
Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.
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About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I first played this game, and maybe for the first 7-8 hours, I could not understand the mixed review. It felt unique, fun, and looks great too. However, as time passed and the game got more difficult, I started to see WHY is was difficult - and it isn't anything to do with the gameplay. The lack of UI and tooltips for anything in this game is absolutely brutal, sometimes it feels like you take the exact same action in the same circumstances twice, but receive 2 separate results. With no information provided before you make moves, the ways the enemies respond at times just feels random. The game lets you skip sections on a new playthrough after clearing quests - but the game does nothing to catch you up to even being close to the power creep that comes with each quest. You don't even receive more gold. This option is unfortunately useless, and I say unfortunately because this game is looooooooooong. Once you are past the first 2 quests it is so draining going back to basic battles that you have fought over and over, and the mechanics and power scalling are quite absurd so you will make mistakes and lose early into the later quests - so you will either have to play for a long time to catch back up, or try to skip it and have the least fun, hardest fights of all time with no regard for whether your character is solo, or in a group. Fun game for the first few runs, then you start to see the cracks - which is really unfortunate because I went from playing this joyfully, to most of the game feeling like a chore.
COMPLETE ♥♥♥♥♥♥♥! I can't believe this game came AFTER Fights in tight spaces. I have more than 300 hours on that game but this one makes me want to watch paint dry instead of playing one more minute. Everything good about Fights in tight spaces. The simplicity, the fast pace. All was thrown into the trash. The areas are pointlessly bigger (what happened to the TIGHT spaces?) and enemies tend to be ranged, annoying you from a distance and constantly getting away from you, forcing you to constantly spend time catching up with them instead of actually fighting. Enemy design is so dogwater. In the first game, each enemy had a distinct and recognizable identity. The guy that hits you up close, the guy that pushes you around, the guy that counters your attacks, etc. Here, they "increased the enemy variety" by having multiple enemies fill the same niche but slightly different pointless variations, making them a homogenous mess. This guy hits you up close, this guy also hits you up close but gives you a little bit of damage over time, this other guy ALSO hits you up close but gives you a little debuff as well. And of course, there's the EXTREMELY AGGRAVATNIG plethora of ranged enemies. Side objectives are also messed up as they're very annoying to set up and waste a lot of your time if you want that extra reward. And the biggest disappointment of all is the new multiple party members feature. Sounds cool on paper until you realize "more party members=more energy and cards spent to move them around and keep them safe instead of ACTUALLY FIGHTING". So basically this game lost both the fights and the tight spaces, all that's left is more boring knights every now and then. My god, not to mention to "character exclusive" cards are incredibly awkward to play. Like maybe you want to finish an enemy but NOPE, this card can only be played by your party member that's on the other side of the map so it's essentially a brick. AWESOME! At a certain point, I realized I was better off intentionally playing without additional party members to make the gameplay smoother but the game was still so insufferable that I gave up altogether not long after. STAY AWAY FROM THIS TRAVESTY! For the love of god, just play Fights in tight spaces or even its sequel. Even though it got unleashed onto us out of nowhere in a mega early state with barely any content, I still had some incredible moments and played it more than this garbage somehow. No clue what happened with this game, but at least I'm glad the devs redeemed themselves with the 2 Fights in 2 tight spaces.
Loved FiTS, bounced off this immediately. The entire party sharing one deck and the same resources means you either build a party of mostly the same characters or you just get a lot of those moments where you either draw all lands or no lands in MTG. The soundtrack and visuals also lack the sauce FiTS had
Inferior to the prequel in every single way. The style is a choice that can go either way, depending on the person, though I personally strongly prefer the previous iteration. The more detailed characters do not work that well when the enemies ragdoll, and though the levels are a lot more detailed and nicer-looking, the price is that the variety is much, much lower. The same 4-5 get recycled all the time. Not only is it tiring, but they're actually not very well designed for throwing enemies off-scenarios. And that is another thing. The enemies try a little TOO hard to avoid being anywhere close a ledge, no matter what. It might be a combination of the inferior level design, but you'll often spend 20-30 turns of just making tiny little switches so you can throw that last enemy off so you can fulfill your optional objective. Because they're not random anymore; now, it's fixed. Rather than banking on the replay value (the entire point of the game), it has a SINGLE campaign with a lot of dialogue that you must skip since you've already read. Once you finished the campaign once, you've basically done all there was to do in the game, unlike the previous entry that had so much content, so many new things to try. Because, in the previous one, there were so many nice builds and ways to exploit both the environments and characters. Here? Maybe two-three good cards per character. Equipment adds surprisingly little, making money is painful as all hell (always behind annoying secondary objectives that can have you trying the same scenario for an hour, just micromanaging everything so you can get that enemy to kill the other enemy, because it's either that or zero gold gain. Levels take much longer. The previous one was addictive because it was non-stop action. Snappy, short levels and relentless, fearless enemies you could quickly manipulate into cool combos, making you go, "Just one more!". Here? More insidious, careful enemies you have to chase a great deal of the time, which makes every single level drain you. And this game... it just is so much worse with other characters. It's tedious, it's more micro-management, it's always unsatisfying that you have cards only certain characters can use, and they must be in JUST the right position to use it, not to mention that the options are limited (most cards obviously suck and are just filler), and it makes the entire experience quite boring. Not to mention that equipping items on each character means extra clutter for your hand. The game was simply not well-thought around having such a large hand; it's not easy to find the cards you want. That is, when they work. This game has plenty of unresolved bugs that have been around forever, and it makes it feel like abandonware. From getting suck and being forced to exit levels when not a thing responds, to crashes and everything in between, it now also forever sucks. Animations are now clunkier and a lot more repetitive; less alive, somehow. With the previous one, you could kind of let the cinematic camera take you on a journey as you did sweet kung-fu moves with tons of variation, making it feel like a movie. Here? Move right. Raise sword, lower sword. Raise sword, lower sword. Turn to the left. Again. Replays are absolutely unsatisfying. And the character design. Again, a personal thing. But most of them are... plain ugly. Fine for the monsters, but who'd ever want to look like the guys we're forced to play as? There's maybe two okay ones; for the rest, it's like they TRIED to make them unappealing. They missed on every mark. Every. Single. Mark. There's not a single thing this did better than Fights in Tight Places, an actually good game. Avoid this.
