
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game blew me away. The more generic points, combat is good, dodging, parrying, block, stamina management, mana management, weapon variety, spell variety (with effects, though I have not tested that much, fire is better versus some enemies for example, it shows which works well during fights) general play is smooth, the only movement critique I have is jumping feels a tiny bit restrictive in some places and free in others, so a tiny bit inconsistent. Less generic, more 'Why this game?' THE TONE. It's dark, it's sad, it's beautifully done. I normally play games, especially solo games, with videos on the side, I paused it on the MENU. Locked me in with the music. The rewarding feeling of exploring, is encouraged ALL GAME, if you see an interesting path or location in the distance, it was almost always worth exploring in depth. I love this part, and kinda hope if there's ever a sequel it's also toned down a bit, which sounds dumb but I just don't think the game needs it this heavily. The part being, consequences of choices. Actual decisions impacting your game heavily is a good and bad thing, (personal opinion) Without spoiling, my ending for act 1 did disappoint me, because it wasn't what I expected. BUT, the game story is essentially grey area 101, you don't know 100% right from wrong here most times, and I would think about my future decisions often going from point A to B, genuinely running the scenarios like Dr Strange hoping to do what I thought was best. And feeling that engaged is rare. If you want a CATERED experience, a bit less open world, do anything you want, type. And more of a this is a playable movie with impactful choices, story and changeable outcomes, this is easily one of the best I've ever played. Will be back to play through it again, likely multiple times.
Игра збс
[h1]A solid game with a lot of soul, IF you can look past a borderline egregious use of AI. [/h1] Let's get it out the way first: These devs have clearly used generative AI with this game. You will see it in character dialogue, codex entries, and the in-game art. There may be a few other cases but those are the primary areas. Overall, I do recommend this game ON SALE, if you can look past this. [h3]Dialogue[/h3] I do feel a little bait and switched, because the first act, I feel like I didn't notice it that much. By the second act, you can clearly tell they started using it to create a lot of dialogue. By the third act, I was skipping through dialogue because it was near 100% AI generated and got to the point of being cumbersome and tiring. Maybe they started to run out of time, and had to really crunch or something, because it's pretty clear as you progress, so too does their reliance on AI. Or maybe it was a translation thing, and the game in the devs' native language is wonderfully written. Who knows. [h3]Codex and Art[/h3] To be totally honest, I'm not really one to get bothered by the art in particular. It's pretty obvious that it's generated, but it's easy enough to just look past or rush through the dungeons that have it. It isn't a huge deal to me, but understandably, it may be for you. As for the codex, which is essentially lore in the in-game menu regarding characters, monsters, and what have you, it's also pretty obviously AI generated. In my opinion, the game didn't even need this feature. I only looked at it a total of three times, and each time, I said "Huh. An AI wrote that." It doesn't add anything to the game, and from the ones I did read, they do that thing that AI does where it tries to sound profound but isn't actually saying anything. Lot's of "X doesn't Y, it Z." or "Not X. Not Y. [b]Z.