
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
披着JRPG皮的格斗游戏,仅仅因为制作人喜欢,那就做给自己玩得了
The worst point is the combat, it is very awful and un-responsible compared to other entries, especially enemies dropping down mid combo and becoming immune to damage for 3-4 seconds. This is the first tales series that I was constantly money broke, the equipment are so expensive, even using a double money accessory and fighting everything that showed up I was often near red, even the side-quests stolen something like 2 million gald from my savings, be warned to save a lot. The cast of characters are enjoyable with the light jokes that's a staple of tales series, the bad point is that many characters aside from the MC join and leave the party for extended periods, only before the last dungeon you truly have a full stable party. Other point of notice is that this game have an unreasonable large pool of side-quests and missable events, if you don't like losing those I suggest using a guide or you will waste a large time doing "rounds" around the world and may not stumble upon some. Another notice is that the "hard" difficult in this game is actually very hard, usually I play every tales on hard, but this one was becoming near impossible near [spoiler]Ehmead Hill[/spoiler] boss. Had to lower to normal to actually enjoy the game. The secret missions of bosses was a very bad idea, many are so hard to discover and pull off, the rewards are of very low value. If you don't mind the 25 achievements I suggest just to ignore them. The rest is overall good, if you can put up with the combat and sometimes slow pace, you will enjoy the game. Have not encountered bugs/crash's or controller problems in all the playtime, but I don't use windows 11.
This is both the first and the last game I ever played on the Xbox 360. My favorite JRPG story and in my opinion Yuri is the best written character in JRPG history.
좋아하는 테일즈 씨리즈라 처음엔 재밌게 플레이 했는데.. 중간쯤 가서 팍 식은 게임.... 게임 자체는 좋다.. 준수한 그래픽과 케릭터, 재밌는 전투 모드등등. 테일즈 씨리즈의 좋은 점을 잔뜩 가지고 있는 게임이다!. 근데 이 게임을 왜 이렇게 버그 투성이로 낸걸까?? 특히 전투중 버그가 매우 짜증난다. 적이 안 달려들고 계속 도망만 다니는 버그가 있는데... 이걸 떄려 잡기가 매우 힘들다.. 그냥 단순히 한 발향으로 쭉 도망가는데.. 왜 이걸 쫒아가서 패지도 못하는거냐???? 내가 달려가서 검 휘두르면 이미 적은 저 멀리 걸어가고 있다. 더 짜증나는건, 필드에선 컨트롤러가 1P로 인식돼는데, 전투에선 2번쨰 자리에 있는 케릭터가 1P, 첫번쨰 자리는 2P로 인식돼서 키보드 전투란거다... 이게 뭔 뜻이냐면.. 주인공을 1P자리에 넣고, 조작도 메뉴얼이나 세미오토로 설정해 놓자.. 이러고 마을을 돌아다니다가, 마을 밖에서 전투에 돌입하면, 첫번쨰 자리에 있던 주인공은 2P로 인식돼, 컨트롤러가 안 먹는다... 키보드로 조작해야함... 컨트롤러로는 2번쨰 케릭터가 조종가능하다.. 문제는 내가 주인공을 2번쨰 자리에 넣고 다니면서 싸우다가 적에게 뒤치기를 당해서 케릭 순서가 틀려지면, 그떄당시에 2번쨰 케릭터로 오는 애가 내가 조종가능한 케릭이 돼 버린다., 물론 오토로 성절해 놓은걸 셀렉트 버튼으로 다시 세미 오토나 메뉴얼로 바꿔줘야 한다...ㅡㅡ;; 이 버그는 단순히 게임 시작하면 키보드에 손 안대는걸로 해결 가능하긴 하지만.... 공략집을 볼려면 따로 다른 기기로 봐야하는 번거로움이 있다...ㅡㅡ;; 이런 짜증나는 전투를 몇번 치루고 나니깐 도저히 못 해먹겠던지라 중간에 지워버림... 간간히 이 버그 픽스됐나 업데이트 뒤져봐도 그딴 에프터 서비스는 없음..
베스페리아 재밌게 했는데 중후반부터 전투 난이도가 급격히 올라감 엔딩만 간신히 보고 수집요소는 건들 생각을 못 했다
ラスボス倒し済み。 シナリオが面白いというよりキャラ同士の掛け合いが好きな人向けって感じで自分はあまりキャラに魅力を感じられなかったので面白く感じられませんでした とくに序中盤のストーリー退屈すぎてかなりキツかった。王道jrpgあるあるなのかもしれないけど。
Нормально, но очень долго
I love the Tales series but the combat style in this game is very very awful.
C'est un très bon JRPG qui n'est pas avare de contenu.
これたぶん面白いゲームだしオススメしたいと思う、いえ思いたいんです。ただ頻繁にプレイ不能になるため途中で諦めました。 自環境ではグラフィック設定でボーダーレスを選ぶと、本当に高頻度で落ちるかフリーズします。ボーダーレスじゃなければマシにはなりますが、やはり止まることは多い。他の描画設定を落としても大差ありませんでした。 2年前に購入して少し遊んだあと放置していたのですが、前はこんなに落ちたっけかなぁ?
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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