
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More games should feature defenestration as a core mechanic.
So it's a puzzle game.
This game is incredible. The writing, the style, the worldbuilding, every bit of this game eminates the love and care that was pored in during its creation. I am so thankful to have been able to play it. Easily one of my favorites of all time. Inspired.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to love this game- it's funny and has a great combat system. Ultimately I had to stop playing the game because of the political side shoved in. It's sad that in a techno-fantasy world they had to put our own politics in such an annoying blunt way.
Tactical Breach Wizards is a game whose Steam rating is misleading because it benefits highly from the ‘thumbs up’ or ‘thumbs down’ binary. It’s a solid, competent game, whose trailers and description clearly showcase what the game is about, both mechanically (grid-based puzzle game) and tonally (quippy). So I would say it’s a rock solid 7/10, which can be tough to give a thumbs-down to. The problem, then, is that rock solid 7/10 leads to a 97% thumbs-up that gets interpreted as a 9.7/10. This game ain’t that. Even if you decide to buy this game, you should not go into it expecting something at that level. It doesn’t have the spectacle or the depth or the aesthetics or the ingenious design or anything else you would associate with a 9/10 or a 10/10 video game. Instead let me offer a simple decision path for whether you should purchase this game: Have you played Into the Breach? If not, go play that one first. If so, next question: Do you want to play more of Into the Breach? If not, do not play this game. If so, then consider playing this game, as the mechanics and aesthetic do offer some fresh aspects to this type of game. That’s it. I wish I had realized the similarity before I played this game past its refund window. Because I wasn’t a huge fan of Into the Breach for much the same reason I’m not a fan of Tactical Breach Wizards. I find the gameplay superficial and unengaging. The problem is that when you have a completely deterministic puzzle game, highly constrained to a handful of actions within a grid-based gaming board, with essentially unlimited and friction-less rewinds, then the gameplay has no stakes, no surprise, no shocking moments, no real sense of discovery and wonder. It just feels like work to me: I’m doing something I already know I’ve mastered and have no real chance of failure but the work’s still gotta get done. Pretty much the opposite of what I’m looking for in a game. You may be different.
Impossibly, Suspicious Development's THIRD game about kicking people out of windows is absolutely excellent. It's like if XCOM and Into the Breach had an excruciatingly British child that learned all the best aspects of their parents, and was really into D&D, but the good bits of D&D, and was a reasonably good comedian with some surprisingly heartfelt bits in their set, and also... Actually, never mind, that's a terrible explanation. Just try the demo to see if its your thing and then get it. I'm off to get the special edition upgrade.
本身不具本地化(翻译),另外通关难度还是较高的
Every wizard in this world gets an unlikeable Millennial personality regardless of age (except for that traffic cop?), and it feels like dialogue is half the game. I had to quit.
It's a really fun game, every level feels like a puzzle, the devs give you the tools to throw it out of the window if you want and that's usually the intended method. My only complaint is that there isn't more story/stories to play through and my only regret is that I didn't buy it earlier.
The game I truly enjoyed. I like such games where all elements are organically combined while also providing wider context and interesting plot. Characters, their design and humor are amazing. I really wish the dialogues had professional voice acting to hear that sarcasm or some Lesli Nielsen sort of jokes. Overall, an excellent puzzle, can be compared to Portal at some point where you forget you are just to solve them. So an excellent puzzle with unique and funny setup, especially if you enjoy XCOM kind of combat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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