
System Crash is a story-driven cyberpunk collectible card game inspired by Blade Runner and Neuromancer. When corporations own everything and the line between man and machine is blurred, your only option is to fight to survive!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego de construcción de mazos bastante clásico que recuerda mucho a Magic the Gathering Shandalar. Hay que tener en cuenta que este juego es anterior a la revolución que supuso Slay the Spire en este género, y por tanto es más un Magic/Hearthstone simplificado (incremento de un punto de energía por turno, máximo de 4 slots para agentes y 3 para poderes). El sistema de juego, pese a su extremo parecido con MtG, tiene un pequeño toque que lo hace diferente con las habilidades de hackeo. Al juego le veo dos problemas principales que le hacen perder puntos: 1- La variedad de cartas es reducida (o al menos así me lo parece tras 5 horas de juego). Aunque existen familias de cartas (Corporación, Anarquía, Ley, etc), no existen apenas cartas que aprovechen estos efectos. Tampoco voy a admitir que he tengo la baraja perfecta (ni en broma), pero su calidad parece derivar más del poder de cartas individuales que de sinergias. Dado que la campaña radica en ir obteniendo nuevas cartas para personalizar nuestro mazo, resulta un poco desperdicio el que realmente no importe mucho la estrategia de construcción del mismo (sí que importa encontrar las cartas buenas). 2- La campaña tiene un salto de dificultad importante en las primeras misiones. No sólo porque la IA sepa lo que hace, sino porque tiene unas cartas muchísimo mejores que las nuestras. Se siente realmente injusto porque no tenemos el acceso a esas cartas hasta mucho más adelante, y puede provocar que nuestros intentos estén condenados al fracaso, dependiendo mucho del RNG. Tras conseguir alguna carta un poco mejor deja de ser así y las cosas están más igualadas. En resumen, un intento aceptable de hacer un Magic con campaña single player (y no hay muchos), pero se queda algo corto y podía haber aspirado a más.
Decent enough cyberpunk aesthetics and story, but the gameplay is absolutely garbage if you have played more than a couple card games. The most basic possible mechanics, four lanes that autoattack with mana that scales automatically each turn, draw 1 per turn. Pretends to have more going on but the "objective" system is literally just life points but they count up instead of down. I had hopes from the intro, but every mechanical explanation depressed me further. Additionally, for a single player game, the drip of new cards is absolutely pathetic. It takes a couple dozen missions to be able to do anything you might reasonably call "deckbuilding", and meaningful synergies are at least 8-10 HOURS in. In the finer points, the hard control cards are also maddening. At the beginning there aren't that many, although the control for support cards is ubiquitous among the opponents, so playing the expensive ones is largely pointless. After you get to the point of ramp cards, hard unit removal, and lots of haste (no summoning sickness) cards showing up, it starts to feel more and more pointless to try and develop a board. The deckbuilding interface is also trash, with no search function for attributes, so building based on the synergies that exist is an absolute chore, and rebuilding your deck for specific enemy challenges is a pain in the ass. I was immediately turned off by the mechanics of this game, but I felt I had to give it a fair shake before leaving a negative review. The lazy card game mechanics just keep coming. Unless it's hiding 12+ hours in, there is nothing of interest you could find in this game that hasn't been done a thousand times in better ones. Here are several much, much better games you could go play right now: Faeria Solforge Fusion Runescape Chronicles (there's a fan run free version even since it's dead) Netrunner (physical, still worth it, and if you want the cyberpunk theme, there's none better)
Highly recommended! For me, this is one of the better CCGs: - intuitive to pick up, there's quite some variation in cards and effects but nothing crazy (not like some not to be named CCGs that require a 15 page glossary to play) - the mix between combat damage and "hacking points" is brilliant, it avoids that whoever drops the biggest creatures wins and also forces a certain pace in the rounds - the layout is clear and works beautifully - once you get past the initial rounds and have some credits to spend on customizing your deck, it becomes much more interesting and gameplay becomes much more varied; the initial rounds of both campaigns can be tough but a little deck adjustment goes a long way - everything in the game from the story to the artwork, the cards and their effects all fits perfectly with the cyberpunk theme RNG does have a significant impact but there's no penalty for losing a battle and the rounds are quite fast, so it's not that big of a deal. There's the occasional hiccup when the game locks up but for the same reason, this is not a big problem. I would have loved to have a few more campaigns (still need to try the Underworld DLC) but then again, I'm sure I will play though them several times more, trying different decks and approaches. And the arena mode is ideal if you only have a few minutes to kill.
