
Orebound is a dwarven themed factory automation game. Play alone or with friends as you build, mine, craft and explore a voxel generated world! Build your fortress, expand your factory, fight off creatures who dwell beneath the mountains and embark on a journey of greatness.
Modeled estimate, not a reported figure. How we estimate →
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About
Orebound is a voxel, factory, automation game set in a first person open-world. Explore the vast mountain ranges before you, or journey deep into the Earth to find the ultimate Dwarven prize – the Emberstone. Lost in the depths of time, the King has tasked you to scour the mountains to find its location. Using your Dwarven prowess and knowledge to mine, craft and automate through anything standing in your way. Build up or dig down! How far will you go?
Journey down into the Earth to discover precious metals and resources to create your very own Dwarven mining fortress! Use your newly found building blocks to upgrade your tools and craft runes to enhance your efficiency. The deeper you go, the rarer the materials but who knows what else you’ll find in the depths of the planet.
Use your salvage to create huge automated factories to bring you a constant stream of blocks. Construct Dwarven drill rigs to mine out the mammoth crystal veins, use belts to connect your machines and refine your ores! Reach the heights of automation technology and live out your Dwarven dreams.
⛏️ Voxel: Explore massive procedurally generated voxel landscapes; dig far and wide to search for ores all over (and under) the ends of the Earth.
🔨 Craft: Craft a multitude of dwarven items to help you dig deep into the mountains!
🔧 Automate: Build machines to mine and craft items to help you reach your goals!
🌍 Open World: Vast procedurally generated landscapes for you to explore.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seems they panicked due to low EA sales (or what they thought was low) and caved to the vocal minority, and made resources infinite. A whole map to explore, made pointless, because there's little reason to leave your starter zone. This is what happens when you listen to whiny children who never touch grass and need everything handed to them. Infinite iron and coal right next to my starter base, which makes the procgen exploration the game was built around pointless and stupid. This is a lesson to all devs - stick to your guns; don't trade your vision for one quick dopamine hit of appeasement followed by years of obscurity because your game now lacks any challenge and you broke your core game loop for Creative Mode kids... Ugh.
I could not get into it. The factory building is clunky, and the tech progression doesn't make sense much. You're moving around factories more than actually building them, and better belts (vertical) unlock much too late to solve for that. Didn't find joy in it, while the genre and type of game normally works great for me.
Максимально прикольная игра. Самое лучшее что в этой есть, это то, что можно строить блиндажи и убивать орков(украинцев)
I asked for a refund, I played for about 30 minutes and honestly, it's boring, there's not much in the way of gameplay, the whole premise is the same as digging a hole, which sucks because overall the game has a nice aesthetic but it boils down to dig down until you have enough resources to complete the goal, which also cannot be completed as the game requests copper but I haven't unlocked it yet so I can't find any and I'm not spending hours just digging random holes to find it, that is a cheap game tactic to make people pass the refund time limit.
**Orebound Review: A Promising Mine That Still Needs More Digging** Orebound, is one of those Early Access games where you can clearly see the treasure vein running through the rock, it just has not been fully mined out yet. At its core, the bones are absolutely there. The dwarf theme is charming, the world has personality, and there is enough going on to make you want to grab a pickaxe and see what is buried a little deeper. For $10, I would say it is worth the entry price, especially if you enjoy supporting games early and watching them grow over time. That said, this is very much a true Early Access game, and it feels like one. Performance needs work, gameplay could use more polish, and there are definitely some glitches that need to be hammered out at the forge. The AI also needs improvement, and the game would benefit from a much clearer sense of direction. Right now, it is not always obvious what your larger goal is, which can make the experience feel a bit scattered. Orebound currently has a lot of systems and ideas packed into it, but many of them feel surface level. As the old saying goes, it is a mile wide and an inch deep (or, in dwarf terms, they have dug a huge mine, but most of the tunnels still need richer ore.) Still, I want to be clear: this is a positive review. There is real potential here. The foundation is solid, the theme is fun, and Emberforge has something worth building on. With better optimization, deeper systems, smarter AI, and a clearer gameplay loop, Orebound could grow into something genuinely special. For now, it is a rough gem in the mountain. Not fully polished, but absolutely worth keeping an eye on and worth the sale price of $10 if you are willing to swing your pickaxe through some Early Access rubble.
At this point of time game is for masochists and not worth its price even on steam sales, I want to like it because i like the concept but its really hard, combat is BS like i don't even see where the enemy is while i fight because it feel like Flash fight, everyting is moving too fast - generally all player animations are ass but the machines are nice, annoying bugs like the settings of splitters reseting every time you load the save and add not so rare crashes and its becoming really frustrating, building is 50/50 some stones walls, floors etc. are ok but machinery and its pipes and belts are nightmarem stands for belts and pipes are basicly useless because placing them in right place is so annoying that its realy hard to do something at least decent looks and with good space managment. I will play some more since i bought it already and want to give them a chance because the future content is looking promising but if they don't repair the basics it will be hard road which i can't recommend.
Alot of fun. If you like factorio but want a dwarf mining version with first person thats more relaxed ASMR isk then this is it. Online - Havent tried MP Yet ?/10 PvE - simple and needs alot of work 2/10 Content - 8/10 Fun factor - 8/10 Overall: Needs alot of work and polish. Alot of potential and can be very good if alot of attention is givin to it. There is alot of areas that can improve but i give it a 7/10 ATM, Reccomended
Das Spiel an sich ist nicht schlecht, aber ich habe 3 Abstürze in 80 Minuten Spielzeit, dass ist mir auch für einen EA Titel zu viel und gebe es zurück. Für mich derzeit unspielbar, ich hoffe die Entwickler arbeiten fleißig an dem Titel weiter, ich würde es mir dann zum Release wieder anschauen. Bis dahin kann ich keine Kaufempfehlung geben.
The combat and movement in this game is very floaty. Movement is simply too fast for one, and the combat is just swing, swing, swing, swing. With little feedback. And the enemies feel like they are assets ripped from the unreal store. In addition, after installing the game, I had to start again and verify files because stone and wood was not spawning. Spent 10 minutes looking around for a resource that didn't exist. And spawning dwarves when creating a building broke the last bit of immersion I had for the game. At that point I had to refund this garbage.
c'est un très très bon jeux, avec une équipe de passionnés. Je recommande grandement !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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