
About Chapter One The saga begins with a heated battle involving the brave but often bumbling Mighty Pirate™ Guybrush, his beloved wife Elaine, and their nemesis, the demon pirate LeChuck. When the showdown goes up in flames, Guybrush finds himself marooned on a strange island with winds that always blow inward.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lair of the Leviathan’ starts off a little slow, but quickly becomes an absolute blast. The pacing is energetic without ever feeling overwhelming, packed with sharp humour, memorable characters both new and returning and inventive puzzles. This chapter is where the Tales series truly rises to the standard set by the original classics.
Auch wenn die fünf Episoden respektive Kapitel von Tales of Monkey Island als einzelne Spiele angeboten werden, gehören sie doch untrennbar zusammen und ergeben einzeln nur wenig Sinn. Darum bezieht sich diese Rezension auf alle fünf Kapitel gemeinsam und ist entsprechend auch bei allen fünf Teilen identisch. Ich mag die Monkey-Island-Reihe sehr und habe die Teile 1 und 2 schon vor langer Zeit gespielt und geliebt. Schon länger hatte ich im Sinn, auch die weiteren Teile nachzuholen, wobei sich insbesondere Teil 3 als absolutes Meisterwerk erwiesen hat. Teil 4 dagegen musste ich aufgrund seines grauenvollen technischen Zustands auslassen, und so landete ich schliesslich bei der Telltale-Serie. Und ehrlich gesagt waren meine Erwartungen nicht besonders hoch. Ich ging davon aus, dass die fünf Episoden nicht mit den Originalen mithalten können. Und ja, das war dann auch tatsächlich so, allerdings in deutlich geringerem Mass, als ich das erwartet hatte. Denn ja, ganz an das Meisterwerk-Niveau und den Humor der ersten drei Teile kommt Tales of Monkey Island nicht heran. Aber das ist auch eine unglaublich hohe Hürde. Die fairere Frage ist daher: Macht das Telltale-Abenteuer einem Monkey-Island-Fan trotzdem Spass? Und da lautet die Antwort glasklar: Ja! Das liegt vor allem an der herrlich absurden, typisch Monkey-Island-mässigen Chaosgeschichte mit vielen bekannten Figuren und auch einigen neuen, wunderbar schrägen Charakteren. Die Story ist witzig, voller gelungener Gags in typischer Monkey Island Manier, was bestens unterhält. Die Adventure-Seite tritt in Sachen Rätsel zwar spürbar eine Stufe kürzer, was alte Veteranen vielleicht etwas enttäuschen dürfte, trotzdem ergibt sich insgesamt ein sehr tolles und rundes Monkey-Island-Erlebnis. Dabei helfen auch die Grafik und der Sound. Ja, die simple 3D-Comicgrafik ist kein Grafikblender, wirkt dafür aber relativ zeitlos. Auch wenn der optische Stil dadurch ein bisschen generisch erscheint, ist das Resultat trotzdem stimmig und völlig ok. Besonders stark ist der Sound: Der Soundtrack passt perfekt und die Sprecher machen einen hervorragenden Job. Fazit: Auch wenn die Telltale-Serie nicht ganz an die ersten drei Teile herankommt, ist Tales of Monkey Island trotzdem ein sehr gelungenes Adventure, das ich jedem Adventure-Fan generell und jedem Monkey-Island-Fan erst recht ohne Einschränkungen empfehlen kann.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tales of Monkey Island Complete Pack: Chapter 3 – Lair of the Leviathan, developed and published by Telltale Games, is the moment where the episodic adventure fully comes into its own, shedding much of the unevenness of earlier chapters and delivering a more confident, cohesive experience. Continuing Guybrush Threepwood’s quest to deal with the spreading voodoo pox, the story takes a sharp turn into one of the most imaginative settings in the series: the interior of a massive sea creature. What initially sounds like a purely comedic concept quickly proves to be one of the most creatively fertile environments the game has to offer, blending humor, puzzle design, and narrative progression into a tightly focused chapter. The setting is the episode’s most immediately striking feature, and it is used with a level of creativity that elevates the entire experience. Rather than serving as a simple backdrop, the interior of the leviathan becomes a living, breathing space filled with its own logic, inhabitants, and social dynamics. The idea of a functioning pirate community existing inside such a bizarre location is quintessentially Monkey Island, embracing absurdity while maintaining internal consistency. This environment not only adds visual variety but also shapes the way players interact with the world, as pathways, objects, and even puzzles are influenced by the organic nature of the setting. It is a concept that could have easily been underutilized, but here it is explored thoroughly enough to feel both novel and meaningful. Narratively, this chapter represents a clear step forward. While previous episodes focused heavily on establishing