
Get in, get the goods, get out. What could possibly go wrong? In this single-player, story-driven cyberpunk RPG, play as Alexandra - a street-smart thief on the run after a failed heist. Put together a team of unusual allies, pull off thrilling heists, and fight and hack using your deck of cards.
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HeistGeist is a story-driven (non-roguelike) cyberpunk RPG where you fight and hack using cards. Take on the role of Alexandra, a double-crossed street-smart thief on the run after a heist gone wrong. Assemble a team of specialists, mastermind intricate heists, engage in card-based battles, and hack into the most secure corporate systems.

Set in an original post-cyberpunk world based on real locations in a fictional version of Central Europe in 2040’s
Plan highly sophisticated heists for super secret prototypes or classified corporate intel. But be prepared that even the best laid plans can sometimes get messy. Adapt to change, make the right choices, stay alive and most of all, get the job done.
Put together a team of professionals made up of unusual allies with a very particular set of skills.

Follow the story of Alexandra, a professional thief for hire who's desperately trying to stay alive after her last job in Venice went terribly wrong. On the run from corporate assassins and with a knife to her throat courtesy of a very unhappy client, Alex needs to assemble a team of professionals to pull off the heist of a lifetime.
The game is set in a futuristic version of Central Europe of the 2040s, in a sprawling cyberpunk-inspired agglomeration inspired by our hometown.

If stealth is not an option, fight guards and automated security systems in tactical card-based battles. Instead of traditional skill trees, customize your character by assembling a deck of cards tailored to your chosen strategy.
Utilize the unique combo mechanic by playing cards in the correct sequence to enhance their effects. Kick things off with a cheap attack, plan ahead to build your combo, and finish strong with a powerful finisher.
As you play certain cards, they accumulate modification points. Once the card levels up, it can be modified into one of two versions, each suitable for a different character build, offering deep customization enhancing your strategic options and synergies.

Hack into the most secure corporate systems in our reimagination of cyberspace net running with a special card-based hacking mechanics inspired by the new DeusEx games and Android: Netrunner.
Break through strong barriers, dodge deadly ICEs and run powerful programs and viruses all to get to data storages full of valuable data.
Heists - Pull off high stakes heists in which every choice matters
Story - Follow an original cyberpunk story full of twists and intrigue, set in unusual setting in Central Europe, with a fully voiced cast of characters (Over 70,000 words of dialogue & nearly 5 hours of voiceovers from 14 talented voice actors)
Combat - Fight your enemies in card-based battles where sequencing and powerful combinations are the key to your success
RPG - Build your character by constructing a deck of cards that suits your playstyle and by augmenting your character through the installation of cyberware that changes your attributes.
Hacking - Use cyberspace to hack into secure servers in a unique card-based puzzles where you run programs and install viruses in order to get to server at the end of the grid

Doublequote Studio is an independent game studio based in Bratislava, Slovakia.
Founded in May 2014 by two brothers, Ivan and Martin Kozmon, the team now consists of four members. The studio focuses on creating visually distinct game experiences, leveraging its strengths in 2D graphic design and illustration, combined with compelling narratives.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay, so I'm EXTREMELY biased since I voiced Zoya in this, BUT — this game is awesome!!! I'm a novice at deckbuilders, but this was pretty intuitive, along with having very clear descriptions of everything when you hover over different graphics and icons, and it increased in difficulty at a very satisfying rate. It was challenging for a n00b but not overwhelming, and the increasing complexity as you move through the game only makes the strategy aspect more fun. The card upgrades make sense and the tradeoffs for different options are pretty balanced. I also appreciated the cyberware — very fun to be able to buy upgrades, and it made it worth it to go on the little detours and get extra cash. The story is cool af, and obviously I'm in love with all my fellow voice actors. (If you guys read this, AAAAAAHHHHHHH YOU'RE ALL SO GOOOOOOOD <3 <3 <3 ) I'm so happy I got to be part of such a fun, emotionally rich, aesthetically beautiful, and detailed game. Also: yes, you can pet the dog. EVERYONE BUY THIS GAME SO WE GET TO MAKE A SEQUEL.
