
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i didnt like it, i dunno got bored
很香,停不下来
I had a lot of fun with this game. It's like Ogre Battle: March of the Black Queen and any Fire Emblem game had a wonderful baby together. I spent a lot of my play time staring at the army management screen, and I'd happily do it again. There are a few QOL issues, like the army management being clunky and a bit counter-intuitive, among other things. The game's mechanics need a bit more explanation, like with what exactly some of the techs in the tech tree do. Information could do with being more available and in more places as well. All that said though, great fun game if you like Fire Emblem and Ogre Battle-style games.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 8.6K | 85% | $20.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 15.1K | 88% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 13.7K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.1K | 72% | $24.99 | |
| $4.8K | 38 | 87% | $3.29 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $512.4K | 572 | 93% | $29.99 | |
| $272K | 701 | 93% | $17.99 | |
| $7.1K | 46 | 74% | $6.74 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,让我找回了小时候玩游戏的快乐,不只是童年时代战棋游戏的快乐,更是玩游戏本身的快乐
Story is interesting and the combat is fine, the UI is easily one of the clunkiest systems I've ever encountered though. It is infuriating.
刚入的,有点意思,待我细细品一品这款游戏。
构式机翻,还经常露出没翻译的英文 构式剧情,什么都没讲明白,逻辑也是一塌糊涂,建议跳了 构式战斗动画,后期对面单位一多就拖沓地没边了,BOSS战更是大粪,疯狂拖时间 虽然写了那么多构式的地方,但是养成的时候还挺有意思的,也是连玩三天通关了
Jogo muito bom, um dos melhores que joguei esse ano. História muito boa, bem escrita e gameplay tática muito divertida, grande liberdade pra fazer qualquer coisa.
This invoked most of what i loved about both Fire emblem and to a lesser extent, Advanced wars. Tbh, I wasn't super into the story or the between chapter character banter but for the price i paid, the content I did enjoy was quite worth it. MY one major complaint would be about a bug I continue to have where my main commander unit's squad is duplicated and kicked out of their old squad. It's been getting weirder and weirder. I have two commanders in two different squads so it's like i'm cheating. Putting one into the other squad crashes the game. Otherwise, would reccomend for the strategy game lover.
Pretty good tactics game, made me nostalgic for games like Ogre Battles 64. It was bogged down a bit during some mission with massive swarms of units that all moved independently. It slowed things down a bit, could have done with a bit more clumping and moving as a mass of units instead. The combat was fair on Warlord difficulty, requiring some thought and tactics to make it through with your squads intact. One problem was the constant loss and regaining of units due to story elements, making it hard to decide which units to commit your resources to early. As you get into later levels and higher difficulties lighter classes like rogues/assassins feel relatively weak compared to just having some high damage casters with a brick wall in front of them. The powers you unlock about the midpoint of the game are interesting and can add a bit to the tactics and strategy, but really the most powerful just end up being the ‘give a unit another turn’ ability, basically allowing you to wipe out two enemies with your powerhouse teams. I’m not sure if the friendship/romance system is based on anything other than story progression but some of it just felt very… rushed or forced. Suddenly two characters who have had 0 interaction have a bonding event available. It would have been nice to have more gradual build up to some of these. Overall I would probably give this about a 7.5/10, definitely worth the playthrough story is nothing super special but it's pretty decent, twists are all fairly predictable but still enjoyable payoffs in the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.