
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Into the breach with a story & marvel dialogue.
虽然前一小时稍微有点无聊,但Dream和ACT2开始真是如沐春风;从战旗设计上来说,放弃rogue/命中/抽牌等随机化事件,甚至把无限制rewind作为基础能力来服务我这种喜欢SL的强迫症,用Optional的小目标来激励玩家长考,依然可以设计出精妙的技能和有趣的关卡,非常精致有诚意。
This kind of game is why I love checking out a new indie game I haven't heard about from social media yet. The characters are charmingly written, and the levels are fun puzzles to figure out. I thoroughly enjoyed the campaign.
Genuenly excellent, the puzzles are engaging and the dialouge is a lot of fun. Worth the price
Pretty fun, especially if you go for the challenge objectives.
Just a solid game. Like Xcom's tactical parts, but with better dialogue and more forgiving gameplay. The latter is thanks to shorter levels and your ability to reverse time, which also makes it easier to be creative and clever.
Nice idea, but simply had no fun playing the strategic levels. Something didnt click.
Great game. Great writing. I highly recommend.
Good puzzle game.
Reminds me of "Into the Breach," but what I like about it is a coherent plot rather than randomly generated levels. This game is a labour of love and you can see it. One of the few games that I actually managed to complete lately.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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