[h1] TLDR [/h1] Heistgeist impresses with its immersive story and characters. The artwork and deck-based combat are rich & addictive but the overall enjoyment is affected by game balancing, info lapses and linearity. [h1] Intro[/h1] It seems like there are more and more deck-based combat games these days, and while I’m not crazy about them, there was something about this 2D cyberpunk heist game that caught my eye. I was a big fan of Invisible Inc. when it debuted, and hoped for more of the same. At first glance, you couldn’t tell that this game has east european / slavic roots, until you start hacking and notice some of the program names in your deck. The main characters’ names also seem unique and unusual. None of this bothered me though, I found it refreshing. You play the leader of a gang trying to recover a valuable device, “the prototype” from a previous failed mission. There is no character generation; you have to play “Razor girl” and the subsequent teammates she recruits. The roguelike campaign (consisting of heists) is completely linear. The heist is broken into phases, which involve decision points, combat, or hacking, depending on the stage of the story you’re at. As you progress, you edge closer to the objective, which varies. Despite the slavic/eastern european setting, all characters are voiced in perfect English (albeit appropriately accented). There’s even a dog in the team whom you can chat with if you wish. In terms of tactics, you can purchase upgrades to your cyberware and base stats. This is CRUCIAL. There is no way you can advance (beyond the first task) or complete heists without enhancements. The heists yield cash, cards for your deck, and other goodies. Once you recruit the captain, you gain access to the black market, and can buy cards or cyberware to enhance your abilities. By “your” I mean Razor girl and any other team members (notably Zoya). Combat itself is pretty standard in terms of deck-based games of the genre. Cards are drawn and discarded, then utilized against the target of your choice; once you run out, the whole deck gets re-shuffled and the process begins again. Combat cards can be modified and enhanced, if you receive duplicates. You can also create combos by playing them in a certain order. The number of turns continue until you or your enemies are defeated. In hacking, the objectives are a little different. Some obstacles can be destroyed; others need to be captured, and others get enhanced or reduced in strength depending on the card and the environment. Your primary objective is to capture the node (there can be more than one), and there may be secondary objectives as well. Once complete, you can “jack out” (good thing the designers didn’t say “jack off”). I have to say that I hit a wall on the “Road to Hell” heist. It was extremely difficult to pass the 2 bounty hunters. It seemed like I could no longer proceed based on the enhancements / deck I had, and the only option would have been to start a new profile, because there was no way to access the black market (to buy / try out other upgrades or cards) or load the last intermission. After multiple attempts, I finally figured out a way to beat them, but it required very specific conditions (frankly, too specific to be fun). [h1] Likes [/h1] [b] + Overall, the gameplay (heists) are fun. I prefer hacking to fighting, as the former is very well balanced, and they never throw at you what you can’t handle. [/b] [b] + The voiceovers are simply excellent. I can’t stress this enough. You’d think there’d be some weirdness in translations or whatever, but there were none. The characters are believable, and you can tell they’re not recycling voice actors in multiple roles. [/b] [b] + The art is great. Everything is 2D, which is fine if rendered properly. All the characters look authentic, and you get a real gritty, noir, cyberpunk feel that comes across. [/b] [b] + Battles can be fun, if you win. Playing cards in specific combos can yield significant results, and combat cards can be modified (enhanced) [/b] [b] + Combat cards can be won, bought and upgraded, while hacking cards and cyberware can only be purchased. You can also increase deck sizes (your total number of cards), or hand sizes (the number of cards you draw each turn). [/b] [h1] Dislikes[/h1] [b] - The game is completely linear. Locations on the map yield nothing of interest when you visit (why even bother making these tasks an option?) and decision points during a heist don’t really make much of a difference either. [/b] [b] - Game balancing needs to be improved. Your bare bones character is seriously under-powered and initially pathetic .. Rewards from successful heists are paltry, so you’re