
Break from the traditional role of ruler and take up a new set of tools within Tales of a Spymaster, a turn-based strategy set in a fictional world, filled with threats and opportunities. Choose your kingdom and guide your ruler to victory, in whatever manner you deem fit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Swedish*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Japanese*, Turkish*, Traditional Chinese* +1 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Updated Review: A lot of interesting history reference, you are playing as an advisor to a leader which is a nice twist and a solid tutorial. Been playing it all morning and I am going to have to create a new game now I think. I kept advising war, now a plague has broken out in my kingdom and I am running out of people so the armies are shrinking and tax collection is tiny. It does not help the king does not trust me now. I may try not to be so aggressive in my next game! This game is rather tricky!
Abandonware
经过短暂的体验,我斗胆吹一句:这个框架大有可为,甚至有希望经过完善成为可玩性不亚于《十字军之王》系列的中世纪题材游戏。 但是在这之前,有一些问题是需要解决的。首先是这个让人一言难尽的官中,完全就是机翻嘛,质量有待提高。第二是法庭成员似乎除了名字不一样以外就完全没有什么别的不同了,感觉完全可以把npc的属性丰富化。第三是缺乏一个城市和部队的总览,我连自己家有哪些城都不知道,敌人军队的攻击目标我都要找半天,要是能在这种通知下加一个“跳转到目标地”的选项就能舒服很多。第四其实还是关于npc的,npc和主角之间似乎完全没有互动,主角可以敲诈、告发、刺杀王国的廷臣,可廷臣却没有什么反抗的手段,就算我想做个好人不去搞阴谋诡计,也没办法和廷臣拉近关系,建议再增加一些npc对玩家的随机互动,让这个游戏世界活起来。最后一点是希望能增加一些反映这个架空世界或者捏他自中世纪的事件,目前为止各国看起来只有开头剧情和位置是不一样的,这样的世界是没有什么代入感可言的,换换兵模和官职国家名字就能当作别的时代的游戏,既然制作组在历史里很用心地介绍了欧洲中世纪的状况,就理应做些什么让玩家更好地体验欧洲中世纪的时代特色。 此外这个游戏还有过回合时偶尔会卡在显示“军队行动”阶段不动的问题,之所以没在前面提出来是因为我不确定是不是因为我个人电脑的问题。(这个问题今天已经修复了,官方神速呀) ——————————————bug报告用分割线—————————————————— 5月19日:1)在我没有贷款的情况下回合开始阶段突然提示我还了好几笔2000多块的贷款; 2)不明原因的情况下,我的季度收入从之前的1600多直接跃升到了好几百万,不知道是什么问题,但是我觉得这是个bug。 ———————————————————————————————————————— 尽管如此,我对这个游戏的未来还是充满希望的,因此推荐给对中世纪题材的策略类游戏感兴趣的玩家。
TL;DR: A frustrating lack of information and direction and a clunky UI make for a barebones experience that fails to deliver on a cool premise. That said, it is clear that this developer is actively working on this so if you want to help him out or try what exists now out it's ok, but if you're expecting anything close to a polished or even satisfying experience you should look elsewhere. I think the game has significant potential. It's an interesting premise and the very basic bones of the game are sort of there, but right now I'd only recommend it if you want to be part of what seems to amount to an alpha test. As mentioned in other reviews, there is little in the way of quality of life features. The tutorial is helpful in a basic way, but the game seems to fight you in various ways to prevent the game from being fun to play for any length of time. For example, the game is turn-based and at the beginning of each turn you receive reports on the success or failure of various actions but they are delivered in an incredibly long list that you have to scroll through. If you perform more than a handful of actions you're left scrolling and hoping that you remember which ones you've looked at. The updates themselves are also not helpful. The game, in its current state, requires you to memorize not only the crests of the other nations but also apparently remember the names of the dozens of people in each court you may be spying/trying to get information on. The other large issue I see thus far is that there doesn't seem to be much point in acquiring information or doing the job of an actual spymaster. I may have just completely missed the mark, but the gameplay loop seems to be learn secrets from people, blackmail them to earn money, or eliminate them if you want for no apparent purpose (the game never really discusses what the danger of leaving someone with "dangerous" loyalty would be or a person who is loyal but has the secret "traitor"). Then once you have the money, you spend it on various buildings or mercenaries or something? I'm not entirely sure what I'm supposed to do with all this money. Mercenary raids seem to have little effect and sometimes don't happen even if you pay for them. Advising the attack or raid of settlements seems to be bugged as well as I'd played for dozens of turns with my nation's armies going to supposedly raid and attack things only to never see it happen all while the double war I was in from turn 1 had armies running all over our kingdom conquering it and I could do nothing to stop it. A more minor, but still irritating, concern is that the UI is pretty awful. It's all long horizontal or vertical scrolling lists which makes it difficult to try and remember or find information you're looking for and also to execute actions. Additionally, while I do think it was good that when you hover over virtually any element you get a tooltip to explain it, the game overall has a large lack of information and feedback. For example, I murdered a vast number of an enemy's court by poisoning a feast. Other than telling me people died I had no idea what that did. I also lost trust from the royal family for reasons I couldn't figure out and then never seemed to gain it back. I think, overall, the issue with the game is a lack of clear direction on how to accomplish whatever goal I might set. I like sandbox games but the game needs to give better information about what I'm trying to accomplish and then how to do that. I understand what actions I can take, but not what those actions accomplish. The game right now basically consists of knowing that you can press several different buttons on a control panel but having no idea what any of those buttons do nor why you'd want to press them to begin with.
The bugs are gamebreaking, the AI is stupid, the gameplay gets stale quickly. Has a long way to go.
Great game that is very strategic in nature. the tutorial is decent but not complete. The video pretty much tells how it is but it is not complete. I was not able to set fires or start plagues at enemy locations. Load game is broken. By that I mean that when you load a game it glitches and the play field is black hopefully they fix this soon as I have started 3 games and cannot continue.
This game has a lot of potential, but I would advise against buying it at this time. As of the writing of this review the dev has not posted an update or anything in about 6 months, if the dev decides to come back and start updating regularly again I'll change my review, but as of right now, DO NOT BUY! It's looking like its gonna be another abandoned Early Access title.
Отличная задумка, механика игры радует, но не верьте галочке "русский язык" на странице игры, так как русификация явно сделана с помощью гугл переводчика. Даже если вы не знаете английский язык лучше переключите на него и то понятнее будет чем локализация в данной игре... Пока игра в раннем доступе можно простить локализацию, но для полноценного релиза кроме локализации игре сильно не хватает контента. Пока что, к сожалению, рефанд, но в будущем, игра может стать младшим братом цивилизации, где ты не управляешь страной, а участвуешь в интригах и шпионских майнд геймсах внутри своей страны и за её пределами.
Cool idea with potential. I did the tutorial but afterwards I still couldn't figure out what was going on or what I was supposed to be doing. I play a lot of strategy games and have never had much trouble. But it could be I'm just being dumb ig. Early access so there's still hope it'll improve.
Le jeu à beaucoup de potentiel, il y a encore quelques bugs a corriger mais l'idée est original et pleine de surprise.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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