
A hex-and-counter wargame primer. Learn the genre's core mechanics (IGO-UGO turns, dice-driven fire, morale and rally) in a 20-minute platoon attack on a fortified hill. Advanced rules for fire support and night attacks, plus a full Paratrooper Raid expansion.
Most likely between $1.2K and $12.3K. How we estimate →
Checked against 8 developer-reported games
Take That Hill has sold an estimated approximately 216 copies on Steam, for about approximately $4.1K in gross revenue.
About approximately 216 copies on Steam (mid estimate), modeled from its 5 reviews — low confidence. Not a figure the developer has reported.
About approximately $4.1K gross, most likely between approximately $1.2K and approximately $12.3K — roughly approximately $2.7K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| approximately $856.8K | 2.6K | 86% | $9.99 | |
| approximately $865.5K | 2.3K | 91% | $15.99 | |
| approximately $256.2K | 332 | 88% | $29.99 | |
| approximately $237.5K | 591 | 95% | $14.99 | |
| approximately $90.8K | 583 | 83% | $4.99 | |
| approximately $16.4K | 91 | 85% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4.1K | 63 | 89% | $2.99 | |
| approximately $4.1K | 160 | 57% | $0.99 | |
| approximately $4.1K | 72 | 67% | $1.99 | |
| approximately $4.1K | 136 | 88% | $1.99 | |
| approximately $4.1K | 68 | 96% | $2.99 | |
| approximately $4.1K | 166 | 48% | $0.99 |