
Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
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About
Rites of Wrath DLC
Our new DLC (which was crafted thanks to a lot of fan feedback) lets players experience the Forsaken Lands like never before. We added two new modes, free to all players. Now you can play Skydance’s Behemoth’s incredible moments in bite-sized fashion.
The Arena leaves Beta
Arena Mode is now a fully fledged feature called “The Arena”. Fight off hordes of enemies through three new maps during both day and night. Collect coins from your fallen enemies, then exchange them for powerful golden weapons to reach new heights of mastery. Manage your weapons carefully though, because in The Arena weapons break, sometimes at the most inopportune moments! Conquer The Arena once, and unlock an Endless version of it, where you can find out what kind of a warrior you really are!
The Behemoth Trials are coming for you
Enter The Behemoth Trials and find yourself on hallowed ground. In this sacred space you can perform a ritual that will allow you to face any of the Behemoths of the campaign immediately, with bespoke loadouts that will maximize your chances of success. Choose to fight Shacklehide and call it a day, or challenge Nightscraper, Dreddstagg then Shacklehide one after the other! The order and number of Behemoths you want to tackle are your choice.
Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to end the curse that plagues yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
A Dark Fantasy Adventure in VR
A bold new vision from the developers of The Walking Dead: Saints & Sinners. Skydance brings its in your face - “Virtual Physicality” - to this fully immersive experience, allowing the player to
A Dangerous New World: Survive the four biomes of the Forsaken Lands. From snowy tundras to swampy marshlands, the harsh environments may seem uninhabitable, but they hide swarms of traitorous marauders and something much, much worse.
Brutal Violence Solves Everything: Use your superstrength in bone-crunching, flesh-cleaving ways to cut down, maim, sever, break and rip apart your enemies.
Behemoths Loom Large and Dangerous: To defeat these gargantuan threats you’ll not only need all your strength, you’ll also need every skill in your arsenal to battle them on the ground, in the air, and in the clouds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kinda Disappointed I played The Walking Dead: Saints & Sinners before this, so I was expecting a lot from this game. Did I get what I wanted? Hell nah. The story is boring and the gameplay is buggy. The story is so bad that it felt like it was written by a 10 year-old child. There are some good moments in the game, but I can’t say the same about the rest of it, especially the ending. It was so disappointing. As for the gameplay, I really tried to love it, but it’s so janky and buggy I didn’t even enjoy the combat. Sometimes it feels good, and sometimes it’s just unbearable. The boss fights are so annoying. There are 5–6 boss fights in the game, and only 2 of them were good; they also ruin the pace of the game. I want to say keep making TWD games, but you guys kind of messed up with Chapter 2 lol
tells me i dont have a vr headset, despite the fact im staring at the pop up inside the vr headset
Its the only vr game where you actually fight enemies that are big, like really big, and have it feel so immersive. For sure the best boss fights in any vr game, and fire story
Pretty good. Not quite on the same level as Half-Life: Alyx (nothing is), but it's up there!
The parrying doesn't work, the optimization is ♥♥♥♥, the hitboxes are ass, and half the time the game crashes.
Первая VR игра, которую прошел до конца. Очень понравилась в целом, но не хватает расчлененки без павер мода. Если нашел двуручный топор - все, дальше изи мод и ни один босс тебя не смущает. Бегемоты скучные все кроме второго и ультра ласта) Что их всего 3 (не считая финала) - мне только плюс, меньше душнины) С ними драться не интересно. Однако, они реально огромные - ходячая многоэтажка перед глазами! Учитывая, что годных вр игр мало, однозначно стоит поиграть и в это.
Знаю, что у игры был хейт на старте, но сейчас это одна из лучших VR игр, в которые я играл. Боевка очень годная, очень много разного оружия и тактик. Всякие способности и окружение позволяет разматывать врагов разными способами. Реликтовое оружие можно улучшать, с собой можно носить 8 разных видов оружия! Двуручное оружие забавное, но как по мне не так эффективно. Метательное оружие и луки присутствует. Оружие, которое можно бросить во врага и притянуть обратно присутсвует ) Интересный боссфайт. Отдельно стоит отметить красивую графику и оптимизацию, но бывают странные фризы, как будто прогрузка, хотя игра на NVME SSD. Все работает в пресете Godlike прям отлично, запас по производительности еще большой остается. Запускал через VD в режиме VDXR, через steamvr - черный экран. По скидке игра просто залетела, крайне рекомендую! На данный момент можно сказать такой же уровень как и Arken Age.
