
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is EMBARRASSINGLY Un optimized. You will experience severe stuttering and frame drops even on the lowest graphics settings. I have a beefy PC and no other game even comes close to how piss poor this game runs. Its not even worth it for 20 bucks on sale let alone 50. Devs, optimize this trash AI generated (yes its AI) slop fest and fix your game. This is a joke and theres a reason no one is buying it currently. OPTIMIZE THE F***ING GAME IDIOTS WE CANT EVEN PLAY THROUGH IT LMAO
I give a skeptical thumbs up. If your wondering why i say skeptical its because at times I felt the game was incomplete or rushed. While the intro was amazing I'm a bit confused why they put Norse Mythological music for a king Arthur knights of the round table game. Don't get me wrong the intro song was seriously good. While I'm still only 30 hours into the game maybe they will later throw a connection to the Norse Mythology. Right now I'm not able to connect the dots. Moving on, the world feels a lot like Skyrim but without the level of detail. Its no were near the level of KCD2 "Kingdome Come Deliverance 2". It feels rushed but its not something that I cant over look. Its still a good game so far and the skill tree and level system alone makes it worth playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.5M | 35.8K | 54% | $49.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $41M | 134.4K | 82% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.2K | 766 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $1.1M | 3.5K | 57% | $19.99 | |
| $326.2K | 639 | 92% | $19.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i wish my pc was not currently dieing so i could experience this better. but this is just a much better skyrim. much harder with a cool story. shockingly good game.
Undisclosed Generative AI was used in this game. Super obvious in the icons for things like spells and potions. As well as text, it is noticeable in it sometimes as well. Was super excited to play a game similar to Oblivion, since I LOVE Oblivion, but I want my games made by actual people and not a prompt.
明明画质一般,打击感也不咋地,npc还经常穿模,任务npc还没做保护但就是吸引着人一直玩下去,探索给的新鲜感真的很足,我觉得比老滚四重制版好玩,评论区说的难度问题我没觉得难到魂的地步,就boss有点难打不过也有逃课和风筝打法,有没有可能什么类型的游戏你被集火都不好打呢,而且战斗中可以切武器组[spoiler] 游戏是死的你也是吗?打不过就多做药闪避拉开距离风筝实在不行卡距离叠流血boss一样能杀,而不是像路边的强盗一样闷着头冲上去被一脚踢死然后说游戏太难打个差评[/spoiler]
很少有游戏能让我不仅玩不下去还特地来写下“不推荐”的理由,阿瓦隆做到了。 游戏序章是做得最有沉浸感的,第一章也还好,到了第二章就开始初见端倪了,到了DLC开始演都不演了往主线里面塞马桶,强迫我通一整个村的马桶给我马桶搋子都通冒烟了,完事奖励我一场大粪Boss站,小高都只敢放王城双弓恶心我,这游戏牛逼,牛逼就牛逼在让我在4台弩车的轰击下打一只起手快到看不清,判定范围看不清,击倒判定一大堆的大粪,捏着鼻子打完后奖励我游戏报错崩溃,给我直接干破防弃坑了。 先来说说这游戏的系统,很多人说这游戏是老滚5的代餐,但实际上这游戏只学了皮毛,钓鱼锻造炼金烹饪全部浮于表面,老滚5是系统服务于沉浸感提供与维持,这游戏的系统只是服务于数值。你说你是小厂做不到那么厉害,那这个任务设计又是个什么玩意?游戏我玩到的所有任务最主要的目的就是让我去开地图下地牢,为世界观提供丰富与拓展的作用微乎其微,完全没有“因为这是阿瓦隆所以才会有这种神人这种任务。”的任务设计水平,就是单纯的套公式,这个问题到了DLC更加严重。 但!上面说的都是小毛病,打游戏谁是来正儿八经看剧情的你说不是?我是来鲨银的!只要你战斗系统做得足够好,就算是公式罐头通马桶我也能玩得滋滋有味,那么这个游戏的战斗系统如何呢?一沓糊涂,游戏看似给玩家很多交互选择(什么突进啊,精防啊这类乱七八糟的),但是这游戏的敌人设计主旨就一一句话“不准交互!更不准打连招压制!”,不仅攻击前后摇是飘忽不定的,连攻击的吸附距离也是飘忽不定的,受伤硬直是时有时无的,出招AI是梦到什么出什么的,敌人数量是想堆多少堆多少的。敌人的糟糕设计导致这游戏的战斗就是堆数值或者卡位置耍赖,最终让这游戏的战斗体验无聊至极,敌人设计拉跨的问题老滚5也有,但是在老滚5我可以带队友,在这个游戏里我要是不玩召唤那就是得捏着鼻子跟大粪拼数值(哈哈骗你的,玩召唤也得捏着鼻子跟大粪拼召唤物数值) 那么说到堆数值,这个游戏的RPG系统或者说数值设计怎么样呢?同样一塌糊涂,技能树绝大部分都是无聊的加数值的,改变玩法机制的技能少之又少,装备数值也一样糟糕,第一章费尽心思强化的稀有大剑不如第二章路边小怪掉的白板白板,第二章的武器不如进DLC开局小怪就掉的白板+7大剑,顺带一提装备词条设计也是纯堆数值。 综上,对于我来说,这个游戏是在是在任务设计,战斗设计,RPG系统全都没做好的游戏,三个但凡有一个做到及格水准我都能愉快的玩通关,如果你想找老滚5代餐那我更推荐你去找Mod,而不是花大量时间到这个浮于表面的模仿者身上(甚至打折也不推荐,玩RPG游戏是要花大量时间的!)
Эта игра лечит от игровой импотенции. Думаю другие слова не нужны просто покупайте и играйте вы сами всё поймёте
I like this game. But the biggest issue I find with this, is the random items required on some quests that i just don't know how to get, and have to look up on the internet. The game would tell me i need to make a certain potion or craft a certain weapon and then i have to go to the crafting table to see what items are required, and then go hunting for them. What's even more frustrating is that some guides on the internet tell me a certain vendor sells the item i need but when i go to them in game, they don't actually sell it.
Игра супер! Я очень доволен возвращаться в неё вечерами и изучать этот лор. Очень приятно что помимо серьезности очень приятный юмор и чувствуется мотивация NPC в тех или иных репликах. Боёвка класс, в ветки прокачки будто нет имбы, всё полезно. Вариативность оружий я тоже доволен, хочешь всади стрелу в лобешник, хочешь вызови волков и смотри на петушиные бои, хочешь махайся 2мя топорами, хочешь колдуй (я не хотел). И оружия/сеты симпатичные. Приятно менять одёжку. И мир красивый. Артур так вообще краш, всё не могу решиться, отдаться ему или по совести поступить
Phenomenal game, amazing build variety, amazing developers, looks amazing. It is a bit rough around the edges in some places, and you can tell it was made with a smaller team than you may have initially thought, however overall I'd say it's very well written and an excellent Action RPG. Gameplay wise it feels like a love letter to Oblivion with much more depth to combat and builds. The gear feels impactful and unique, and the skills all have fun effects other than just "Do 2% more damage". The story is phenomenal and keeps you invested, while still encouraging side content. Dev's also release a ton of bonus content fairly regularly. 9.4/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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