
Take back Frank’s stolen cake from evil robots by navigating neon-lit worlds filled with puzzles, obstacles, and electronic music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A waste of time. It´s not challenging at all.
Take the Cake is a simplistic platformer/puzzle game where you move a ball of black fluff around a map. You can increase/decrease your size and mass to make some platform sections move up or down. This is not terrible but not great, either. The game works in full screen, but controls are fixed and there's no graphics modes etc, which should be standard for every PC game. Gameplay is okay but not amazing. There are thousands of games on Steam, and mediocre doesn't cut it. The price tag of $7.50 is quite high for a simple puzzle platformer, too. Steam doesn't give a "maybe" option, and this game just doesn't shine enough that I would recommend it to anyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 🎮 Game Review: Take the Cake [/h3] [code] [quote=Wendrex] Developer: Ebenit Genre: Platformer, Puzzle Platform: PC (Steam) Release: 2018 🌟 Overview "Take the Cake" is a charming 2.5D platformer and puzzle game developed by Ebenit. With a lighthearted tone and clever mechanics, it invites players on a fun adventure with a friendly robot named Frank, who’s on a mission to… steal a cake! Despite the humorous premise, the game delivers a logic-based experience that balances simple mechanics with smart puzzle design. It’s a great pick for fans of casual thinking games in a relaxing environment. 🎨 Graphics and Visual Style The visuals in "Take the Cake" are clean and colorful, with a cartoon-like charm. The 2.5D aesthetic works well, blending 3D elements with classic side-scrolling gameplay. Each level is well-designed, with good color variation and structure, keeping the experience fresh and visually appealing. Characters and enemies are cute and well-animated, creating a friendly atmosphere that's great for casual players and kids alike. 🎵 Sound and Music The soundtrack is soft and relaxing, perfectly fitting the game’s casual nature. Sound effects are simple but effective, giving good feedback to player actions. While the music isn’t particularly epic or memorable, it suits the gameplay and doesn't become repetitive over time. 🧠 Gameplay and Mechanics This is where the game really shines. "Take the Cake" features smooth, intelligent gameplay that mixes platforming with physics and logic puzzles. Players will: Trigger buttons and mechanisms; Avoid traps and hazards; Use a rolling “destruction ball” to interact with the environment. These elements are used creatively across 27+ levels, with a difficulty curve that increases gradually and respects the player’s learning pace. The controls are simple and responsive, ensuring a frustration-free experience. The game rewards experimentation and clever thinking, rather than punishing mistakes. 👍 Strengths ✔️ Fun, well-balanced gameplay; ✔️ Clean and appealing visual design; ✔️ Smart level design with engaging puzzles; ✔️ Relaxed atmosphere, suitable for all ages; ✔️ Lightweight and runs smoothly on low-end PCs; ✔️ Affordable price – great value for the content offered. 👎 Possible Improvements (without diminishing the game's strengths) Could benefit from more variety in environments and enemy types; Minimal narrative – focused more on gameplay, which might not appeal to players who seek story-driven experiences; Relatively short – although quality is good, the game can be completed in a few hours. ✅ Final Verdict: Is it worth it? Yes, definitely! "Take the Cake" is a simple but well-executed indie game with lots of charm. It delivers a relaxing, logic-based puzzle experience in a vibrant and welcoming world. Perfect for players looking for a light, clever game or something enjoyable to play between more intense titles. It’s also a great entry-level puzzle platformer for children or casual gamers. 🌟 Final Score: 8.5 / 10 Highlight: A great example of how simplicity and smart ideas can create a delightful, intelligent game. [/quote] [/code]
Overall, it's a fun platformer. but I didn't notice anything special.
Take the Cake, developed by Ebenit and published by My Way Games, is a physics-driven puzzle platformer that blends whimsical storytelling with neon-infused level design. At its heart lies a simple, almost comedic premise: a fluffy protagonist named Frank sets out on a quest to recover his stolen cake from robotic antagonists. While the narrative remains light and largely unspoken, it provides enough motivation to frame a series of increasingly intricate platforming challenges. The gameplay revolves around navigating 27 levels spread across multiple thematic environments. Each stage introduces a mix of obstacle courses, environmental puzzles, and mechanical hazards that test both reflexes and planning. Frank’s movement feels weighty due to the game’s physics engine, which makes momentum and timing crucial. Unlike traditional platformers that rely purely on precision jumping, this title often asks players to think spatially, taking into account gravity shifts, moving platforms, and reactive elements within the environment. A defining mechanic is the color-switching system. Frank can change his color to interact with platforms and objects of matching hues, effectively altering which elements of the environment become solid or passable. This feature adds a strategic layer to traversal, requiring players to anticipate upcoming obstacles and adjust in real time. Combined with occasional gravity manipulation and gadget-based segments—such as rocket-powered sequences—the game avoids stagnation and introduces fresh dynamics as players progress. Level design is structured to gradually introduce mechanics before combining them in more complex configurations. Early stages focus on teaching movement and color interaction, while later ones blend these elements with tighter platforming windows and multi-step puzzles. Boss encounters punctuate the adventure, offering brief spikes in intensity that contrast with the more methodical puzzle sections. Although none of these encounters are particularly elaborate, they provide variety and a sense of progression. Visually, the game adopts a bright, neon-inspired aesthetic. Environments are saturated with glowing colors and geometric shapes that evoke arcade influences. While the art style may not match the polish of larger indie platformers, it maintains a cohesive identity. Each world introduces subtle variations in palette and layout, preventing visual monotony. The minimalist character design complements the playful tone, reinforcing the game’s lighthearted atmosphere. Audio design supports the pacing with electronic tracks that maintain momentum without overpowering gameplay. Sound effects for jumping, landing, and environmental interaction are clear and responsive, enhancing feedback during precise sequences. The absence of dialogue or heavy narrative elements keeps the focus on movement and mechanics rather than storytelling depth. Despite its strengths, the game’s scope remains modest. The campaign can be completed in a relatively short time, and replay value centers mainly on speedrunning or improving best times. Controls, while generally responsive, may occasionally feel slightly floaty due to the physics emphasis, which can divide player preference. Those accustomed to ultra-precise platformers may find the movement less tight, though others may appreciate the distinctive feel it creates. Ultimately, it stands as a charming indie platformer that combines playful mechanics with accessible puzzle design. Its color-switching system and physics-based traversal provide enough variety to sustain interest throughout its runtime, even if it does not redefine the genre. For players who enjoy lighthearted platforming with a touch of strategic thinking and vibrant presentation, it offers a concise and engaging experience defined by creativity rather than complexity. Rating: 7/10
crap
seems good
有卡,给好评
good game
喜加一喜加一
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Players by region
Where this game's players are, estimated from review languages.
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