I have a difficult time recommending this game. It's a good game! There's fun to be had! People go out windows! It has significant flaws though. First and foremost, the addition of NPC companions really muddles the deliciously tight design of Fights In Tight Spaces. All allies work from your single hand of cards, so you will seldom be able to really make use of two or more characters. More often, you'll have one primary and then the rest are just there for the Assist Bonk, which works fine until both characters need to be moved and you will NEVER have enough movement cards for a party. This problem is compounded by just how sodding many enemies you will be facing off against. Most missions will see you facing five to six foes at the same time. If you want to stay mobile, you'll probably want to stay solo. There're some other quibbles, like whole slew of cards being locked to classes but still showing up as rewards, MUCH bigger maps, and a somewhat cluttered art style, but that'll come down to personal preference. As for positives, the addition of equipment and supernatural enemies is a nice touch and there's more meat to Events. There's still lots of fun to be had here! TL;DR - It's still a good game, but not as tightly designed as Fights in Tight Spaces. Worth a buy, just wait for a sale.
说实话不是很推荐,我是特工格斗过来的,看到刚好打折; 基础动作牌还是上一作那套,我很好奇别人都在做减法,为什么制作组在莫名其妙做加法 对普通牌佬玩家极度不友好,而且roug元素过多,极度不平衡 加入了招募团队机制,但是共有一套卡池和行动点 队友死后目前玩到的地步关卡无法复活,bd完全组合不起来 每场战斗比前作更加狭窄,继承开场的随机站位,任务条件苛刻 招募队友在没bd前简直是fw般存在,意义不明, 队友只是多了一个组合攻击的手段,但是加一个队友才加一点行动点,阴间队伍设定 资源获取给的是真少,不清楚后续角色是否有补强 职业的选择只是初始牌bd构筑的不同,但我无法想象卡池居然是职业共用公共卡池,是想留玩家的吗。。。
Imagine crossing Into the Breach with Slay the Spire but in the process removing both games' tight and focused design. You end up with Knights in Tight Spaces which feels slow and grindy in comparison. It's especially sad that the most interesting strategies feels underwhelmingly weak, so you're better off just throwing large "do X damage" cards at the enemy until you win.
Falls into a few key problems I have with card-based games, and doesn't give you a way to effectively manage the issues. MANY of the cards can only be used in tandem with other specific cards, or only with specific classes, or only at certain combo levels, or only at certain distances. They provide no way for you to effectively cycle through your deck to get what you need. Battles take forever as you try to extract an optimal combination of cards in the right order from a deck of half unusable cards. A lot of the time, and I mean A LOT, you end up just moving your units out of the way of attacks over and over, waiting for the right combination of cards to achieve an objective or overcome a certain obnoxious enemy. The card rewards are random and sometimes cannot even be used by your party. Most of the cards just feel like bloat. You don't get the satisfaction of building an effective deck. The game also seems to be overly obsessed with you moving enemies around to kill each other or to throw them off a cliff, which gets REALLY old when those objectives are the only way to get something useful rather than more deck-bloating garbage cards. Imagine trying to fight 6 of 7 enemies with 30 health to a hair's breadth of life, so you can try to shove them into some other enemies swing for 5 damage without accidentally killing them, only to waste a 20+ minute battle because you trigger a support attack by accident. It just becomes sooooo irritating. I'd also say the characters and classes are VERY shallow, the story is shallow, and the map is pretty uninspired. If you want a card combat game that gets it, go with Slay the Spire 2.
Crazy how bad this game ended up being, and instead of fixing it, the developers created an entirely new game instead, 2 Fights in 2 Tight Spaces. I wish I could refund this crap
Sadly can't recommend this game when its far superior predecessor Fights in Tight Spaces exists and is only $5 more. On top of that, the devs are making another game: 2 Fights in 2 Tight Spaces. (yes that's really the name) It's set to have it's 1.0 release in about a year and is currently available in early access if you want to play it in an unfinished state. This game does have great music, art, and decent comedic writing, but the deckbuilding and combat are severely lacking and will probably prevent you from enjoying your time with the game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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