
A peaceful farming life sim set on the island of Seikyu. Grow your farm, restore your ancestral home, form heartfelt bonds with villagers, and shapeshift into different spirit forms to explore a world that moves gently with the seasons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Seikyu is a quiet island sanctuary, hidden far from the noise of the human world. Here, yokai spirits live in harmony with nature and the turning seasons.
You and your sister begin your new lives in an old farmhouse - a place filled with memories, and room to begin anew. There's always something to tend, someone to chat with, or a quiet corner you haven't discovered yet.
Seikyu isn't a place you rush through. It's a place you can return to.


Your days follow a rhythm you create. Tend the farm, wander into town, or follow a path you haven't explored before. Some days you'll harvest. Some days you'll decorate. Some days you'll stumble across something you weren't expecting.
Expand your fields at your own pace, grow seasonal crops, and raise chickens, cows, sheep, and capybaras. Craft furniture and gradually create a space that feels like home.


The people of Seikyu have their own lives, routines, and quiet worries. Torleone, the thoughtful otter fisherman. Sasaki, the well-meaning carpenter who's always in the middle of a project. Nyotengu, the watchful guardian of the island skies.
Spend time with them and you'll start to notice the small changes - new dialogue, shared traditions, and story moments that unfold naturally over time. Their stories are interwoven, and yours will become part of that tapestry.

As a descendant of the Fox Clan, you carry the gift of shapeshifting. Transform to experience the island in new ways - charge through fields as a boar, soar on the wind as a tengu, or slip beneath the waves as a water spirit. Each form opens new corners of Seikyu: hidden ruins, distant hilltops, and sunken treasures.


