
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
角色差異跟劇情都ok,有些友善設計如主角陣亡可以回溯回合,兵種退轉職可退資源等等。 不算缺點,僅是我個人比較不喜歡的點: 1. 要自己招人組搭小隊9格,職業偏多,且每戰完現有戰力本身成長不高,都要主動招人補進隊伍。 2. 每個單位都有養成點,屬性與職業都影響升級時成長程度,會導致後期同職業單位強度不一。甚至一般戰鬥的佔領小隊跟隊長配置都有影響養成。 3. 前面關卡,要自己組無名小隊,來取得更多戰術彈性。 4. 波動較大,單位暴死甚至奶被切死時,影響較大。
龙队和炮队确实强
좋습니닷
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the first half of this game a lot, and it's on that that I'm basing this recommendation. The later half they made some questionable design choices(don't want to spoil by going into details) that I wasn't a fan of and it caused me to put the game down without finishing it. Still, a unique and interesting approach to a classic SRPG with a lot of unit customization and deep strategy. I just wish it kept up with the difficulty enough to justify all that, because it does become quite easy after a bit.
Un juego similar a Fire Emblem de un estudio modesto, con estética agradable y mecánica sencilla. Permite saltarse escenas lo que facilita volver a hacerse la campaña.
本來只是在等聖火新作想先找個代餐過渡一下 結果戰鬥意外的有趣 資源控管在永久死亡模式下也很有挑戰性 為了避免減員造成經濟崩盤,好多關卡都重新打(凹)了好幾次 菜如我光是要通關就很辛苦了(最後一關實在打不過開修改器了,唉戰棋玩家之恥) 嫌不夠難的玩家每關都還有額外的挑戰目標,比如何x回合內通關、在本來應該是劇情殺的關卡中殲滅所有敵人 戲情我是一個字都沒看懂就是了,但瑕不掩瑜 推薦給所有的戰棋愛好者
玩了四周目,希望还能推出新内容
A very fun tactical RPG! I love being able to assign squads with great team cohesion and specific uses. Although ngl I don't know how I'd play this game with permadeath off and carefully upgrading specific units. Could be a skill issue though
经典的战棋味儿很正
剧情有些无聊,但是框架是真的好!玩得停不下来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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