
Pangeon is a single player roguelike inspired by dungeon crawler classics. Dive right into a dungeon on a suicide mission to kill all the monsters.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, I'd like my dollar back. It's that bad.
I got this game on sale for a dollar and for that price I can't complain, but its not worth five dollars let alone ten. Its just to short, I cleared the whole game in an hour and a half, and it has little to no replay value. There are four different classes but the maps, traps, chests, and monster spawns are static so once you've played a level you've played it.
Rogalikowy Dungeon Crawler, czuć wielką inspirację klasykami, jednak zdecydowanie brakuje tu zagadek i losowo generowanych lochów, przez co gra jest na jedno podejście. Dodatkowym minusem jest długość gry, bo starcza zaledwie na godzinę. (plus ewentualnie więcej jeśli ktoś by chciał ogrywać każdą postacią). Mimo wszystko bardzo dobrze się bawiłem i będę śledził poczynania twórcy. Jeżeli interesuje Cię więcej - zapraszam na mój gameplay z gry. https://youtu.be/XpWDsxhqqWU
This game is a lot of fun, but it's so, so very short. I started the game, played for a bit, mowed my whole lawn, then came back in and beat it. Everything took me less than two hours, mowing my lawn included. I get that you're supposed to start over repeatedly, but there aren't enough build combos to really warrant doing it over and over. It's a nice oneshot, but really, in my opinion, is not worth the price--even on sale--that I paid for it.
Purchased this game for a dollar, have played mostly through it (From what I can read), though it doesn't take long to do so, even with a couple of deaths. For what I paid, this is so-so. If you really love these pixellated dungeon crawlers, then I'd recommend it, but everyone else would be okay to steer clear. The chief problem isn't the game's length, the utter predictability of monsters and combat, nor even the tendency of RNG to completely mess up a run-through, but rather the mechanics. Sometimes when firing a bow or magic, projectiles inexplicably miss. Sometimes I can't hit things in melee, but they just chop me down - and sometimes vice versa. The combat just doesn't work very well and doesn't provide a very enjoyable experience. With a lot more work and streamlining, this could be all right.
Unbalanced and short game. There is really not much to say about this one, well it's unfinished (that's for sure). Also there are not enough item drops, no mana for Wizard, no Arrows for the archer.. That means in the lowest level you might get stuck, like I did.(There is not even a trader, edit : actually there is if you get lucky and can reach him ...) Nah, cannot recommend. Even for cheap.
Articolo completo: https://www.ilvideogioco.com/2020/04/07/pangeon-la-nostra-recensione/ Pangeon è un dungeon crawler senza troppe pretese con un grado di sfida nella media. È un gioco a suo modo divertente ma il sistema di targeting impreciso lo rende a tratti frustrante. Si rifà ai canoni classici senza innovare, e questo è forse il suo più grande limite visto che altri sviluppatori indie hanno proposto diverse variazioni per attrarre vecchi e nuovi giocatori. Altro punto a sfavore è il ridotto numero di livelli, parzialmente mascherato dai numerosi tentativi necessari a superare ogni piano. È una discreta opera prima, con alle spalle uno sviluppatore che ha ampi margini di miglioramento.
Wish it had controller support! Otherwise, this is precisely what I was looking to play!
I like most things about this game, even the fact that it's kind of half-baked and still needs some polish. For a couple examples, you can't turn off the music (which is like a 4 second heartbeat loop and they don't even TELL you the controls, never mind letting you rebind them. The simplicity is cool, I like the gearing, the sprites and graphics are kind of cool. I don't mind that the AI is kind of brainless, I expect that in a game like this. I don't even mind that the levels AREN'T procedurally generated and you play the same areas over and again EXACTLY with perhaps a few random barell locations changed. What kills it for me is that when you die at a boss, you start again at the beginning of THAT dungeon, but then you have to run around, harvest gold, pick locks, gather potions, RE-SLOT them all in your hot bar, buy armor and individually drag each piece onto your build, etc, etc, etc. So once you master the map on the way to the boss, each time you die there's like a 5 minute tedious re-setting up you have to do. It is sooooooo tedious. I gave it about 45 minutes and even though its competently made, if not simple, the repetition kills it for me. I have to play with a Steam Controller instead of M+K so naturally I'm at a disadvantage and I die more... THAT I don't have a problem with. What I have a problem with is the misssing QoL features that prevent all that tedium of setting up prior to each boss run. If the game did so little as to remember your hot bar arrangement before a run, auto-equipped best armor, left doors open once you picked them, those three things alone would go a loooooong way. It still needs more work in the inventory, etc, because dragging everything around with a mouse is a chore when you don't have one... it really needs controller support. If you have M&K and don't mind a little repetition you could get this at 70% off or more and you'll probably have enough fun. I don't see it as the kind of game you'll get many hours out of, but it's simple and fun in the right ways. I just can't stand the interface and the tedium of repetition so I had to give it a Thumb's Down because whether you have a Steam Controller, M&K or whatever, the QoL is really bad.
Yani müthiş bir oyun değil, çok iyi bir oyun da değil. Türüne göre ortalamanın bir tık ama ufak bir tık altı bir oyun olmuş. Klasik dungeon roguelike oyunu olmuş, düşmanları öldür ilerler kafasında. ölünce bölümün başından başla, loot yap ve dikkatli ilerle. Lootları da npc öldürerek düşürebilirsiniz, düştü düşmezse sağda solda bulduğunuz varilleri parçalayarak hp ve mana potu, strength potu, et, yay ve ok, dagger, sword vb. itemler düşürebiliyorunuz. Bölüm dizaynını "mekan" değişmesiyle ayarlamışlar yani yeraltına giriyorsunuz başka bir dungeon'a geçiyorsunuz, inlere iniyorsunuz falan ve bu her yerde düşman türleri farklılık gösterebiliyor. Bosslar keyifli olmuş bana göre, eğlenceli ve zorlayıcı olması o boss u öldürmeden salmak istememenize yol açıyor. Oyun 19₺ ama ne zaman baksam indirimde ve aşırı bedava bir oyun haline geliyor, fiyatı 2₺ oluyor. Alın 4,5 bilemedin 6 saat takılır bitirirsiniz diye düşünüyorum. Zorluk dereceleriyle ilgili hepsini bitirmek isteyen tiplerdenseniz normal, hard ve very hard bitirmeye çalışarak oyun süresini uzatabilirsiniz. Oyun retro tarzı grafiklere sahip olduğu için pek bir ayarlamaları yok ama en azından fare hızını ayarlama seçeneği olsaydı fena olmazdı, hızlı olmasına alışık değilseniz sizlik olmayabilir ama oyun içinden değil de direkt bilgisayar ayarlarından da fare hızını değiştirebiliyor olduğunuzu bildiğinizi düşünüyorum. Melodileri güzel yani cidden ıssız bir zindanda ilerlediğinizi köküne kadar hissettirmese de o hissi size veriyor. İndie'leri sevin.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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