
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
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About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best open world RPG I've played in a while. Must play if your a fan of elderscrolls
Как сказал мне один бобер: "Это Курва отличный Бобр Скайрим"
不推荐,画面太差,如果不是那么差还值得一玩,但差得太离谱了,大概是2010年左右的二线游戏水平,生理上接受不了
10 кусков сыра из 10,интересная дрочильня(играю на стим дек LCD с lossless scaling )
Лучшее классическое РПГ за последнее время.
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Now this... this is how a GREAT "skyrim-like" game should look like! Wonderful lore, smooth engine (loading is truly within a few seconds), large world, tons of quests, weapons, enemies and surprisingly a lot of humour too! 9/10
A Scrolls Like if you will
This game blew me away. The more generic points, combat is good, dodging, parrying, block, stamina management, mana management, weapon variety, spell variety (with effects, though I have not tested that much, fire is better versus some enemies for example, it shows which works well during fights) general play is smooth, the only movement critique I have is jumping feels a tiny bit restrictive in some places and free in others, so a tiny bit inconsistent. Less generic, more 'Why this game?' THE TONE. It's dark, it's sad, it's beautifully done. I normally play games, especially solo games, with videos on the side, I paused it on the MENU. Locked me in with the music. The rewarding feeling of exploring, is encouraged ALL GAME, if you see an interesting path or location in the distance, it was almost always worth exploring in depth. I love this part, and kinda hope if there's ever a sequel it's also toned down a bit, which sounds dumb but I just don't think the game needs it this heavily. The part being, consequences of choices. Actual decisions impacting your game heavily is a good and bad thing, (personal opinion) Without spoiling, my ending for act 1 did disappoint me, because it wasn't what I expected. BUT, the game story is essentially grey area 101, you don't know 100% right from wrong here most times, and I would think about my future decisions often going from point A to B, genuinely running the scenarios like Dr Strange hoping to do what I thought was best. And feeling that engaged is rare. If you want a CATERED experience, a bit less open world, do anything you want, type. And more of a this is a playable movie with impactful choices, story and changeable outcomes, this is easily one of the best I've ever played. Will be back to play through it again, likely multiple times.
Игра збс
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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