[/b] A lot of dramatic emphasis that adds nothing. Anyway, if you can get past all the above there's a pretty solid RPG with a surprising amount of soul. [h2]Gameplay[/h2] The game doesn't shy away from its inspirations. Yes, it feels quasi-Skyrim in terms of combat: Each hand can have a different or magic. You can dual-wield, you can spellblade, you can stealth archer, it has a constellation-like skill system, it's got stamina. But that's kind of where the similarities end. I do think they had a little bit of Souls influence, or maybe it's more accurate to say that it's just a more modern 1st person RPG. You can dodge, with i-frames. You can parry. Both feel responsive. Stamina management is a bigger deal. Enemies don't really react to your attacks unless you get their stamina bar down, which really rarely happened for me. I think overall, it's kind of Eurojank, but it still feels good. There's a very good base for future improvements. I for one would have liked to see better enemy variety, movesets, and especially boss fights, but there's definitely something there. The skill trees are MUCH better than Skyrim's. Some are the basic "20% better" perks, but some are super interesting, like the Red Death tree (you can get multiple ways to generate Red Death stacks, which increases your damage based on how many you have). I didn't really use magic much, so I can't comment on it. I went with a crit build and by the end of the game, found a 100% crit chance weapon. Thanks to my build, I was restoring stamina, HP, creating more stacks of Red Death, breaking enemy armor, increasing my movement speed, stealing HP, increasing my attack speed (all of these were proc on crit) every single hit. Super fun. The combat is good on the player end, when you are attacking. It just needs more work on the monster end, when they are attacking you. Hopefully that makes sense. Another thing I think is interesting is that armor has weight, and your total armor weight dictates whether you are using light/medium/heavy. So the same set of heavy iron armor can be light or heavy depending on your equip load, and you can also use upgrade mats to decrease the weight of armor. Definitely makes for interesting build variety since some armor sets have interesting bonuses. [h3]World Design[/h3] The game is very, very, very grey. I don't know why all dark fantasy has to be so grey. Just add some color, PLEASE. Elden Ring proves you can be dark fantasy and not just have a grey/green/brown color palette. The map isn't one singular map, but split into three zones, each of which serve as the "level" of each act. You can't move to the next one until you finish the storyline in the previous, but you can go back to areas you've visited before to continue exploring or do quests. There's a noticeable difficulty spike when you move to the next area, but it gets quickly curved as you level up. There really isn't much of a difference visually between areas one and two, but the third is snowy, so that's kind of neat I guess. I didn't encounter a lot of bugs during my playtime. Really, any. It was a surprisingly bug free experience. That said, there are spots on each map where you can physically see through the world mesh and even fall through into the endless abyss. They're avoidable for the most part, and you'd have to go really look for them. There is one right in the city in the second act though that is very easy to find. Don't jump in. In terms of aesthetics, like I said, it's pretty grey. I would also say it's pretty generic, in terms of architecture, monster design, dungeons. The real stand out though are the Fore Dwellers, which I won't delve into too much, but all I can say is that King Arthur legend + HR Geiger aliens makes a very interesting combo. [h3]Story and Lore[/h3] I already spoke a lot on the use of AI for the story. I do think it detracts, because I started skipping a lot of dialogue by act 3. There's still some good though, and I can tell the devs/writers had interesting ideas, just not executed in my preferred manner. Without spoiling much, the plot is injected directly into the player's head. King Arthur is long dead (though he's apparently resurrected a few times before, and every time he does, crazy stuff goes down), but his