DOES NOT WORK ANYMORE FOR Months after the last update Spent hours to start it. The same error: No head mounted display found. You must have a vr headset. Bought it here on steam and meta store. Meta has the same issue! All other games work just fine. How can HMD not be found if I start it inside VR headset? Tried to contact devs with no any response. It is unacceptable. I'm very angry they abandoned it and I just can't play what I purchased. quest 3 + rtx 4090
The game is absolutely incredible. The setting is immersive and detailed. Enemy combat behavior is intelligent and well-balanced. The well-executed parry mechanics make the combat some of the best I've experienced in VR. There is a great selection of weapons and the bosses are gigantic and epic; the game isn't new, but nothing else in VR matches this level of epic scale. I really hope Skydance releases a sequel, because this game is definitely among my VR favorites.
Behemoth hits like an epic fifth or sixth gen action-adventure game. Obviously it's not the same - not in the least because those titles are mostly played from the third person perspective - but I found myself coming out the other end with a similar sense of satisfaction as I got from the likes of Soul Reaver or Prince of Persia. The game is ultimately fairly linear. There's only really the one path which you follow through all its twists and turns, with any side paths either leading to the same place or having some collectibles or bonus resources for upgrades. Somehow, in spite of this, it manages to never feel cramped except for where it's meant to - you're almost always surrounded by snow-covered mountains, vast caverns, or crumbling ruins, and occasionally the Behemoths themselves, which are all fairly spectacular to look at and make the world feel huge. Combat makes up a decent chunk of the game, and it takes a little getting used to. It isn't bad, but it just feels a little disconnected. Weapons try to simulate weight but ultimately feel just a bit laggy, and if you get too close the enemies can push your hands around and interfere with your flow. But when you do get used to it the experience becomes extremely satisfying; save maybe a couple of annoying boss mechanics. Fair warning, though, I never did figure out the throwing system beyond the tutorial. Puzzling of course makes up another good chunk of the game. Jumping puzzles thankfully didn't carry across from the predecessors, but there's plenty of climbing, swinging, a bit of dashing, and some good old fashioned box dragging puzzles. A novel (so far as I know) rope mechanic adds an interesting new aspect to both traversal and puzzling which sets it apart from most of what I've played previously, and outside of a little jank descending it's handled extremely well. The Behemoths of course represent a huge puzzle unto themselves, and there's quite the feeling to solving them; even if little bits don't always make sense. It isn't a perfect experience, though. There's a handful of graphic issues which don't affect gameplay but mess with the polish - a floating torch or square-cut snow here or there, a handful of bizarrely low resolution textures, some narrow gaps in cave walls that show the bright sky box, and a couple instances of overlapping geometry leading to Z fighting. The aforementioned combat issues take time to come to grips with, along with a delay while using snap turning (I recommend smooth if you can handle it) and forced instances of slow smooth turning while climbing. The biggest issues, though, are the tendency to grab weapons instead of handholds and some marked handhold areas simply not working at all, both of which can work separately and in tandem to cause a lot of needless frustration when you wind up falling. Still, in spite of those issues, I came away at the end of each session feeling like I'd accomplished something and had a good time doing it. Outside of two collectibles hidden such that really the only way to find them is luck and one zone with a collectible out of order, even the optional extras were satisfying - though I don't much care for an achievement which can be locked out early, including for NG+. But I plan on a fresh playthrough when I finally get a new headset anyway so maybe that's just whining, and that I'm looking forward to it really speaks to my opinion of the game in general. NB The game can fail to detect your headset if you launch via the SteamVR interface, which will leave you staring at a black screen while an error shows on your monitor. I don't pretend to know why - I've never seen this from anything else. Launching from the regular Steam interface works fine, even if you access that via the SteamVR monitor view.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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