tales of Arise. I enjoyed these games, as they allowed me to play them somewhat like a hack and slash game, while allowing me to slowly learn all the JRPG features. This gave me the satisfaction of playing the game from the start, allowed me to get into all the features of the game, and finally, enjoy the game as it was intended (as a JRPG). When I saw this game (Tales of Zestiria) during the 2024 Fanatical Summer sale, I felt it was an easy purchase -- both to get more into the JRPG elements of the series and to enjoy the "hack and slash" playstyle too. Also, Tales of Berseria is my favorite of the series, so was very interested to see how this game's story was related. So, with this game, what do I think? And how does it compare to Tales of Berseria? The story. Basically, I am not a fan of the "Chosen One" narrative trope (and their related MacGuffins). It can somewhat work (such as with Tales of Symphonia), but it is very susceptible to lazy writing (meaning the story can easily rely on it with little justification/rationalization). Heck, even in the case of Symphonia, I felt that some of the story were forced due to the setup. Unfortunately, this game does seems to depend a bit much on the trope (removing the need to explain motivation) -- and there are even discussions regarding figuring out the path, instead of following previous ones. Also, as with other "Tales of" games, it is a very slow burn (in the beginning), and the characters do take some time to become somewhat likeable. Tales of Berseria, which is a prequel to (that released after) Tales of Zestiria, is only mildly related. While interesting, there isn't really much tying these two games together, and hence, they can be played independently of each other ... but to be clear ... Tales of Berseria has a much better story, has better character development, and does not depend on being a "chosen one". The Tales of Berseria characters are still my favorite -- which is impressive, because they are mostly "bad guys" (reluctant anti-heroes), with one being intentionally annoying. With Tales of Zestiria, you are on the side of the "Abbey" (Berseria terminology). It may have taken a thousand years, but the antagonist (group) of Berseria is now the protagonist of Zestiria. And the Lord of Calamity is actually an evil entity (Zestiria), instead of just a propaganda title given to the enemy of the Abbey (Berseria). I really liked this setup, as it was a great opportunity to play as the other side (and as the heroes). Unfortunately, the characters are not nearly as likeable, and I am not completely sure why. I think it may be due to the setup. In this game (Zestiria), the primary goal of the characters are very clear. There may be some conflict, but it is secondary to the goal. With Tales of Berseria, the goals of the team members are different, and the conflict makes the team dynamics feel delicate. The game (Berseria) was constantly explaining, justifying, and even negotiating the dynamics of the team -- keeping you constantly engaged. In other words, the character/team development of Zestiria is not as frequent, or as good as Berseria. The Tales of Zestiria combat system is a bit similar, and yet, very different from Berseria. I find it interesting that Bandai/Namco changes it with every game -- even with two games in the same universe. In my opinion, this does makes the games enjoyable, but also makes it difficult to play different Tales games in parallel. You can get/upgrade weapons, obtain armor/equipment, obtain titles, etc., however, these are also a bit different. It is probably best to simply unlearn from playing the previous "tales of" games, and learn this game from scratch. The button assignments/purpose, combo system, and even how the more powerful artes are activated are different. I don't know if comparing the combat system is fair due to the differences, however, overall, for me, I felt that (initially) Tales of Berseria had a more satisfying combat system. The Tales of Zestiria combat system does eventually feel a bit more satisfying (especially once you get used to the many options) -- with a few options being overly complex, and best to be avoided. There is a difference with the overworld that I feel should be mentioned. Tales of Zestiria is the only "Tales of" game (that I played so far), that shows all visible characters in the overworld. With other Tales of games, you only see one character, and can only see the other characters when a battle is initiated. I am so used to this setup, that I lost count of the times I thought I was about to be attacked by an enemy, when it was just one of my team members catching up to me. Also, you can talk to your team on the overworld, which seems to be a great way to get clues, and even directions. This is a really good change, and greatly helps with immersion. And unfortunately, it doesn't seem to have been adopted in any of the later games (such as Tales of Arise). One major difference seems to be the team setup. With other "Tales of" games, you are generally the somewhat overpowered, close quarters fighter, by default. On your team, you have a healer, a long range magic user, and a few characters with mixed abilities, giving you the ability to build a team the way you like. With this game, you are required to use your only two human characters, and the Seraph characters' abilities seems to be similar, with the differences being the element types. In other words, it feels like you are building a team for a Pokémon game, versus a traditional "Tales of" game. Additionally, the high complexity of the weapon/battle system makes it a large (and repetitive) effort for only differences of element types. Overall, I did eventually like this game -- but not enough to complete it. I do *not* recommend this game as the first game(s) into the "Tales Of" series. Tales of Arise/Berseria were definitely better than this game due to the story/characters. Arguably, Tales of Symphonia was also better, but that game probably did not age very well (I also hear stories of how the PC port is not as good as when it was on the Gamecube). On the other hand, if you are already a "tales of" fan, and am looking for another game to scratch the itch, then feel free to try out Tales of Zestiria. In the future, if my game backlog gets smaller, I may even give this game another try. For me, I don't regret buying it, especially since I had purchased this game on sale.
拉斯顿贝尔夜晚的浪漫让我印象深刻
5/10 I'll preface my brief thoughts by saying that I would definitely not buy this at full price. Time has not treated this game well and this pc port has a surprising amount of issues. Story- Wouldn't describe Zestiria as having a unique story by any means, it hits its marks but you could probably guess where it was going just by looking at the store page. Also found how the game presented its story in game to be rather awkward at points. A lot of character interactions and development are all optional content that you could easily miss. Never felt like it flowed smoothly-- which sucks because this game's true bright spot for me though was the cast! It featured great characters that played well off of each other. Gameplay- I've seen people either praise or hate the combat system. It's clearly this game's biggest swing. Personally, that swing missed for me. The idea of dynamic party commands and transformations sounds great, but I found its execution in Zestiria lacking. The battles feel clunky, and it ended up just being button smashing slog. I played through the entire game on normal difficulty, and I genuinely can't imagine playing on anything higher. I'll finally note that after a near 50 hour first playthrough I only acquired 15 out the 56 available achievements. So if you're into 100% games expect this one to be quite the grind.
Uma grande jornada incrível
Just dont waste your time. The other negative reviews are very accurate
I wanna like this game, I really do. I loved the anime and I love tales of Beseria and Arise. I honestly just can't with this game. The story so far is good, the game play is as buggy as it can be. This game could really use a remaster to fix all the bugs and to make it actually enjoyable. To give credit where credit is due, the music is amazing. For the state to game is in now, I'd rather watch the anime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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