soul gets placed into your own body. You get to talk to Arthur's disembodied voice throughout the game, as you hunt for the other fragments of his soul as well as his relics like Excalibur. Various people in the world have differing opinions on Arthur, and you get to hear multiple sides of his legend. It's pretty obvious from the start that there are multiple possible endings, depending on how you feel about Arthur. I thought that was neat, but the actual narrative is not much to write home about. My favorite aspect of the lore is the Fore Dwellers, but even then, I think the writers didn't go far enough with it. They could have been super interesting and truly alien, but IMO it doesn't really come off that way in game. And, like I said, I also just stopped caring by Act 3. The game was fun enough to continue but the plot was tired. The game sells itself on a complex, branching storyline, but I would argue that this is false. Really, some quests have different endings, and you get a slideshow after the credits that tell you what happened with the characters. [h2]TLDR, Final Thoughts[/h2] Overall, I still enjoyed actually playing Tainted Grail, even if I didn't enjoy it's story by the end. I still recommend it on sale and the AI use doesn't bother you. Pros: +Good first person combat +HR Geiger meets Arthurian Legend +Interesting skill trees +Varied playstyles and build variety +Skyrim inspiration but improves upon it Cons -Heavy AI use -Lack of enemy variety, strong boss fights -WHY SO GREY -Momentum slows as the game progresses -Abrupt, anticlimactic ending
really good 100% recommend kudos to the devs
Skyrim blows this out of the water in all aspects. And this game is much newer. Graphics are worse and game play is super clunky. I regret buying it and do not understand what all the hype is about this game. truly average. 5/10
他のレビューにあるようにプレイフィールはほぼSkyrim もちろんSkyrimほどのボリュームはないが、お値段以上の満足感はしっかりあった 自分の場合、この手のゲームに対しクエストの質や、冒険・探索しがいのあるマップ、ロケーションを第1に求めるのだが、それが満たされているという点で十分おすすめに値した いわゆるお使いクエストはほぼなく、しかも一筋縄ではいかないのが多い また、クエストの報酬も残念報酬がほぼないのでやる気も出る マップについてはも、あそこ何かあるんじゃないかと探索するとしっかりサブクエストや報酬があるので探索のしがいがある ダンジョンもワンパターンなものがなく、一つ一つしっかり作られている 戦闘については、剣士タイプだと二刀流、両手持ち、盾+剣持ちが選択可能で、パリィもある 魔法使いタイプだと、右と左で2つの魔法を使いこなしたり、魔法の威力をアップさせる杖と魔法の組み合わせも可能 あとは隠密、弓矢使いもあるが、あくまでサブ扱いで、メインは魔法か剣士のどちらかを選択することになる 魔法と剣士を両方均等にレベルアップさせることも可能だが、どっちつかずだと割と縛りプレイになりがちなので、腕に覚えにない限りはおすすめできない 自分はパリィが大の苦手でソウル系ゲームをやらないほどの腕前のため魔法使い特化でプレイしたが、ゲーム中盤では大体勝利できるようになり、終盤にはビルドとアイテムの組み合わせ次第で、ボス戦でも無傷で勝利するくらいになった 欠点もないわけではないが、少なくともプレイ時のストレスを大幅に上げるようなものはない (ただ、倒した敵がどこに転がっているかわからなくなることがよくあり、敵の装備、アイテムを取れないことがあったのは残念だった) 逆に、これまでのゲームで別にそこまでこだわらなくていいじゃんと思うようなところにこだわりが無く本編のプレイに専念しやすいところがあった たとえば、走る際はスタミナ関係なく無限に走れたり、錬金術やクラフトを行う際に、わざわざ必要な材料をアイテムボックから作業台まで持ってこなくても(一部例外を除き)材料として使えるようにしてくれるなど 点数で言うと85点くらいだけど、この規模のゲームでいえば90点くらいはつけてもいいくらいだった
Best RPG I have played in a long time. Still in the first act 20 hours later and feel so pulled into the world that I only want to leave act 1 after having seen everything there is. Worth $60 and feel guilty for buying during a sale. 10/10 recommend.
yeah this game is good, really gives good vibes
///
The game is great. The only thing that sucks is this game is super detailed with a crap WIKI
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Avowed | $15.8M | 12.9K | 77% | $49.99 |
| Rain World | $15.8M | 55.2K | 94% | $11.24 |
| Far Far West | $15.7M | 35.3K | 96% | $19.99 |
| Resident Evil 7 Biohazard | $15.7M | 124.4K | 95% | $7.99 |
| Saints Row: The Third | $15.8M | 69.6K | 96% | $9.99 |
| Stoneshard | $15.7M | 35.1K | 75% | $24.99 |
Related
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | $144.6M | 134.9K | 80% | $59.99 |
| S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition | $1.6M | 3.3K | 56% | $19.99 |
| BLACKTAIL | $326.6K | 2.8K | 81% | $5.99 |
| Fallout 4 | $132.8M | 426.8K | 81% | $19.99 |
| Fallout: New Vegas | $46.6M | 259.6K | 96% | $9.99 |
| The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) | $27.2M | 52.8K | 95% | $19.99 |