For card battler from 2016 fairly solid. I like the cyberpunk feel and the strategy that is required to complete the missions. Story is not oscar material but its ok. I have enjoyed it since I purchased a while back.
an alright cyber punk deckbuilder. but the campaign is nothing special. still addicitive if you like to build better and better decks to beat the ever more difficult missions. although having beat the game, it is very easy. the AI doesn't really know what the most important elements of the deck building is, which is keeping your hand full.
for its price which i pay for during the deckbuilder sale, this game offer a wonderful single player tcg. at first it is slow since you will lose multiple times but by looking through the discussion post, deck builds and what to do, i find this game very fun. i can only imagine if i had played it during lockdown, man i would play it 24/7. very cheap on sale and i say this games needs more recognition.
This is a really good single player ccg deckbuilder. I like it's mechanics. Even though I am more into Fanatsy Themes, this is a clear recommendation, especially on sale.
Wenn man dieses Spiel startet, erwartet man einen sehr generischen Card-Battler Leider ist das nicht das was man bekommt Man bekommt nämlich einen SCHLECHTEN Card-Battler. Leider werden die Karteneffekte nicht erklärt und man kann auch keine Tooltipps mit drüberhovern bekommen. War nicht töfte 2/7
What a fun game. Fantastic aesthetics, the card art in particular is glorious, engaging storyline and interesting mechanics. Some battles can get frustrating at times, and it seems that your best bet to win is for the CPU to have a really bad hand. But there are a lot of deck archetypes you can create and experiment with, so I didn't mind the challenge. I'd love to see a physical copy of this game one day.
At 18 hours I finished the first story with over 100,000 credits and never buying a single card. It's a very fun game, what you see is what you get. I'm glad I finally installed this gem from 2016. (I play games in my library in reverse-release order--oldest to newest--that way the games are always finished and the community has plenty of threads.) I can't speak to the rest of the game, yet, only the first "module." What I hate: 1) You don't get to play the decks you want; the game determines what you will play. What I mean is, you have to make a bunch of counter decks and trot those out to beat every foe. Sure, you might make a deck that you really like and you might get to play it half the time. MIGHT. About the only way to get to play it even that much is to keep restarting missions waiting for the perfect draw and to go first. 2) The UI is god-awful: You are constantly clicking for no reason at all. The dialog is written in landscape mode with big bright Nintendo lettering, so that you have to swivel your head (not your eyes) left to right to read it. If you're like me, you won't read it. I am okay with text-based story but I want to read at my own pace, conveniently, not whatever THIS is. There is no way to sort your cards. There is no way to filter your cards. (Such as by type.) There is no way to search your cards. (Such as for keywords.) There is no way to auto-sell when you have more than 4 of a card--although I wouldn't normally complain about that, since the rest is so bad, I will. PS I ran into a few bugs. Twice I had to alt-F4, so pretty serious bugs. But my saves weren't harmed.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
Related
| Queen's Glory | $135.4K | 690 | 69% | $6.99 |
| Agreeee | $135.5K | 1.3K | 74% | $4.99 |
| Sphere - Flying Cities | $135.4K | 242 | 50% | $17.99 |
| Kanjozoku Game レーサー Online Street Racing & Drift | $135.5K | 3.5K |
| 81% |
| $4.99 |
| MURI | $135.5K | 483 | 90% | $9.99 |
| Forgotten but Unbroken | $135.4K | 268 | 78% | $19.99 |