
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great comfort JRPG for me that has great music, combat, characters and the whole shabang. Very nice.
打个比赛也要搞政治?嫌积累的好感度太多了?
Unfortunately, this game just doesn't quite do it for me. The characters aren't all that compelling, and the plot just kind of slogs along slowly. There's a huge amount of content, but a lot of it feels like filler. There are so many characters who are just kind of mundane time-wasters. The core plot is actually pretty neat and a bit of a unique twist on a standard JRPG formula, but so many of the characters just don't really add a lot of value to it. The gameplay loop is weirdly formulaic for most of the game - you go to a location, find out about a local problem, go do the local dungeon, return to the location, go travel to the new location. There's never two dungeons in a row, or any kind of "go do multiple things at once" situation. There's nothing really mixing up that formula as you progress through the game even though you get new forms of transportation and an old school big world map which allows you to revisit old locations. The old locations don't really get updated, except when they receive stealth updates as the plot goes on, so if you don't want to miss out on skits and new advancements you have to laboriously check all of them (when most of them haven't changed). The combat is also less than satisfying, because so many of your team's attacks knock enemies down, during which time you can't really combo on the enemies. It's like the pieces are mostly there but they're just not assembled in a satisfying way to make a finished product. The game needed just a little more polish and I guess that came later in the series' lifespan as they iterated on this version of the combat system. I also experienced some issues with controller recognition, and more than once had to exit the game and re-open it to get it to recognize my controller again for whatever reason. Also note that my Steam playtime is inflated due to steam continuing to count time while I'm alt-tabbed out with the game paused and chatting in discord or whatever. Real playtime around 50 hours. Completionists would spend more time than that as there is a great deal of extra content including a lot of postgame, but you'd have to be a real diehard for the game to want to do it all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリーが後半になるにつれて失速している感じがした。 前半のダーティーな感じはどこにいったのか。
este tipo de juegos no envejecen, sistema clasico y graficos super bonitos. si te gustan los jrpg dale.
jRPG с интересным сюжетом и хорошо проработанными персонажами. Красивая графика, будто бы смотришь 2D аниме. Разнообразные локации со своими врагами. Гринд есть, но вы можете избежать его, если будете использовать предметы для повышения уровня - главное, делать это по мере необходимости. Маркеров заданий нет, но они и не нужны. В журнале всегда пишут, куда вам надо идти и в каком месте находится точка назначения. Не хватает, разве что, обозначений хотя бы континентов на карте. Из-за этого часто приходилось открывать нормальную карту в браузере. Музыка великолепна, и в каждой локации она отличается. Боевая система средненькая, но играть можно. В целом, могу с уверенностью посоветовать всем, кто любит подобные игры
The port itself is good, though I recommend getting Kaldein's Vesperia fix to remove the stupid blurry filter. The game itself is really good gameplaywise and its characters can have good moments. However, the storytelling has alot of huge problems and despite the good moments I mentioned earlier, I don't care all that much about them. Takumi Miyajima, the writer of Symphonia and Abyss did not return, and man does it show. It's still worth it if you're a Tales fan though, just don't buy into the hype, it's not the best game in the series, not really.