still limited in your purchasing options for more than half of the game (I stopped at day 15). By then, your enemies’ stats and decks are usually better than yours, and they ALWAYS outnumber you. You also cannot sell excess cards or cyberware for cash. Some combat cards don’t work right. Benefits like “stealth” make opponents miss their physical attacks, but SOMEHOW, their negative conditions still get passed onto your character. How does this make sense? In every other game I’ve played, “stealth” means you cannot be hit, by anything, until the turn is over or you attack first. But here, my “stealthed” character still had “bleed”, “burn”, “slow”, etc. even though the physical attacks missed. [/b] [b] - I got stuck at around day 15 on a battle against 3 enemies (2 bounty hunters), which included a boss with almost 3x my HP, could continuously heal himself, and deal “injury cards” to me (this reduces the size of your hand till you have nothing but lousy, feeble responses in battle). I ran the scenario multiple times with edited decks, and finally beat them, but I shouldn’t have to do this (see game balancing above). [/b] [b] - The roguelike features negatively affect what could have been a really enjoyable game. You’re not able to reload a saved game to try different deck / cyberware options without having to re-do the ENTIRE heist from scratch, which is a major pain, or worse yet, start the game from scratch with a new profile. [/b] [b] - There is insufficient info on things like deck editing, which you have to figure out yourself. Multiple cards are stacked, and you have to pay attention to notice this and figure it out yourself. There should also be an in-game glossary on various conditions like “burn”, “toxic”, etc. without having to buy an item first and waste precious resources.. [/b] [h1] Undecided [/h1] [list] [*] The game has a 30-day clock, or time limit. Granted, I haven’t finished it, so I don’t know what happens after, but being open-ended might have been more fun, and have more replay value. Based on steam achievements, there appear to be about 10 heists. Note: “replay value” versus “frustrated repetition because you cannot advance” – there’s a major difference. But this is the nature of roguelikes; in some forms it’s palatable, in others, it can be really annoying. [/list] [h1] Verdict [/h1] Heistgeist could have been so much better. It seems like hacking is perfectly balanced, but the fights are not. I’m not sure if this is intentional, or coincidental; either way, the balancing could be better: more loot (cash and drops), less uneven fights, enhanceable MC stats, better save/load points (e.g. being able to access the black market while on heists), etc. That said, I still like Heistgeist, but as it stands, it barely makes the cut. I’d wait for a sale to try it out. 5.0 / 10.0
Great deckbuilder/card battler with an actual plot. A little rough around the edges but overall the combat and hacking minigames are fun. Could use a "difficulty" level especially once you have a tuned deck at the end but then again it is a lot of fun to just rip through enemies and ICE. Solid cyberpunk plot that would fit in perfectly with Cyberpunk/Shadowrun/Neuromancer mythos.
Great heist story and deckbuilding so satisfying it almost feels illegal. The pacing drags a bit in the second half (probably because I tend to drag out the battles myself), and there’s more dialogue than I signed up for—but for me, it’s still one of the best deckbuilders on the market. Worth every [strike] stolen [/strike] credit!
A Reasonably Decent Deckbuilder in a cyberpunk setting. The Art is good and the voiceovers are excellent, which make for a fair degree of immersion, and the 'framework' of the card battle system is good. The 'Heist' maps that you play are also nicely designed, with multiple decision points and each character unlocking options for the others on their paths. There are, however, flaws. The main one is that frankly its just too easy (though I grant this is from the perspective of someone who plays a lot of deckbuilders) - and there are no difficulty settings whatsoever. It is not difficult to set up your deck to run through the entire deck in one turn (more than once even). And even if you don't abuse this, there are other builds that still lead you to essentially take minimal damage and never need to use the healing options the entire game (always take the money instead). Note that this applies to the hacking side too - that part of the game is more puzzle-ish, but all of them are still trivially easy. The other issue I had is lack of an animation speedup. Towards the end things got a little bit repetitive and the slow animations were a little bit annoying.
