
Tales of Cosmos is an old-school point-and-click adventure game set in a huge open world planetary system. Pilot your rocket across space, land on planets and moons, solve puzzles, and unravel a cosmic mystery with the help of a genius monkey and a wondrous talking dog.
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Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Portuguese - Brazil, Russian, Polish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Als ich dieses Spiel zum ersten mal sah, wollte ich es haben. Nachdem ich es zuende gespielt habe, würde ich sagen: Hat sich gelohnt. Die Grafik ist sehr angenhem anzusehen, siehe Screenshots. Die Ingame-Musik ist teils minimalistisch, erzeugt aber die passende die Atmosphäre, ohne dabei zu nerven - auch langfristig nicht. Die Rätsel sind von der Schwierigkeitsstufe her ok und es gibt kein Pixel-Hunting. Ein oder zwei Hänger gibt es sicherlich aber das ist auch bei allen anderen großen Adventures so. Die Reisen mit der Rakete strecken die Story nicht zu stark. Alles in allem ein sehr schönes Adventure, das ab jetzt neben Samorost zu meinen Lieblingen gehört.
Have you have ever heard of someone complain that some FPS games are tedious when they have the player traverse great distances to push button A in order to achieve result B? This game is that, except you do not get to have any real fun doing it, and the puzzles are more meaningless. "Use bird on cloud, bird is charged, put bird on TV to get juice from ghost" Yeah... There are no mechanics to make gameplay enjoyable, the characters move slowly, and since all one is doing is effectively randomly combining junk or using items in nonsensical ways, all of which is separated by great distance, it feeling meaningless.
A really inventive little puzzle game. The art is beautiful and the protagonists and their interactions are creative and I grew to like them a lot during the game. Although it has its flaws (like no log or diary to keep track of what puzzle/quest is on which planet) I would fully recommend this game to anyone who enjoys a short point and click adventure with interesting puzzles, lovable characters and a calm (yet fascinating) atmosphere. Plus: You can fly around in your own little space rocket!
The game started out being interesting but quickly grew tedious. The puzzles were not intuitive and the plot was not compelling. I liked the idea behind the game but I think it could have been executed better.
5.1 hours before finishing it BUT ... even if short, it's memorable. Ideal for beginners in pc gaming or even for the one like me that doesn’t have a powerful pc with huge graphic card and gaming hardware. It's a point with the mouse with 4 keys on the keyboard kind of game. Not the usual W A D as for moving around in a game. I would recommend it for kids 10 + Years old with some hints to give them in the walkthrough (free and link bellow) if they get bored not finding the next step. http://steamcommunity.com/sharedfiles/filedetails/?id=817202219 If you like the cartoon naive kind of sketchy drawings with vivid colors (see my profile for screenshots of the game) well you'll be playing in that universe for 5.1 hours. It's charming truly. It's not very challenging itself once you know what to do and in which order. You need no particular skills, just logic. The rest is pretty str8 forward. It’s mostly about tasks to be done and ways to make it happen. There's not much fight that require speed. Mostly a chill, logic, relaxing game and nothing will bring you to a: "hurry the f*** up..Oups.. and game over" kind of moment. It's a puzzle like game. Find the clue, use the clue, go forward or go read the achievements guide (link is up) if you’re going crazy turning in circles. And so forth. I've enjoyed it. XD No regret what so ever to have paid for this game and the price was proper considering the amount of work they have put in it 8,15 $ (CAN). But considering it's a short game i would have paid less. Still, if it encourage the creators to make other games like this, wewt !! PS: If you are an achievements freak, plan to play the game at least 2 times. Or find a way to show 30 items to Perseus within the 5 hours. LOLL Take 2... Here i come. takes just 1h to achieve what you have missed after. Late editing note january 20th 2021. This game is totally replayable. I was eager to get all the achievements so i did it. Very cute. If i may add: this game is perfect if you can'T sleep and if you are looking forward to get lost in a magical, charming 1 h bed /space time story like game. If you enjoy that kind of game, i suggest space related but more earthy like Samorost 2. Go see my other review.