万代你简中卖游戏还歧视大陆,铁拳8让参赛不让进8强,人事你是一点也不干啊,趁早和KONAMI坐一桌吧
Still one of the best Tales game along with the classic Symphonia
デスティニー2を最後に15年ぶり近くにテイルズシリーズをプレイしたけど 悪く言うと突出しておすすめする部分は無いものの 良く言えば今までテイルズシリーズを実際にプレイしたり、プレイするのを見てたのと比較すると及第点以上で 収まり良くどの要素においても、2位~3位に収まる感じのバランスの良い作品って感じ 思い出補正含めてで作品全体のバランスが1番に良かったのはエターニアで、次いでヴェスペリア 作品に出て来るキャラが好きで絵を描いてみたり1番キャラに思い入れあるのはデスティニーで、次いでヴェスペリア 脚本や世界観の設定的に一番印象強そう(自分でやったわけではないけど)なのはシンフォニア・アビス辺りで、次いでヴェスペリア 戦闘システムのバランスで言えば一番面白くてほぼ完成系だと感じたのはデスティニー2で、次いでヴェスペリア 部分的に着眼して、個別に感想出していくと大体そんな感じ デスティニー2は戦闘がアクションRPG史上で見ても完成されきったシステムの一つではあるものの[strike]脚本が稚拙でガバガバだったり、スキットがやたらデュナミス兄弟のクソ寒いホモネタ押しだったりでうんざりして減点な部分がかなり多いので[/strike]他の部分でガッカリした部分も幾つかあったのだが ヴェスペリアはそういう意味では幾らか劣っているのは事実だが、劣っていると言っても成績で100点満点中80点しか取れなかった的な意味での劣りなので 全体的な作品バランスだけで言えば優等生で、思い出補正を除けばヴェスペリアがダントツ1位だと思う というか敵味方含めた登場するキャラクター全員に、嫌いな奴がほぼ一人位しかいないの、マジでキャラデザに力入れてて凄いと思う…シリーズ他作品じゃこうはいかなかった 他に上述した部分以外で、一番良い部分・余り印象が良くない部分を取り上げるとすると 個人的にはどちらも、音楽面においてで極端に意見が分かれてしまった オープニングで流れるテーマソングの”鐘を鳴らして”は 今まで好きだったDEENの”夢であるよう”に超えて一番好きな曲になったけど… 反面、戦闘中とかのBGMに関してはヴェスペリアが今までで一番印象薄い感じというか 記憶掘り起こしても通常戦闘曲以外何も思い出せないまである というかBGM担当の作曲家のモトインが、スターオーシャンとヴァルキリープロファイルとかもそうだし 前作までのテイルズ作品とかで本気出して神曲作りすぎて、過去作超えれなさすぎなんだよな… 他の作品が味濃すぎて、ヴェスペリアのBGM程度じゃ薄味に感じる味覚障害になってる感 どちらにせよその辺りを考慮に入れても、及第点以上なので面白い作品には変わりないんだけど ただだからと言って、手放しに誰にでもおすすめ出来るゲームかというと ゴリ押ししにくい、テイルズっぽくない戦闘バランスなのでデスティニー2同様におすすめはしづらい スキルによる成長要素依存のゲームのため、序盤が死ぬほどテンポ悪い戦闘システムになっている 基本はスキル育成が軌道に乗るまでの間、とりあえず攻撃→次にガードボタン押して反撃を待つorフリーランで走って目視で攻撃を回避する→敵の攻撃をかわすのに成功してからまた攻撃する…というソウル系みたいな戦闘基礎パターンを無限に繰り返す必要が出て来る そうしないでまともに敵の攻撃食らってしまうと仰け反りや転倒状態になり めちゃくちゃ長時間の間、操作不能になってしまって動けなくなったキャラをただ眺めるだけの状態になってしまう こういった戦闘のテンポの悪さを良くするためには、ひたすらスキル集めをして相手の攻撃で行動をキャンセルされないようにする・割りこまれないようにする条件付けの工夫の必要があるので この辺りのいわゆる装備集め素材集め系の探索とかが個人的には面倒くさくて、欲しいスキル手に入れるまでは戦闘がめちゃくちゃ退屈な作業感MAXで面白くなかったためかなりマイナス点 特定のスキルさえ集め切れれば、従来のテイルズみたいに画面端でハメまくったりできるようになるものの その辺りの要素を許せるかどうかでおすすめできるかできないか、だいぶこのゲームを楽しめるかどうかが変わると思う 個人的にはこの辺りのマイナス点を含め、定価で買うには一番面白かったテイルズとも比較してしまうので微妙なのでスルーしたい所だけど ワゴン入りやセールで75%オフ以上なら、買っても後悔はしないぐらいに面白いのでおすすめ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2M | 14.3K | 95% | $6.29 | |
| $5M | 4.3K | 87% | $49.99 |
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