Cherry blossoms give way to summer heat. Autumn leaves fall. Snow settles on the rooftops. Seikyu lives and breathes through every season, shaping the crops you grow, the festivals you attend, and the pace of life around you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game but I have run into so many bugs that are making it impossible to progress, even after only a few hours of play. The ruins are not working properly for me - the first time I went in a mob was stuck in the waterfall in the second room, a mob which I ended up ambushed by the second time because I had no idea where he was supposed to spawn in. I don't think the ruins are loading properly for me - there's weird light spots on the walls and I can't seem to find a way to progress, despite looking at a guide. The cats and dogs keep glitching out in the town and surrounding areas, and even some of the characters have spazzed out in the most bizarre ways. This wouldn't bother me if it was early access but for a game that was released, it just feels like there's far too many issues and glitches. I am really disappointed because I had been considering purchasing this game for awhile, but I think I'm going to put it on the backburner and maybe try again in a few months to see if it has improved.
This game feels like everything is being duck tape and way too floaty
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, German, French, Spanish - Latin America
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
メインストーリークリア、結婚、稲荷神社納品完了まで進めました。 クエスト形式でやるべきことがリスト化されているので、何をすればいいかで迷うことはほとんどなく進めやすいです。(終盤とあるクエストで記載が間違ってて(?)時間取られましたが) 1年目春から重要そうなクエストがバンバン発生して、ストーリーが進んでる感がすごくあります。これ春でメインストーリー終わっちゃうのでは?と思いましたが、実際は夏の終わりまでかかりました。 毎日の掲示板をこなしてると、お金も貰えるし好感度も上がるので、お金稼ぎも好感度上げも楽です。 生活シミュ面では結構自動化されるので、いい感じにスローライフできます。あくせく働く必要はあまりなし。なおメインストーリーで必要な納品物は大抵買えます。 ワープ先を好きに追加できるのが神。時間の進み具合も設定で変更できるのも良かったです。 RPGに生活シミュを足したようなゲームですが、戦闘は難易度を選べるので、一番簡単にして遊ぶとそこまで苦労せずに進められます。死にやすかったらレベルを上げてHPを増やすといいです。戦闘してもレベルは上がらず、手動で上げる必要があります。 あとへフィのストーリーを進めると強い武器貰えるのでおすすめ。 個人的にはおすすめのゲームですが、インディーゲームだなあと感じるクオリティであることは否めません。その割にゲームデザインはCSゲームでも全然おかしくないレベルで、なんともアンバランス。 そのあたりに寛容な方にはおすすめです。
dear devs, imagine creating a REAL and NORMAL fishing system. you created the most ugly system and i hate it. i like fishing in every game, even in Far Cry5, but yours is the most ugly system ive ever seen
交任务一定要带着道具才能交是什么年代的老古董设定,反馈了还装死不回那我直接给差评,这种最基础的东西也不肯做,各种应有的游戏减负操作都不肯做,纯托节奏恶心人
this game is so fun and cute ! <3 i can see it being a favorite JUST NEEDS SOME MORE UPDATES ! AND MORE CUSTOMIZATIONS AND IT WOULD BE PERFECT!!!!
Pros: Farming automation comes relatively quickly and the idea of using different forms is interesting, even if they are mostly pointless. Cons: Incredibly thin NPC dialogue and character depth, weird sequencing issues which resulted in characters being unavailable or referring to events which had already happened repeatedly, combat is tedious and the dungeon area is one of the worst I've played since the original playstation. There is also something incredibly off about a lot of the character portrait art.
Was released from Early Access too early. There are still too many user interface problems that should never have been allowed to stand even in EA. The game locked up three times and forced me to end it from the task manager because the game vomited a series of tutorial popups and when I acted on one of those pop-ups, the next one blocked the UI from actually properly activating, leaving the game running but unable to control anything including bringing up the menu to load or dump back to the main menu. Crashed to desktop twice while running through the field, and I've been killed twice from enemies which the game didn't render. Steam? This is why you don't try to pressure people into reviewing a half-baked game.
It's difficult for me to decide whether I recommend this game or not. Initially I was going to give a negative review but when the first update after 1.0 came out, it gave me hope that over time this game will improve. [h2] TLDR Game feels unpolished. It's giving early access. a lot of inconsistencies and annoyance. But it still hit the farming itch I've been wanting the scratch. [/h2] [h3] Long Review [/h3] [b] Farming. 10/10[/b] LOVE IT. It hit the spot. Kinda typical for any farming game, but I wouldn't ask for more because it's perfect enough for me. I love the unique aspect of using your yokai forms to till and water crops. [spoiler]The planting scarecrow is a BLESSING. Wish it could collect the fully grown crops but it's alright. Yuki-Onna's crop plot is also great tho I wished there was another one, felt like 6 crops is too small.[/spoiler] [b] 10/10 [/b] [b]Fishing. 7/10[/b] Kinda unmemorable for me. I usually love a good fishing mini game in any games that I play but this one isn't hitting it. Though I feel like lots can disagree on this. I really love the fish traps so I don't have to fish and just collect the loot the next day. Only thing I wish added was an indicator on how far I can throw my cast. [b]Main Quest and Storyline 6/10.[/b] I really love the lore of the game and how they presented it. But there were inconsistencies with the story since there were side quests that relied on the main quest. Firstly I didn't know I had to increase relationship with certain characters in order to progress the main story which is something I don't like.[spoiler] Yohji's story first came to mind. His cutscenes are mostly comments from the main quest, But I finished the main quest before his cutscenes ever popped up. So he was like, apologizing to the player for being fooled by kababa and I was like, yeah I defeated the fox already you're kinda late there buddy. Another is the reveal of Anna's identity. It wasn't revealed yet to me who she was until Musashi's cutscene where Kincho came in to the casino and said WHERE'S MY SISTER. And then Anna's cutscene came in few days later and she revealed she was a tanuki. A lot of these instances happened during my playthrough but those two were the ones I remembered the most. [/spoiler] [b]Side Quests and Dialogues. 4/10[/b] Had to put this separately. I love the range of beautiful bachelors and bachelorettes in the game. I find it cute that when you fully maxed out your relationship with them [spoiler]they develop a fullblown crush on you.[/spoiler] Some characters have interesting personalities based on how they spoke, but most kind of sound the same. They all sound nice which is... nice... but I would want much more interesting conversations that show who they really are.[spoiler] I was kind of disappointed when I met Kincho. He gave off cunning leader vibes, someone whom you shouldn't trust the first time. And then next thing you know he became a sad boy and kinda political(?) based on his dialogue alone. Like when giving gifts, I don't want him to say that I am improving the relationship between both our clans, but I'd want him to respond in a cunning and almost flirtatious way, the same way his character profile is giving. I got excited when Uwabami popped up, he seemed to be the angry, serious type the first time he came into the island. Someone who doesn't trust you and has his walls up high. but few days after he came his first cutscene happened that showed his soft side and that was waaay too soon for me. In summary, I just want variety other than friendly faces.[/spoiler] Other than that, I really appreciate that everyday, there are two randomized fetch quests from random people that give you more opportunity to raise relationships with them and earn money. [b]Animation and VFX. 5/10[/b] This might come too technical, this is just coming from me who worked in General 3D and VFX for video games. So I can understand it may come too nitpicky but I hope it may help in some way. There's a lack in player animation that gave this game the early access vibe despite it being already fully released. First thing I noticed is that there is only two running animation, there is no side movement (where the player looks forward and moves to the side) which is really helpful during fighting. When I move around a lot the player just look like she's sliding around because she's just using the same animation. Second is the fighting. It's not that satisfying, and It's probably because the hits don't match with how many times I press the attack button. Like I press 2 times, why does my character do 3 attack animations. I click once, it attacks once, I hit twice, the second attack does two attacks. Which if I'm moving around a lot it's difficult to time. Like, I need to dodge immediately but I have to wait for the animation to finish before I hit dash so I get hit instead. ALSO Why does the Tengu carry a weapon when it doesn't even fight??? WHY??? As for VFX, only reason why I'm mentioning this in the first place is because of the fire VFX where you hit it with water it just.. disappears. I'd expect it to grow smaller and then transition to smoke which is very simple to do considering that this game is made in Unity, bbbuutttt I'm getting too nitpicky here already. Fire barely seems to pop up in the whole game anyway except for that one quest and that one area in the ruins. [b]Customization. Waiting for more updates/10[/b] There's a Lack of clothes in Ms Ama's store. But I assume there will be more based on Seikyu's Roadmap so I'm excited for that. I'm not a fan of the results when I dye clothes. It's not accurate since you only chance the hue, saturation and luminosity. Like I want some clothes to be black, but if the clothes is originally yellow, the clothes just turn to dark yellow. It's hard to obtain pure whites, greys and blacks unless you know color theory, so to "remove" the yellow, you change the hue to blue and bump up the saturation a bit and hope it looks black when you wear it. I also hope that they add much more options like ribbons can be a different color etc. [b]Others.[/b] I truly believe this game can be as great as other amazing farming games and I do have high hopes for its future. And just like any other games, I hope the developers are open for modding. I can see myself playing this game over and over again with different characters and pursuing other bachelors/bachelorettes. But as of now the only thing I can say for players who want to try this game out is... not now, wait a little bit longer after a few more updates.
Worth a buy even with some small bugs. Honestly more fun than RuneFactory 5.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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