由可愛狗狗和猴子組隊的點擊解謎遊戲,遭遇意外墜毀在未知星球的猴狗兩位需要運用各自的能力(狗狗可以閱讀、交談、調查物品;猴子博士可以操作道具)來幫助其他外星人, 甚至包括也同樣受困在起司星球的一群太空老鼠,在完成各種解謎後成功離開的可愛故事。 遊戲流程如果不卡關大約3個小時左右可以完成。 適合喜歡太空、喜歡解謎、喜歡狗狗猴子的玩家 PS:你知道地球的航天歷史上最初進入太空的生物就是狗狗和黑猩猩嗎? 介紹影片在此: https://www.youtube.com/watch?v=SSrmmUUdOww
Juego bastante corto de buscar objetos por planetas para posteriormente usarlos. Dos intrépidos exploradores (un mono y un perro) espaciales tienen un accidente al encontrarse con un inmenso campo magnético. Depués de un aterrizaje de emergencia tienen que crear una pequeña nave espacial para posteriormente desactivar el campo magnético para proseguir el viaje... El juego en sí es bastante corto, te pasas más tiempo viajando entre planetas que interactuando. Pero es entretenido (si lo pillas de oferta está bien para perder 1-2 horas). La mayoría de las veces tienes que ir probando los objetos que tienes en todos los sitios posibles hasta que das con la solución. ATENCiÓN SPOILER!!! Hay cuatro puntos donde te puedes atascar. - Al principio para costruir el cohete. Necesitas pólvora,m se consigue en un "planeta" oscuro. Solo tienes que ir con la cuchara al planeta y te lo dan. - En el asteroide mina, para conseguir el cristal. Tienes que poner la espada en la forja y luego ladrar varias veces (todo el rato hasta que entre en resonancia) para que caiga. - En el planeta del campo magnético a la izquierda del "tripode grande" hay una entrada por abajo para conseguir el condensador de fluzo. - Para pillar la última sustancia que te pide el micónido (para encender el pasillo), tienes que usar en la flor lunar del invernadero el acelerador temporal y esperar de 3 a 4 minutos en los que sale la flor y rápidamente usar la cuchara para conseguir la "esencia".
Space isn’t supposed to be charming. It’s cold, dark, unforgiving, and unapologetic. And yet, In Tales of Cosmos, space is an anxiously charming place to be. The premise couldn’t be simpler: you play a pair of anthropomorphized animal space explorers who become stranded in an unknown solar system and have to travel from one inhabited planet to another in search of a way back home. Along the way, you’ll meet a sleepy ghost, a crew of stranded moon mice, a hard-drinking space pilot, an angry pumpkin, and many others as you traverse worlds than range from leisure beaches along a chlorine coast, to forgotten tunnels below war-torn cities, to a tiny planet permanently covered in shadow. The interaction and navigation are some of the things that make Tales of Cosmos truly stand out from the crowd. You control the two explorers either together or separately, and each has different abilities. Perseus, a canine cosmonaut, can talk to other characters, use voice activated controls, inspect and examine things, and when needed, use a powerful space-bark to frighten enemies (such as greedy crabs or disrespectful birds). Gagayev, the bug-eyed chimp, while silent, is the more lively of the pair, with his ability to pick up objects, operate machines, build and fix things, and generally interact with the environment. The puzzles scattered throughout the worlds make good use of these skills, several of which require you to use the characters together. It’s a nice way to add variety to the game, while also keeping the mechanics quick and easy. Wandering around the planets is a circular delight. Each world is unabashedly two-dimensional, and exists as a spinning disk which you circumnavigate. This movement is visually pleasing, and the constant circular motion provides a break from traditional angular adventure game designs (such as isometric or side scrolling). This also allows for a few unexpectedly amusing moments, such as launching an object only to see it orbit around the planet and land back at your feet. Moving between worlds is also a simple pleasure. Using a tiny makeshift rocket, Perseus and Gagayev can fly around the solar system. The mouse controls your movement, and as you fly around space spins around you. This is a game where things are constantly in motion, including the orbit of each planet through the solar system. This makes finding the planets a unique experience in its own right, as they’re never in the same place twice. Thankfully you have a star-map HUD that can help guide you, and truthfully there are only seven locations, so you’re not likely to get lost. Although the animation is fairly limited, the artwork is enough to make up for this. The characters and backgrounds are well drawn, yet still retain a rough, unpolished quality that keeps them unobtrusive; no single aspect of the visual design overpowers the others, and even though each of the worlds has it’s own unique look and feel they all work well together in the same universe. The color palette is intentionally cool and murky, and most of the scenes are bathed in darkness with only small pools of light to guide you. The music deserves special mention, as it’s more of a soundscape than a soundtrack. It’s always present, though frequently shifts from moody electronic to abstract instrumentation, from droning to rhythmic, and then back again; all very slow, and quiet, foreboding yet reassuring, like the lapping of water at the shore, the music comes in waves, then gently fades out again into the drone of space. As far as I can