
The land is in danger, and retro RPG card strategy is its only hope! Gather a party of three brave pixel heroes, each with unique spell cards. As a single player, adventure through a series of monsters and tactical challenges. Fall in battle, and your story is cut short.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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To my great surprise, i can not recommend this game in the current state, and have no desire to continue or pick it up again, after having played for less than half an hour (plus an additional hours after the first two patches had been released). The very first thing i realized, is that the soundtrack is a torture, easily one of the worst i have ever heard in any game, and immensely annoying. Which might not bother everybody, but for me, it is almost as important as graphics and gameplay itself. Regarding the graphics, i had the impression from the screenshots, that they would be more colorful and detailed, than they feel when actually playing the game. In fact, they are really simple and unsharp, and, as well as the sound, remind me of early NES days. And finally, the gameplay is pretty uncomfortable: The animations are slow and clunky, the tutorial is not really helpful, and keywords are not explained ingame, but must me searched in the options. Additionaly, the game is NOT saved when leaving! Something like that must not happen in 2020, honestly... I still think that the idea behind the game is great, and that there is a lot of potential. But also, that the current execution is sloppy and loveless, and should not have been released.... I will still watch the future developement, and maybe pick the game up again at a later time, if some serious improvements will be made...
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Roguelike card battler + mechanics + updates = Fun game for Slay the Spire fans. 125+ spells, 4 heroes, and 20+ enemies in EA with more to come. Party system with unique mechanics that is challenging
Unfortunately, I must agree with Ocean_Of_Memories completely. With this music you just want to stop immediately. But even when I muted it, the game did not help me to love it. It says "RPG" in the tags, but it´s really just a sequence of fights. The only growth your characters experience is the addition of 1 HP after each battle. The whole set up with "Fall in battle, and your story is cut short." is nonsense: There is no story to be cut short. The animations are slow, there is hardly any good explanation in-game of how the game works (the tutorial is not well-designed) and no "taste" of what you will get out of the game if you become better. As I stopped playing after one run, there is a good chance that I missed all the amazing stuff and features that you unlock after victory (?). However, this game fails to set up a first excitement that forgives maybe-EA-errors. If you came here beacuse you loved the opportunities of Slay the Spire: be a more forgiving supporter of unpolished EA-titels that fail to keep their promises than me or turn around and have fun elsewhere.
The game is very interesting. Although still in Early-Access, the game is very enjoyable. As someone who used to play Heartstone for fun (I definitively wasn't good enough for PvP) this game gives me the possibility to basically play a Heartstone campaign whenever I want. Unique design and a very nice and responsive dev team. If you want to be a part of the developement and make your own opinion about this game matter, you should definitively head over to their Discord server where they have a super cool community for the game. Being able to put your own decks in the game for others to use is a really cool feature too. Getting someone else's angle can help a lot when you're trying to perfect your strategy. I'd recommend you give it a shot if you're a fan of card games in the spirit of Heartstone Proud Beta/Early Access player :)
This is a very awesome modern take on on old school RPGs. The mechanics are solid and very balanced. The gameplay is simple but will require complex strategies to complete the difficult battles. I don't know what the future is for this game, but the tiny amount of content currently available is hard to actually recommend. I want to leave positive feedback in case what I played was a demo for a game that will eventually have 10 times as much content.
I have invested a small amount of my time in this game, and I feel that this game has a bright future for itself. Recently there was a big update to rework the weapon and equipment system, and it has really made the gameplay a bit more bold and I look forward to seeing how to adapt to the options given. Currently there are only 4 classes available: Cleric, Knight, Rogue, and Mage. You pick 3 unique classes, that each have their own cards, and then pick 6 cards for each class, resulting in a 18 card deck. The game results in action and mana economy. Each turn the characters have 1 action. Several spells/abilities will give actions. Each character starts with 0 mana and you gain them when using + cards, +1 MP spells/items, and/or equipment. The game isn't incredibly difficult nor is it very mind boggling, there is room for different archtypes for all the classes and deck focuses. I am hoping for more class selections, longer campaigns, and the possibility of adding or changing cards in your deck for your classes at the end of a fight.
Cute game. It was difficult at first but later you'll be able to manage the strategy.
It is rare that I am compelled to write a review for a game but for the amount of disappointment I found in this game I feel I want to say my peace. I kinda liked the "8-bit theater" design of the characters and creatures, it reminded me of old NES games and I have played enough RPG Maker games to appreciate that. I find the concept of game somewhat interesting, having a party of characters taking damage rather than a single target as most of these type games do is unique enough to catch my attention. Other than those two things I am hard pressed to find any redeeming qualities of this game. There are some things that can can be written off as "EA" such as the broken tutorial, lack of tool tips, and over-all clunky controls, but most of it is just poor design. the first thing is the deck size, 6 cards for 3 different characters, totaling 18. that is simply too small even if it wasn't divided in 3. you start off with 1/3 your deck in your hand, and with the ability to draw multiple cards on come characters you could end up with half your deck in your hand. This vastly limits any deck's ability to adjust to situations as you have to basically already know what your deck is going to do. To further limit your potential for strategy the 18 cards you get are divided between 3 characters that have very little synergy. The thief, for example, has cards that "do x to a poisoned enemy" some of which can only be played against a poisoned enemy and yet the thief is the only one that can poison an enemy. The fighter has the same thing with protect. I have tried using these and they just aren't viable in combat. first you have to hope you get the right cards in the right order. otherwise you are constantly discarding cards and wasting turns while taking damage and doing very little back. There are cards that give allies extra turns or extra MP which allows for some form of synergy, but even that is more like "let's pick one character to buff up and let him do all the work" The action/mp system is an interesting concept but at this point somewhat poorly designed. in order to gain MP you have to play a card that gains you MP. if you don't pull one in your hand then you don't gain any MP that round. The inverse of that is there are swift cards that allow you to take another action after playing it (basically playing the card for free) while gaining an MP, this is nice but if you do that enough you can end up with a very large amount of MP on a single character which kind of undermines the point of MP requiring some build up to use powerful cards. So my question for this would be is it the actions that is intended to limit the cards played or is the MP supposed to limit it or more so what is the point of having both? Perhaps it's just my failure to understand the intention of MP and Action points but that's what I get from it. In the end you have a game with 3 decks of 6 cards each shuffled together rather than a deck of 18 cards with limited ability to play those cards half the time and made even worse if a character dies because then 1/3 your deck is completely useless. There are other poor things about it too, but most of it I can write off as just being early access, so ignoring all those I feel like there is very little potential with this game as designed.
Absolutely do not buy this game, its currently completly unplayable, since it relies on data from www page, which is no longer available
I love being able to prebuild a deck that cycles. Prebuilt decks in many games are one and done, whereas games like Dominion cycle but you build the deck as you go. I also enjoy the creativity of the characters and the problem solving required to beat battles!
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