
You can’t go back in time, but this game can take you to a simpler time. This astonishing Chinese-Chivalry RPG is made by a group of Japanese Indie developer. What’s more surprising is that this game has a luxury VA cast!
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Languages: Japanese*, English, Traditional Chinese*languages with full audio support
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely amazing game in all aspects. Beautiful original artwork (whole game is in the the old watercolor style you can see on the screenshots), nice music and superb rich storytelling with lots of situations and dialogs (if you hate reading, consider this a warning, because there is really lots of it). Difficulty is just right - if you don't grind intentionally and just kill what goes in your way while following the story, you will be fine and the bosses are challenging but killable. There are no invisible encounters, so you don't have to waste time on weak monsters (or you can avoid the ones you have problem with). Party members are finely crafted too - they fits perfectly the story and their skills are adequate and useful. English translation is fine, although not completely without problems - I mean, sometimes you can notice some clumsy sentence or incorrectly picked variant for the translated word (in front vs. before) - but so far it did never made me confused how to continue in the game or not to understand what was this about. In the user interface there are very few untranslated words, but because they are so scarce, you can get their meaning from everything else around (for example when equipping, there is untranslated "Empty"). The only serious problems I met so far are: - in blacksmith shop in weapons tab - the second weapon have the same description as the third one, so it states incorrectly for who it is and what it does (hint: icon is right) - after some boss battles the conversation isn't translated - there is one untranslated book in the library. (I have not finished the game yet, so there may be more).
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Hours played at review time, across 45 reviews with recorded playtime.
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This game is gorgeous. the characters are likable, the story straight and simple. worth 15€ easily but sold for 2€ ... just get it now !
Tales of Winds: Tomb of the Sol Empire — обычная японская игрушка на RPG Maker`е. По сюжету все банально, очередная семья спасающая мир шарясь в поисках артефактов по могильникам с призраками. Перевод на инглиш есть, но такой себе, огрехов много, да и многие куски текста не переведены вовсе. По геймплею… да обычная игра на RPG Maker`е, ничего нового. По артам вот оно доставляет, ибо много вставок с акварельной графикой, да и в целом визуал приятный. Есть озвучка на японском. Как итог: игрушка крепкий середняк, сыграть можно, но никаких откровений нет. Разрабы зачем-то её изъяли из доступа. Зря. Хотя вот обещанные достижения так и не завезли перед выпилом. Но завезли карты. Такие дела. 7 обшаренных могильников из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276828227 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Очень милая игрушка с красивой рисовкой)
意見なし
If you collect trading cards, then don't bopther with this one. Despite being listed as having trading cards on the sidebar, they don't drop nor do I even see a corresponding badge.