tell, it doesn’t really repeat itself either. This further lends to that sense of soundscape, because each moment is a new sonic discovery. The heart of any adventure game, of course, are its puzzles. For the most part, the puzzles here are clever without being frustrating, and follow enough logic that you can arrive at a solution without having to resort to trying random inventory items or pixel hunting. The game has a decent amount of self-standing puzzles, so even though the main game is linear, you can tackle most of the scenes in any order. The only downside to this freedom is that most puzzles require frequent back and forth to other planets in order to be solved. This is fun at first, since you’re still discovering the worlds and their little secrets, but as you get further into the game, these constant interplanetary errands can really bog down the sense of achievement. Although I generally praise the game’s lack of a rigid plot or narrative, one disadvantage is that there are times in the game where your path forward is not entirely clear, mostly because there’s just not much in the way of guidance. Little clues can be gleaned by showing objects to Perseus, but nothing that really instructs you as to what overarching goals you should be working towards, or even what the limits of the game world are. A few other minor annoyances impeded my progress once in a while, but nothing game-breaking. Occasionally the graphics would glitch and just turn black; the inventory screen and main screen still worked, but all the sprites and background just vanished. A quick reload fixed this, and since the game is very generous in its autosaves, I didn’t lose any progress. Flying around space is initially fun, but owing to all the back and forth required during puzzle solving, this can become a bit of a chore. Also, the auto-landing is a bit overly sensitive, drawing you in toward a planet more often than intended. What I like most about Tales of Cosmos, however, is its most indescribable aspect: the mood. The music, artwork, characters, and environments have a very distinct atmosphere that I can only describe as "cute existential dread". And I don't know why the game make me feel this way, there's nothing overt in it that would lead to this mood; the game is genuinely innocent, the characters are upbeat, and even the story is light-hearted. Yet the scenes are swathed in dark colors, no matter which planet you visit it’s always night, and there is a pervasive sense of cartoony apprehension that underlies the innocence in this universe. Chalk it up to Eastern European influences, or maybe a hint of film noir, but the aesthetic is truly engrossing and adds just the right amount of dread to the otherwise low-key game. A lot of adventure games can be a turn-off after a while, as they might be too goofy, full of bloated self-importance, melodramatic, opaque, or just plain cold and lifeless. But there are a magical few that somehow manage to get the alchemy just right. They present you with a world that is charming and alluring, but not demanding or dull, stories that invite you participate, but not overpower you with backstory or lore, and characters that are open ended enough to invite your empathy, yet distinct enough for you to care about guiding them through their plight. These few titles also offer accessible, yet logical puzzles, as well as unobtrusive controls that make it easy to feel like you are part of the story unfolding before you. Those are lofty goals for any game, so it’s impressive that Red Dwarf largely succeeds. Despite it’s short length, minor glitches, and occasional lack of direction, Tales of Cosmos is a charming, humble, and creatively confident journey through the universe. [i]Full review [url= saveorquit.com/2018/08/14/review-tales-of-cosmos-2/] here [/url].[/i]
Товарищи, не ccыте, хоть Габен и предупреждает, что этот продукт несовместим с macOS 10.15 Catalina - всё работает. Я бы даже сказал летает. Игра внатуре класс! Хоть и короткая шибко, но ало, там пёс сальтухи крутит! Это того стоит.
Ich hatte viel Freude an dem Spiel, obwohl ich mich anfangs auch ein bisschen reinfummeln musste bis mir klar wurde wie es funktioniert. Die beiden Figuren, die bei Bedarf auch unabhängig voneinander gesteuert werden können, sind süß und witzig gemacht. Der eine ist der Kopf, der andere der Macher. Es muss zwischen mehreren Planeten hin und her geflogen werden, und auf jedem gibt es Dinge zu erkunden und erledigen, die einen dann woanders ein Stückchen weiterbringen. Das ist nichts für Ungeduldige, denn da müssen tatsächlich Wege zurückgelegt werden. Mich hat es nicht gestört. Auch in diesem Spiel gilt die gute alte Point&Click Regel: benutze alles mit allem, auch wenn es noch so unsinnig erscheint. Zwischendrin wurde es einmal so richtig knifflig, da habe ich etwas tüfteln müssen bis mir die Lösung einfiel. Was für ein Erfolgserlebnis! ^^ Ein kleiner allgemeiner Tipp: es ist von Vorteil wenn der „Macher“ dem „Kopf“ immer alles zeigt was er eingesammelt hat, da der dazu oft sehr hilfreiches sagen kann. Ach, und am Ende bitte den Abspann laufen lassen - der ist sehr nett gemacht :)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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