
As a Chinese RPG game, our story happened in a land called Ground Hong where you can experience wars between two kingdoms, make your friends and uncover a dust-laden history.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
制作太粗糙了,一点不好玩。
无论是画面还是玩法都很老套,也不知道那么多给好评的人是不是单身狗
算是一个传统的RPG回合制游戏。 优点:风景还行,需求配置低; 缺点:地图场景大部分都显得十分繁杂,比如路上的树木,虽说高画质加成下,枝繁叶茂的细节展现的淋漓尽致,但是视线遮挡十分严重,有如雾里看花;没有视角转动,看似优美的风景反而成为了一大缺陷; 任务指引十分鸡肋,大部分任务只能背板背地图,地图自由度也低,玩到谭州城之后,入眼的只有高墙林立,连跳跃都做不到,跑图成为了一大麻烦 综合来说这就是个中评
山贼头张天纵救不了哎 你们谁救下来了?那么牛X?
好评 支线很丰富 就是后部分略仓促了
拜託 快初二代 感謝 好玩到快哭
这游戏说实际的没有什么亮点,除了家园系统;也没发现什么Bug,一切都是这么平凡。
666
不建议玩这种完成度只有8成的游戏,上限30级,全程各种跑路,距离还远。浪费时间建造也就赚钱去堆,秘境更搞笑,前期打不赢你都出不来,一直在里面转圈圈,真的不好玩,玩了一大半游戏费神的很,有点想吐了,而且再也没有更新了,疑似跑路的半成品游戏
畫面那些就不談了,大致上就是跟不上時代。 教學系統寫的很差,UI也不好,主角基本上是獨行俠,8級學到群攻技前,遇到3隻怪的情況就是沙包,倒也不是難,你要站在那邊等他們全砍完了你才能砍一刀,上山打山賊前我遇怪都是全清掉,還有去新手村練級練一陣子,打到山賊那邊的王前面才8級學到群攻,但這之前的怪幾乎都是3隻怪的情況,非常浪費時間,是苦痛的遊玩體驗,然後打山賊王發現,用第二招連砍幾下就死了,比小怪還爛。 會給好評的基本上就是懷舊黨,個人是從軒轅劍1時代就玩RPG的,這款懷舊歸懷舊,該有的都有,但都半桶水,去看了一下中國論壇那邊的評價也是大多不推薦,在這邊會大多好評也是挺有趣的。 護駕那個就別說了,家園也是,都被噴死了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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