The battle system is bugged, so that the items heal a different character than the one you selected, so you can't heal them in battle. I don't like to give a negative review since a lot of effort went into the game and the artwork and story are good but the bugged battles mean I can't recommend it. Also after three hours of just exploring the same dungeon without a lot in it, it gets boring. Character design is good, story is detailed, but the game play needs fixing.
因为名字买了之后吃灰了很久,翻出来7小时通关。 不推荐的原因,首先是游戏本身也已经下架了,大概游戏方本身也看不下去吧。 接下来说说对于游戏本身的吐槽: 首先是因为通过名字和截图买的游戏,所以也就没有看过游戏的简介。通关之后准备来写评论的,然后看了简介,这难道不是一款纯正的日式rpg嘛?怎么和中国仙侠风扯的上关系?大概能够称得上是简介欺诈了吧。 剧情上,简单的总结就是盗墓冒险,然后再加上一些人物关系,比如亡国公主之类的。如果说正常写的话,应该还是没问题,但最令人生气的是,整个游戏的剧情看起来更像是一个大型故事的序章,但是在序章的末尾他写上了全文完,挖了那么多坑,明显为后文留下了那么多伏笔,然后就结束了? 地图设计上,十分的空旷,前期还有一些恶心人的陷阱机制交互,后期就纯粹的放贴图,再加上几个随机移动的小怪,能用点心嘛。并且地图的奖励机制也基本没有,除了boss战之后的奖励性质基本等于没有的宝箱,整个多层墓地就基本没有几个宝箱,有箱子里还放着完全用不上的万能药(清除负面异常)。 战斗设计上,最为重要的一点,作为rpg回合制游戏,己方没有群回,在是个小怪都有aoe的情况下,己方没有群体大回复,只有蚊子腿的耗费怒气的群体缓回,还是后期技能。也没有群体异常回复,小怪的aoe还基本都是每个人独立判定的附加两个以上异常状态的aoe。或许是我太非,印象里道具也只有第一次boss战掉落过战斗群体回复道具一个,且该道具无法从商店中购买,当然群体异常状态解除也是一个都没有。然后关于复活道具的设计,也是败笔,首先小怪boss多数攻击为多动或者aoe,复活道具只有单体复活50%血,经常能够看到的是,我复活了一个角色,然后该角色是个法师,起来后a了boss一下打0,然后轮到boss一个群体aoe又给秒了。 debuff的设计也是十分的离谱,首先是是个怪都能通过aoe群体debuff,怪的debuff里面有个特别像是恐惧(我只能猜测,因为己方没有),这个debuff的效果,是让角色无差别攻击(除了自己,多是队友),相对而言魅惑基本只能打自己。中了恐惧之后,如果是法系角色倒是没什么,如果是物理系角色,因为异常清除不论是技能还是道具,是按角色速度释放的,就能够看到物理角色基本不痛的普攻,打队友基本一刀一个。然后己方的debuff,能用的基本就只有减防,或许敏飞还有减攻击,但是技能模组太差了,没练(如果能把药草学改成扩散的话还差不多),仔细想了想己方的debuff似乎就只有狐狸的魅惑,妹妹的减防(作为法师给个减防挺离谱的),猫头鹰的减防,敏飞的降攻。 然后是buff,能看到敌方上buff的时候,敌方的基本是常驻防御buff,能够让我方物理输出上了攻击buff也基本不破防的buff,以及是个boss都会的双攻buff。己方的buff有飞逸的两个单攻,单体命中,自体单回合必爆,皇女单体命中和全速,妹妹的全冰抗,爷爷的全火抗和全魔抗,狐狸的全光抗,猫头鹰的自体防御,敏飞的单防,还有狐狸的4t单体魔反盾。首先是看起来buff挺多,但因为没有群回,用的上的就只有飞逸的自体攻,单回合暴击以及狐狸的魔反盾。飞逸是因为自身本身战士面板,是最不容易死掉的,狐狸有变身和自回,虽然后期基本就是变身之后丢魔反盾和自回的循环。后期主力输出是飞逸,但mvp是狐狸。飞逸大招加单回合必爆的伤害能到3k7左右,但也大概3到5回合才能用一次,而狐狸的魔反盾,在己方成员存活越多的情况,输出越高,虽然以太阳王二阶段来说,就只有狐狸和飞逸能活下来。举个例子,太阳王二阶段基本3回合打两个群体法术,且该群体法术按单人两次伤害计算,在狐狸和飞逸存活的情况,一次能反伤4k,多个人能多接近2k,就tm离谱。 然后是对于角色性能的评价,剧情相关就不说了,本就很少的剧情再剧透就很不地道了: 男主飞逸:前期废物,中恐惧队友杀神,拿到存怒气的技能(吐槽:技能书只有一本)之后,稍微有了正常的输出,学习大招,并再升1到2级,拿到必爆之后主力输出,大招是3连击。 皇女:前期战神,后期工具人,感觉制作组本身都找不到定位,会全系魔法,但只有基础魔法,相较而言因为普攻是而二连击,且武器强化每把武器都能打攻击加成,偏向物理输出。中恐惧之后的队友杀神二号。有蚊子腿的群体缓回,但因为是怒气技,且和大招是同样的消耗,后期基本就是放个全速和放个缓回就可以随缘的命。大招是把普攻二连击变成2回合的四连击,每次单独计算命中。因为没暴击且没攻击buff,除了平砍比飞逸强之外,后期完全没输出。 妹妹:性能最为平滑的角色。小回复和中回复,就是没有大回复和群回。大招本身是超低耗的魔攻增加,虽然还有个没啥用的降防,但因为很早就能学会除狐狸之外伤害最高的单体魔法,是输出的主力,且因为普攻完全不行,不怎么怕恐惧。 敏飞:首先单击物理,然后一身辅助技能,有个狂战士的机制,但奈何输出真的太低。不可控的状态完全没用。还有个特性技能药草学,增加药品回复,但因为群回药剂只能获得一个,且退出战斗也有效果,属于没有练的必要的角色。 爷爷:前期神,后期工具人,装备随主线推进获取,不能强化,导致输出低于妹妹,但有高伤法术,整体而言还是比几个物理系角色性能高。大招是怒气转mp,基本没啥用。因为活不下来,没有回复。(活不下来主要还是己方没群回,没大回,而敌方一轮aoe就能基本把己方大残)。 猫头鹰:中期替换敏飞的角色,特性技援护,听说是能够一直为血量最低的角色抵挡伤害,直到自己血量低于30%,但是我从来没有触发过,但是敌方盾兵就触发的十分稳定,连法术都能抵挡。中恐惧之后的队友杀手三号。输出可能比皇女高,但我选了皇女,拿了狐狸之后就没练了。 狐狸:性能最高的角色,基本有了就一定会上场,先不说魔反盾,就单说群体高伤群,和随机目标2次单体的高伤,以及变身之后血量翻倍,单次攻击四连击,以及单次回复60%~80%的自体回复,就注定了这是一个超模角色。 最后是关于装备系统的吐槽: 感觉上就没有想着好好做,全游戏下来就没有几件防御装备,而且还没有群体回复,你说攻击性装备少就算了吧,防御性装备没有啊,连能强化的身体防具都没有。全游戏下来,所有角色都容易暴毙,所以才会导致狐狸的魔反盾评价高到离谱。然后攻击性装备也少,不说别的,皇女的装备也要双控才可能跟的上输出,最后给单孔不知道是怎么想的。 总结下来,不推荐这款游戏。 ps:不知道什么时候能够出现的语音和本身的cg还是不错的。然后汉化还是个坑,不完全汉化。 刚刚评论完,顺手往下翻了下,看到有个给好评的在碰到猫头鹰之前就刷到了20级,我只想说,什么十里坡剑神,就前期那点蚊子腿经验到底刷了多久才能到20级啊。 psps:重新看了下,拿蚊子腿刷到20级的评论是鉴赏家写的,那没事了。
It's a pretty simple RPg, but I liked the characters and the story. The translation is a bit rough. A couple of things in the library they seemed to have neglected to translate at all, but it's of minor importance and doesn't have any real bearing on the story so it can be overlooked enough for me to still recommend the game given the cheap price.
经典rpg是游戏界的宝藏
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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