
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.1Kreviews | 72% | — | $1.7M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the chatpters
Very fun tactics game. Highly recommend.
シナリオは最高です! いろんなハードで出てますが、世界観に対するカードの説明が無いことだけが納得いかないので、MODで潰せるsteam版をお勧めします!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
才开始玩的时候也太无聊了,一不小心玩过2小时退款,后来玩了一阵发现还不错,蛮需要研究的,目前开局感觉满意
클래식
剧情:战棋游戏神中神,初见时因为必须要做出二选一(字面上看就感觉都不是啥好选择)不得不存档,结果发现tmd全是坑……不过这也是为啥这游戏剧情能称得上神作的原因,剧情党真的可以玩玩看,至少可以去视频网站看看剧情,真心不错。 游戏性:我就想问关卡中随机出现的卡片是什么勾八?极大破坏平衡性,boss的强力与否基本取决于你有没有在遇到他时吃满四张卡片,卡片带来的buff增益极其离谱,让战略游戏变成了卡片游戏,一旦卡片吃满暴击*2+攻击*2(法系就是魔法攻击*2+暴击+被动)直接秒变无双游戏。 深度:游戏其实是有深度的,但是没有指引,很多支线必须看沃连报告之后同时卡在一些时间线之前才能触发,导致一周目在不看攻略的情况下极难完美要素收集,逼死强迫症。另外还有很多装备和奖励道具是需要靠刷的,一些稀有度高的装备非常难刷,刷出后能极大降低后续难度,这只能说见仁见智了,我头一次发现我不是很喜欢刷子游戏…… 是否推荐:如果你喜欢战棋,喜欢剧情,尤其是那种有一定深度能发人深省的剧情,那确实值得入,但如果奔着策略去,我觉得不如等隔壁FFT打折的时候去买那个,都是松野泰己的作品,和这个游戏共用同一世界观,这游戏的原版其实非常优秀,PSP上的命运之轮也不错,到这个重生里全被随机出现的卡片给搅和了。 通关时长:目前我还没通关,因为时间线卡着,很多东西必须得在通关前刷完,完整通关我估计应该不低于125小时,作为一款战棋游戏,其实摸鱼玩的话还挺好的,在假期中我是不想把时间都放在一个刷子游戏上,有那时间不如去多玩几款剧情同样优秀的游戏去……
這款高難度的戰棋遊戲需要玩家靈活運用各種機制與道具,才能較為輕鬆地取得勝利。當進入後期並完成死宮與巫女的培養後,基本上幾近無敵。若有意體驗本作,建議搭配 CE 調整遊戲速度,以避免單場戰鬥耗時過久。
games pretty generic and boring
카노푸스 뭔가 너프된게 마음에 안드네 그리고 원래 클래스 체인지가 됐었나 발탄은 고유직업이었던것 같은데 스피어 장착은 또 왜 안되나 뭔가 리마스터 하면서 이게 뭔가 싶은게 좀 있음
A perfect reminder of why I gave up on JRPG. It is such a tedious, grindy and RNG based single player experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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