the premise and introducing key elements, Lair of the Leviathan begins to push the story toward more substantial developments. The search for La Esponja Grande gains urgency, and the consequences of the voodoo pox become more apparent, giving the plot a stronger sense of direction. At the same time, the writing remains firmly rooted in the series’ signature tone, delivering a steady stream of witty dialogue, absurd scenarios, and character-driven humor. The cast introduced within this episode adds to the overall richness, providing new personalities and interactions that keep the story engaging without overshadowing the central narrative. Puzzle design sees a noticeable improvement, striking a better balance between challenge and clarity. Many of the puzzles are integrated directly into the environment, requiring players to think about how the unusual setting influences possible solutions. This results in scenarios that feel more cohesive and less arbitrary than those in earlier chapters. Multi-step problem-solving becomes more prominent, encouraging players to pay attention to details and experiment with different approaches. At the same time, the game avoids becoming overly obscure, ensuring that progress feels satisfying rather than frustrating. The inclusion of more inventive sequences, some of which blend humor with gameplay mechanics, reinforces the sense that this chapter is more confident in its design. The overall pacing benefits from the episode’s more contained structure. Unlike the previous chapter, which required frequent travel between multiple locations, Lair of the Leviathan keeps its focus within a single, well-developed environment. This reduces unnecessary backtracking and allows the story and gameplay to flow more naturally. As a result, the experience feels tighter and more focused, with fewer interruptions to its momentum. The shorter runtime, while noticeable, works in its favor by preventing the pacing issues that affected earlier parts of the series. Visually, the episode makes strong use of its unique setting, offering environments that feel more distinctive and imaginative than those seen before. The organic design of the leviathan’s interior provides a refreshing contrast to the more conventional island locations, and the art direction continues to capture the playful yet atmospheric tone of the series. Character models and animations remain consistent with the rest of the game, but the creativity of the environment helps offset any technical limitations. Audio design is equally effective, with lively music and strong voice performances that enhance both the comedic and narrative elements. Despite its many strengths, the episode is not without its limitations. Its relatively short length means that some of its ideas could have been explored further, and the confined setting, while creatively rich, limits the sense of scale compared to earlier chapters. However, these issues are relatively minor in the context of the overall experience, as the episode succeeds in delivering a more polished and engaging installment. Ultimately, Lair of the Leviathan stands out as one of the strongest chapters in Tales of Monkey Island. It refines the series’ approach to puzzle design, strengthens the narrative, and fully embraces the creativity that defines the franchise. By focusing on a unique setting and delivering a more cohesive experience, it elevates the episodic structure and demonstrates what the series is capable of when its ideas come together effectively. While it may not be the longest or most expansive chapter, it is one of the most memorable, capturing the charm and ingenuity that have long defined Monkey Island. Rating: 8/10
Literally started crying when I saw Murray.
100%
really funny part of the series.
I don't know if Winslow is in this one BUT there is a talking skull
Finora il capitolo più divertente, l'ambientazione del Leviatano funziona molto bene, e tutti i nuovi personaggi introdotti sono simpatici, specialmente Moose. Gli enigmi sono in linea con gli altri due capitoli, non banali né troppo difficili. Il ritorno di Murray poi è la ciliegina sulla torta, super consigliato!
a faire absolument
I guess it's inevitable for a game like this to have a Moby ♥♥♥♥ reference. Still good, short, and funny. Pick it up on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $496.3K | 1.9K | 89% | $9.99 | |
| $264.7K | 669 | 88% | $14.99 | |
| $62.9K | 159 | 90% | $14.99 | |
| $55.8K | 141 | 81% | $14.99 | |
| $2.4M | 8.9K | 91% | $14.99 | |
| $1.1M | 3.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.1K | 129 | 95% | $19.99 | |
| $51K | 139 | 96% | $8.99 | |
| $51K | 4.4K | 90% | $0.99 | |
| $51.1K | 347 | 74% | $7.99 | |
| $51.1K | 161 | 51% | $12.99 | |
| $51K | 66 | 73% | $12.99 |