HeistGeist surprised me in all the best ways. I knew very little about it going in and thought it might just be a quick deckbuilder with a fun aesthetic. I enjoyed it immensely and got a really unique experience in the deckbuilding space. First and foremost, the game is a linear narrative which I wasn't expecting; and that's not a negative either, there's a ton of writing around the characters and setting and story that are really well done and kept me going through the whole game. Alexandra and her crew are fun to follow and though the game takes place in a fairly standard cyberpunk universe it plays with the space very well. Very very European, which again is not a negative, because it uses that setting and identity to really bring out the best in the game. What helps in the story-telling is the general structure of the game. You begin by discussing a heist that you are going to do and then go on that heist. Each heist progresses from map point to map point, similar to a standard roguelike map, but within each heist the things you do can affect your trip through. Often you will have separate teams and need to coordinate movement through the building, maybe hacking security to open a door that prevents Alexandra from moving forward or Alexandra needing to defeat guards that would catch your escape driver. It adds a ton of agency and ratcheting tension to the map, with events and branching choices that make you feel like each heist is this one big continuing movement. The writing really helps this as it is often funny, descriptive or evocative. Once in battle (or editing your deck) it's a standard deckbuilder that does a good job using it's twist on the formula to make it feel different than other deckbuilders. First, since you are controlling one (mostly) character she has very specific archetypes so while you're limited to things she's good at you can play in the space fairly loosely. Second, the gimmick is that each card is either labeled as A, B or C and the order you play them in creates combos that add effects to cards. So one card might do 1 damage, but if you play it after a B card it will also draw a card. Or a C card (generally the end of a combo chain) that if played after a B card will double it's damage. There's a lot of interactions like this and it gives each turn a flow of "how much can I play" as much of the comboing is centered around drawing or energy gain. It's definitely a style that is asking you to keep ping ponging from one letter to another and try to play tons of cards a turn. And once you use a card enough, you can upgrade it into one of two upgraded versions. I had a lot of fun making a deck, tinkering with it to see how much I could get away with. The artwork is quite nice, characters look wonderful and backgrounds are well done. Specifically the cyberpunk aesthetic is done very well here. I enjoyed the music, but there aren't a large variety of tracks so if you don't jive with them they'll get annoying real fast. And I feel like I need to point out how much voice acting there is and just how GOOD it is. Almost every scene involving two or more characters gets full voice acting, whether in between missions or during when your crew contacts each other to coordinate. Extremely impressive work, especially considering there are more voice actors than developers which is wild. I thoroughly enjoyed my time with this game. Rather than a roguelike with the barest of plots that you can play over and over for 200 hours I got a tight, distinct narrative adventure with great combat and a great story from beginning to end. Can't recommend enough.
[h1]HeistGeist[/h1] [i]This is a linear story based card battler ( like the setting ) with limited options , but 2/3 in , i lost interrest when it branched from the main narrative to the prison section....it's competently made[/i]
[h1] Wirklich gutes Deck-Building RPG [/h1] Ich hatte eine gute, kurzweilige Zeit mit diesem Spiel. Ich habe es immer wieder in kurzen Happen gespielt, und dafür war es perfekt. Zwischendurch hatte ich einen Moment wo ein bestimmter Kampf plötzlich deutlich schwerer erschien als alles davor, aber mit ein bisschen tüfteln am Deck und einer Überarbeitung meiner bisherigen Taktik ist auch das gut zu machen gewesen. Ich hatte viel Spaß und kann es nur empfehlen.
fun little story card game
+ Good mix of combat card game and text quest. - There is little variety in musical themes, especially in combat(you get tired of it quickly.).
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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