
Embark upon a vast, snow-ravaged kingdom in Tails of Iron 2, sequel to the critically acclaimed action-RPG. As Arlo, heir to the Warden of the Wastes, adventure through harsh northern lands, home to giant beasts and ragtag bandits, in an epic quest to overcome an ancient, blood-starved evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 21 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"It feels half Witcher, half Game of Thrones... Tails of Iron 2 presents us with a rich, full world."
- The Gamer
"Think Elden Ring, Dark Souls, and Bloodborne, but with a supremely stylish rodential twist."
- PCGamesN
Just as the Rats of the South start to piece their lives together, following the great war between Rodent and Frog, an old and unspeakable evil stirs in the North; wings black as death; fangs sharp as steel; and a thirst for blood rivalled only by their insatiable hunger… for vengeance.
As Arlo, young heir to the Warden of the Wastes, journey through the vast, snow-ravaged lands of the North in an epic quest to overcome the Dark Wings once and for all. Hunt down giant beasts. Unite disparate clans. Upgrade your settlement. And discover a terrible secret of blood and crown…
The time for heroes is over. For the Kingdom needs a warrior; forged of the North and as cold as the snow that shrouds these lands. A rat… carved from iron.
And so, a new tail begins.
Fully narrated by RPG-legend, Doug Cockle, prepare to embark on an epic adventure across the northern realms of the Ratdom; an expansive, frost-bitten land on the brink of all-out war.
Track down and defeat the legendary monsters of this realm, and be rewarded with rare resources with which to craft devastating equipment. But be warned, these colossal creatures won’t go down without a fight… and then some.
The lands of the North are a perilous place, so you’ll need to master the fast, challenging combat for any chance of survival. Evade attacks with a dodge roll, nail split-second parry bashes, and unleash an array of gruesome executions.
Craft your own extensive arsenal of upgradeable weaponry, ready to fight as you see fit; strike quick with a spear, afar with a bow, or go claw-to-claw with a heavy-hitting mace. Alternativity, gain a tactical advantage with a range of new, deadly traps…
As Warden of the Wastes, defending your lands is only half the battle. Construct and upgrade your settlement with hard-earned gold to gain access to more powerful items from the Smithy, tastier meals at the Kitchen, a wider range of powerful traps from the shoppe, and more!
Unlock the devastating ‘Elementa’ sorceries of Electric, Poison, Fire, and Ice in an all-new magic system. Bestowed upon you by the gods themselves, these arena-devastating powers can quickly turn the tides in battles.
- Explore a vast and treacherous, snow-ravaged kingdom
- Master brutal soulslike combat, with dodge-rolls, parry bashes, and gruesome executions!
- Discover a compelling story, narrated by the legendary Doug Cockle
- Overcome savage boss fights against the ferocious leaders of the Dark Wings
- Hunt down giant beasts for rare resources with which to craft devastating equipment
- Customise your attack style with an extensive range of upgradeable weapons
- Personalise your appearance from a significant collection of diverse armour sets with exclusive properties
- Encounter a range of curious companions among the many Northern factions
- Construct and upgrade your own settlement, to unlock new recipes, traps and more
- Complete side hunts to earn additional gold-on-the-side
- Three difficulty levels to choose from, with the ability to swap between them at any point of the game
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.2Kreviews | 80% | — | $1.1M |
| $29.99 | 2.2Kratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played Tails of Iron 1 on ps4 its more of the same and i liked it
El primer tails of iron no es un juego sobresaliente pero si un juego notable, sin embargo este parece no haber aprendido nada del primero. La premisa de la historia es exactamente la misma q la del primer juego (y la historia del primer juego tampoco era la gran cosa, así q mas de lo mismo) Han metido un farmeo de materiales q solo sirve para fabricar armas y armaduras (en vez de encontrarlas por el mapa como en el primero) El sistema de elementos es malo y no aporta nada porque esta mal planteado, en lo q he jugado he descubierto tres mapas, y tiene pinta de q hay mínimo 5 en total. No puede ser q en cada mapa, cada combate/cada dos combates se cambié el elemento con el q atacan los enemigos y el elemento al q son débiles, porque eso no hace q el combate sea mas interesante, lo q hace es q al inicio de cada combate toque pausar el juego para cambiar tu arma y armaduras. Porque en vez de q cada mapa tenga mayormente enemigos q atacan con unos elementos y son débiles a otros, lo q tienen son un batiburrillo de enemigos distintos entre ellos elementalmente hablando y bien hecho podrían haber quedado unos mapas con bastante identidad. Dentro de todo lo q he mencionado me parece q este es el mayor problema q tiene el juego y el principal motivo por el q no lo recomiendo, han conseguido q la secuela sea mas tosca q el juego original, cuando debería ser precisamente lo contrario
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 297ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分迷惑的判定范围
SPOILERS (of course) Playing this right after Tails of Iron 1 sadly made me have to leave a negative review. Loved Tails of Iron, and this game would've been a "Good" one in my books if it wasn't a sequel to one I liked much more. I have to say that the design department really knew what they were doing: all that was good before, became MUCH BETTER than it already was. The new "powers" mechanic had potential, I'll tell you that for now, and more two-handed weapon usage was encouraged since the beginning. And the introduction to brand new species was a great decision, as to expand the world of Tails of Iron; although it wasn't as fleshed out as one would wish. After the good points, I hate to admit that most things were downgrades. The combat in this one, forgetting completely about the unique dance of positioning that the first game presented and which elevated it's depth tremendously (although it had shortcomings, I would argue it was mostly perfect), resorted to i-frames dodging that it NEVER even used correctly except for the final boss of the free DLC (The Kraken, hardest and best designed fight for this new mechanics by a long shot), as you never