
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Debo reconocer que no le tenía muchas expectativas a este juego, pero algo en las mecánicas me llamó la atención y no me falló. Es un juego entretenido y con buena dificultad, necesitarás aprender los tiempos de las armas, como y cuando atacar, incluyendo esquivas, parrys ataques cargados. La ambientación está muy bien gráficamente, muy bonito. Y como si fuera poco, una historia de la que quieres saber más.
Otimo Souls like
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.2M | 24.6K | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beaucoup de qualités et beaucoup de défauts. J'aime bien le combat mais l'esquive sans i-frame c'est relou. Y'a vite fait de la différence entre les armes mais ça aurait été mieux si ça se voyait plus. (Après j'enlève pas de points pour ça) Les armes à 2 mains n'ont à 90% aucun intérêt car ça ne mets pas plus de dégats. à part percer les boucliers sur des mobs qui meurent de toute façon en 2 coups ça ne sert à rien. On sent que les devs kiffaient juste faire des boss et des tenues. Les boss sont pas si bien, plusieurs patterns sont pas oufs, certains sont réutilisés et on sent pas que le gameplay évolue. (Car il évolue jamais surtout) Les quêtes sont répétitives et vous demanderont juste de faire des aller-retours pour taper 3 mobs. (Si on peut appeler ça des quêtes secondaires car elles sont nécessaires pour avancer dans le jeu). Je trouve ça dommage pour un jeu de 5h. J'aimais bcp la DA médiéval au début, on la voit pas tant que ça dans un indé 2D mais ça évolue plus tard et c'est dommage d'être parti dans tout les sens.
NO COMEÇO PARECE DIFICIL MAS COM POUCAS HORAS DE JOGO JA DA PRA PEGAR AS MECANICAS BASICAS E JOGAR,E UM JOGO ONDE VOCE USA DIVERSAS ARMAS NA MESMA LUTA,ALGUMAS MECANICAS SAO BOAS CONTRA CERTOS INIMIGOS E OUTRAS NAO SAO MAS O JOGO EM SI E MUITO BOM
JUEGAZO. Tiene una historia simple pero buena, y tiene muchas mecanicas interesantes. Lo unico es que si tienes experiencia con este tipo de juegos o los Souls recomiendo mucho hacerte una run inicial en bigotes sangrientos si disfrutas de la dificultad.
Não gosto de jogos 2d, mas esse é maravilhoso
Ratas con espadas y armaduras haciendo justicia, para que más.
This game should be WAY more popular, with the sale at the time I bought this game I was able to snag the first game and the second and it is very addicting the boss fights at time are frustrating but add a very nice feeling once you do defeat the boss you are on so if you enjoy a challenge this game is for you and id recommend it 10 folds.
Un juego muy bueno. Tiene un combate muy estrategico y bastante exigente, por no hablar de las cientos de armas y armaduras que hay por obtener. Visualmente es precioso el dibujado a mano y muy detallado. La unica pega que le pondria es el plataformeo que tiene, que se siente tosco, pero como esta enfocado en el combate no importa mucho.
Tails of Iron è un piccolo capolavoro, soprattutto al prezzo scontato a cui l’ho acquistato (circa 3 euro). Il genere Metroidvania non è uno dei miei preferiti ma devo dire che le scelte di design, la storia e in generale il bilanciamento tra difficoltà ed esplorazione me lo ha fatto letteralmente amare. Elenco quindi i punti di forza e i punti carenti dove il gioco arranca. PRO: -Storia: semplice ma ben congeniata, permane un’aura di decadenza e tristezza che personalmente respiro nel gioco e questa cosa lo rende molto distinguibile nella massa. La caratterizzazione delle fazioni, dei boss e dei personaggi primari ottimamente orchestrata. -Stile grafico: Tutto disegnato a mano e potrei fermarmi qui, stupendi gli sfondi animati ed in generale il comparto grafico. Lo stile medievale, unito al mondo fantastico e animalesco lo trovo davvero ben riuscito. -Combat system: semplice ma ben fatto, arma ad una mano con scudo, arma a due mani e arma per attacco a distanza. Schiavate e una sorta di parata concludono le dinamiche del combattimento. -Citazioni: io adoro le citazioni in un’opera, ecco questo gioco è pieno di piccole e grandi citazioni, frasi della voce narrante, nomi di personaggi, ecc.. -Durata: circa una decina di ore per finirlo, per me ottimo perché solitamente i giochi di questo genere tendono a ripetersi in modo infinito pur di aumentare la longevità. Basta e avanza per godersi il giorno e non rompersi. CONTRO: -Level design: decisamente migliorabile, spesso e volentieri si ripercorrono strade svariate volte, una mappa di gioco più articolata o con più scelte di percorso avrebbe potuto migliorare. -Ricompense: come detto da molti a circa metà del gioco viene sbloccato un martello che costringe a tenere il suddetto per tutto il gioco in quanto decisamente più forte rispetto ad altre armi. Forse in questo il bilanciamento dovrebbe essere migliore. -Armature, elmi e armi: avrei lavorato più sulla diversificazione, magari aggiungendo dei bonus all’utilizzo di parti uguali della stessa armatura. Oltre al peso e al danno delle armi avrei aggiunto la velocità e magari la differenziazione negli attacchi (l’unica che cambia negli attacchi è la lancia rispetto alle armi da mischia). Anche a livello di caratterizzazione grafica non brillano. -Finale: abbastanza banale, ho sperato in tutto il gioco in un colpo di scena oppure un approfondimento delle varie fazioni, diciamo che avrebbero potuto rendere la semplice storia in un capolavoro di narrativa. Detto questo ho amato questo gioco e non vedo l’ora di provare il secondo capitolo. Trovo che i Pro superino decisamente i Contro quando si tirano le somme finali. E quindi concludo dicendo: Dalla Grande Repubblica Talposcevica è tutto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.