
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BOM PRA KLR
Juego que mezcla el 'scroll lateral' con un toque 'soulslike' por los duros combates. La historia nos presenta un simpático mundo de ratones con una historia cruda de guerra y sangre en la que tienen que combatir contra las ranas invasoras. Tendremos que pelear, conseguir armas y armaduras que nos hagan más fuerte mientras cumplimos diversas misiones y exploramos una tierra colorida.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom, mas... Tails of Iron foi um jogo muito bem recebido pelo público. Muita gente dizia que ele era fenomenal e fantástico, o que me fez decidir jogar. Ele não é um jogo ruim, muito pelo contrário. Porém, na minha **opinião**, ele não é tudo isso. O jogo apresenta uma direção de arte excelente, que se torna muito característica ao longo da campanha, além de uma história criativa que incentiva o jogador a continuar. O combate também é agradável, embora apresente alguns problemas. Os principais problemas que encontramos estão nos chefes. Alguns possuem um hitbox exageradamente grande mesmo estando relativamente longe deles, ainda é possível receber dano. Além disso, não achei a dificuldade tão elevada quanto muitos comentam e sentem muita semelhança entre vários chefes, o que justifica ser praticamente o mesmo inimigo com uma aparência diferente. Também achei o final um pouco de manhã pro história. No fim, Tails of Iron é um bom jogo, mas possui vários pequenos problemas que acabam esfriando um pouco conforme as expectativas. Ainda assim, é uma experiência divertida e que vale a pena para quem gosta do gênero. Nota final: 75/100
I have mixed feelings about this game. The art style is great and the world rich of details. The story wants to be interesting, but is not told convincingly. It kinda "happens", as some NPC approaches, saying "oh no this happened" and "oh no now that happened". The side quests are anything but that, as the game requires you to beat them to get money to continue the main quest. At the most inappropriate times no less which frequently puts a halt to your exploring and causes you to visit recent areas again and again. [b]About the difficulty:[/b] The game promises "punishingly brutal combat", which is kinda true. I started the game on Bloody Whiskers, thinking "Eh, how hard can it be?"... Spoiler: Very. So I switched to normal and beat every boss in like three tries max. Played 100% including DLC in about 10 hours. The game is a lot about observing your foes and learning when you can punish them. Blocking is easy, dodging is annoying due to the varying and sometimes bigger-as-they-seem hitboxes of enemies. So you'll gonna die to bosses not really knowing what hit you. As enemies don't do as much damage on Normal, it is still doable though. Then I retried Bloody Whiskers because I thought I learned how the games works, and indeed it got a little better. But still: This mode is just not fun. The enemies and especially the bosses are too fast for the human eye, and if you don't see which attack a boss is going to do within 0.1 seconds, you're screwed. In the end, the way up to the final boss was just a five-minute memory game, starting over if you get hit once. I did it for my cursed addiction for achievements and I will never do it again. In the end, I still decide for a positive review because I had a lot of fun on my normal playthrough nevertheless, one I accommodated to and accepted the flaws.
The game has cute graphics and a simple story which surves its purpose. The narrator being voiced by geralt is pretty nice. My first playthrough was on normal difficulty and really enjoyable. You can easily stack armor and tank a lot of enemy attacks and mechanics. The only thing i found a bit annoying was the backtracking. You get side quests which in reality arent side quests as you have to complete almost all the side quests to progress the main quest. Now you might ask yourself why is this review negative? The Bloody Whiskers difficulty. If youre like me and like to get all the achievements you have to play through the game on the hardest difficulty. Playing the game on BW was the most grueling masochistic experience i probably ever had playing a video game even though it only lasted about 8 hours. When every enemy kills you in one or two hits (later in the game maybe three) you really start to notice the flaws of the combat system. There are a few attacks that are just labeled wrong (there are two different types of red markers one aoe, one frontal attack) which isnt a dealbreaker since you can and have to memorize the attack animations, but still annoying. There are dodge rolls in this game like in most souls likes (if you can call this game one). However you dont get i-frames during your rolls. This results in when you are positioned at the edge of the arena but also too far away from the boss simply not being able to dodge an attack. Because there are also no i-frames after being damaged. Often times you get stun locked at the edge of the arena by two or three attacks in a row so getting hit once just kills you because you cant dodge roll out of the sun lock. The hitboxes of a lot of the bosses are also embarrassingly bad. All these flaws combined make the game so frustrating and the BW difficulty being the sole reason i actually wrote this review. So if you only plan on playing the game on the regular difficulty i can actually recommend it. If you want to get all the achievements however or play on the hardest difficulty. Dont, save yourself your sanity.
So good. Ignore all the negative comments, game is great from artstyle, to story, and even combat. There are some frustrating moments, but never once did I feel I wasn't up against something I could beat. And yeah, it's good. Nothing more to say really.
手感稀烂,BOOS纯恶心人,机会没有后摇,一靠近就跑,不靠近就被恶心,刚看一刀对方方红感叹号了。不躲又不行,然后就是机会全屏的冲撞,闪早就快慢刀恶心你,闪慢又跑不出攻击范围,玩这个真不如去玩点别的,
Very stylish and thoroughly enjoyable.
Люди что занимались этой игрой как будто никогда в своей жизни не играли в игры Я даже не знаю чем игра может удивить кроме "о, крысы"... это всё Боссы скучные, геймплей такой себе. Как будто у игры должен был быть другой жанр, но в последние дни перед релизом они решили поменять всё и сделали вот это хрючево
温馨,简单,点的魂味,就是传送麻烦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $6.1M | 5.2K | 42% | $29.99 | |
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| $6.1M | 15.5K | 87% | $19.99 |
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| — | 0 | — | — | |
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