needed to truly use it and only served to forgive horrible mistakes I made in fights. The difficulty of the game is a joke: most bosses were a first try even when done "on tier" (as I avoided min-maxxing) and without power usage (except for making flying bosses grounded, as waiting is literally a time waste), doing a minimal amount of damage to a player who was "Light" weight the whole playthrough and played Bloody Whiskers through and through speaks volumes. I will say the DLC boss fights in general felt like a step in the right direction, and boss movesets improved DRAMATICALLY from the first game in terms of originality and variety, but the lack of an extra difficulty or a true Bloody Whiskers hurt the game and made other aspects of it weaker. Something I needed to say: PLEASE never do such an easy and dissapointing fight such as the rune tomb one again... I left that place in shambles after having expectations build up over the first hours of gameplay the rune collecting neeeded for the fight to be so regular. As for worldbuilding, we are in nose dive territory. Using the same scheme as the first game, which covered a single region with a more restricted amount of characters and stories that connected with the player through a quest system and through exploration said quests required made you intertwine with each element deeply, even developing some sort of bond (of hate) with the frog villains; for an enormous world with FOUR main species and civilizations but almost the same amount of true content as the first game makes for four bland stories. I would've LOVED to learn about the story of the Hares, the Owls, the Toads, the Merfolk, the Crow people (who you see once btw)... it was all abandoned as soon as the main quest brought you to a new location, instead of fleshing out every culture and tradition the game teased you with (one, two or three quests that explained and showed stuff would have been enough, just something to chew on...). Only ones that were close to being good was the Owl cult and the comments about the "Eight armed deity" from our smith, which gives you SOMETHING to start connecting dots and actually thinking about their societies as more than glorified quest boards. Main story was weak. Good intro? Yeah, although it was the same as the first game's but with more polish. The rest? Quest to quest chores, only truly feeling progress with the town building segment (which is VERY short, as the material requirements and actual choices you have are laughing matter) and when being introduced to new areas. The main enemy of the game, the bats, mostly felt like a side objective until the very end, as they show up, terrorize some random critter's home and then are defeated: no connection to the rats, no further explanations, no NOTHING. The first game made you be interested about toads, about the conflict, about how both sides had villains (King Rattus being a shady character really helped the narrative) and made mistakes... and although they could've been more developed, they were a formidable and present threat which wasn't just "we are evil": they had civilians, they used the enchancing substances as a last resort, we were able to see their actual houses, they even cared about family (Yellow tongue seeking revenge was the proof of that). Bats are evil and that's it, nothing else of note. Moreover, the ending was anticlimatic (obvious spoilers coming up): Redgi "dies" (but not really, guess we'll know next game/DLC) and YOU (the guy the Crimson Keep just met btw) become king because of having royal blood, leaving Dennis as the bum he was before instead of actually developing his character and making him be more responsible, learn from his brother's actions and become an inspiration to all who he protected as the Captain of the Royal Guard with everything he learned throughout the years and letting the Warden of the North to reign over EVERYTHING, I suppose. The traps and elements system was so unimportant it hurt. Being able to just block status effects with vials makes the easy combat MORE of a joke (only used antidotes for the Kraken, so just imagine how easy the rest of fights would be with their only chance of fighting back gone...), and traps aren't really worth the hassle (as combat is easy, as discussed before). I'm very dissapointed, but what is even stronger is the feeling of guilt that invades me while writing this review: I want to love this game to death, as I adore what feeling is behind it and the world it tries to show me... but I can't do that if I truly want it to be an awesome game series, something Tails of Iron CAN be. The devs have the tools to do great: they demonstrated it with the first game and with the DLC boss fights (mostly the fish ones and the venus flytrap), and I'm sure they learned from this experience (as it would explain why the DLC made said fights worth it). Developers, I'm sure you guys can do something even better than Tails of Iron 1, using elements from both games that work. With a proper "sequel mindset" and appropiate time, I'm sure we can get a masterpiece. Thanks and see you next time.
a big letdown. why ruin something working almost perfectly?
After the free DLC I just had to write something about this beautiful game (and its prequel). It's just incredible, please support this team in anyway you can, they deserve every single beautiful thing.
Tails of Iron 2 es una secuela que mejora la fórmula del primero y demuestra que más no siempre significa peor. El apartado artístico sigue siendo sobresaliente, con ese estilo visual en 2D que parece un teatro de marionetas oscuro y lleno de detalles. Cada escenario tiene una personalidad increíble. El combate vuelve a ser pesado, exigente y satisfactorio. Pero esta vez las armas con daño elemental añaden una capa de estrategia que me ha gustado incluso más que en el primero. Elegir el arma adecuada para cada enemigo y aprovechar sus debilidades hace que los combates sean mucho más interesantes. Si te gustó el primero, este es una compra obligatoria.
peak tambien, nada mal, ya saquen el 3
nothing new from the previous one, besides of the spells. art direction seems less inspired The game's content is basically non-existent, the story is really banal, and you can't even understand what the point is in turning it into a tedious tale of constant losses and apparent comebacks that just end up going from point A to point B and kill some monsters.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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