
All Juliette ever wanted was to go back home. With the help of her ghost recording equipment she makes her way through flooded landscapes, buried houses and abandoned apartments. This is calm psychological horror with emphasis on atmosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very promising and great story-telling...
TLDR: If you enjoyed the first, you'll likely enjoy it. If you are new to the series, I think you will still like it (and should play the first game after this one). I had nothing but praise for the first Sylvio game... this one surpasses the original in some aspects, but falls short in others. Loved the return of the sound analysis, running the recordings forward and back, fast and slow. Even better, I loved have the sound wave pattern to look at while doing so, having a visual helped differentiate the sounds and helped me find bits I missed. The video analysis hits hard, spooky as heck and mesmerizing, if hard to make out (which is certainly the point and part of the scary charm). There are now markers that guide you through areas, showing where to record sounds, grab items, etc. This is a double edged blade; great to know you are heading the right way, good to know when you've completed an area, pointing out items you may miss. However, feels a bit hand-holdy when the first game kinda just threw you in, and you had to use clues and sound cues to figure out recording locations. Specifically, thinking about the "words in the static". I miss having to walk around with nothing but the increasing and decreasing intensity of the static to let me know I'm about to find some words. Despite this downside, the recordings and voices are still top-notch and creepy as heck. I am also both happy and sad to see the blunderbus from the first game has been dropped. Some of the annoying puzzles are gone (yay!) but no fighting creepy shadows, always looking over your shoulder and wondering when the next one is coming (miss that...). At the point I'm reviewing, I believe I'm about to reach the lighthouse mentioned multiple times in the game. Not sure what's next, but I've seen posts mentioning a metal detector, so here's hoping Sylvio 2 has another new trick up its sleeve! If you read all this, thank you! Play the game, it's creepy good fun :)
Having not played Sylvio 1, I'm coming at this game as a self-contained experience. The overall atmosphere is lovely with the main mechanic of interacting with the world being the linear scrubbing through recorded audio and video to ascertain the circumstances of each area. It's seems like development may have been cut short by dwindling funds and the overarching story seems to reflect that. The execution of each section, however, certainly does not. Much of the visual designs are unnerving in a sort of Fatal Frame kind of way and the unfolding of the micro-story of each section is delightful. The sound design is excellent and I've never encountered the related audio/video mechanics in any game I've played before. For those coming from Sylvio 1 which sounds like a much more fleshed out game, it sounds like there's some disappointment, particularly if they expected a really interesting culmination of the story (not to say that there was nothing interesting about it at all; just a bit more average/schlocky, perhaps?) but, on its own merit, Sylvio 2 is a fascinating game with some very nice execution. Absolutely worth the experience.
It's a damn shame the kickstarter failed because this game in my opinion is much better than the first Sylvio in several aspects, but in the end they stripped a lot of good parts out. The good. Every problems I hated from the first game are not there, you can actually run, the shi**y gun isn't there (Honestly I wish they would have just reworked it to be more practical.) and Sylvio 2 is much creepier especially with the camera, I love that they added that. You also waste less time walking non stop so the story feel less fragmented, but that's not just because of the fact you can now sprint sadly. The bad. There is no exploration in that game because the levels are incredibly small. Remember when I said they deleted the shi*ty gun ? You don't need it now because there is no puzzles, there isn't even spirits to shoot. That's right, you don't blast anything in Sylvio 2 and the puzzles are just following orbs. You are just following orbs all game, it's really immersion breaking and simplified to the point it's stupid. Let me do the work dude, in the first game you had to use youre brain to solve puzzles, stay attentive to get hidden recordings, shoot spirits and other things but there it's just mindless, it doesn't feel like I do the work. The ending is also really lazy but I get it, it's because the kickstarter failed. In short, they made a lot of steps forward but the steps backward overshadow it by A LOT. It's really annoying because it was really close to being good.
Stuck for ages in almost the first room. Checked a video walkthrough and it turns out that I can't pick up the radio equipment as it is not highlighted. So, broken then.
good game with interesting story and gameplay the system with listening and recording ghosts aswell as rewinding recordings and speeding them up to find words which will help u go to the next location and learn the story of the island u are on ,however there is a few gamebreaking bugs.A bug happend to me in location 7 where the glowing orb disappeared and i couldnt continue to play no matter how much i restared the game.Overall game is good but a few big updates are needed. 7/10
Having just finished my play-through of this over on Youtube (link below for anyone who wants to see a sample of gameplay before buying), I'd say I did enjoy Sylvio 2 overall - yet in certain respects I also have ambivalent feelings towards certain design choices. Brace yourselves - big review incoming, as I felt like I need to do this justice (partly because, for all its flaws, I really did enjoy the Sylvio games on the whole). In terms of its storyline, Sylvio 2 picks up where the original Sylvio left off. Our protagonist, Juliette Waters, wakes up in a strange, buried building. After finding some new ghost-recording equipment and locating an exit to the surface, she finds herself in a Saginaw Park that is now strangely little more than a foggy lake interspersed with the occasional featureless island of peculiar, sludge-like terrain. There she finds a boat, where she is contacted by one Captain Walter, who warns her that a storm is approaching and she needs to find her way to a lighthouse isle. Cue the rest of the game, where Juliette travels island to island, finding buried homes and buildings haunted by lingering spirits and uncovering their stories as she searches for her destination. This does mean that the majority of the game is spent exploring buried interiors, unlike the first game which had a more open environment. I didn't mind this personally, though some may find it a bit underwhelming (especially thanks to changes to certain gameplay mechanics, which I'll come to in due course). I'd say it probably helps if you've played the original Sylvio before taking a look at the sequel, especially since Sylvio 2's ending is rather... unexpected, I guess? It certainly felt like it came a little out of left field, even as someone who played the original and had managed to put together a basic understanding of it's somewhat unconventionally-delivered story and lore. So I imagine for someone who hasn't played the first game then Sylvio 2's ending would be all kinds of bizarre! Turning to the game itself, on the one hand, Sylvio 2 does have some neat aspects to it. The graphics are definitely a step up from the original, and as always the music and sound design is handled well. On top of that, the game does have a good, eerie atmosphere and some unsettling moments, partly thanks to the implementation of some additions to the EVP mechanics of the original Sylvio. In the original game, all you had was a microphone and tape reel player to record the sound of ghosts and unscramble their dialogue - but in Sylvio 2, apart from a microphone for recording odd snippets of ghostly voices, you also now have a camera capable of taking video recordings. The basic audio recording mechanic has definitely been improved in that upon recording some ghostly noise, you are then presented with a readout of the sound oscillations, which makes identifying and deciphering spectral voices smoother. But above all, the video recording mechanic is probably Sylvio 2's standout addition, as it really lends itself to the creepiness when you take a recording, play it back and see some ghoulish silhouette looming in the background of the footage. Good stuff! However, if you've played the original Sylvio then you will definitely notice that Sylvio 2 strips away quite a few of its predecessor's features. Remember the car you could drive around? Instead, you now have the boat, which you can only control by inputting coordinates to get it to take you to specific locations. Remember the seance mechanic? That's gone. Remember how you could sometimes find tape reels lying about in the environment that reveal background lore? That's not the case anymore. Remember how sometimes you could find documents on bookshelves that would provide extra little clues about the setting? That's no longer a thing. Remember the (admittedly slightly janky) improvised gun that you could use to defend yourself from hostile entities? Yep, you guessed it - both of those are now gone as well, so there's no threat you have to worry about in Sylvio 2. On the one hand, I can understand why the dev might have chosen to dispense with certain mechanics from the original for Sylvio 2 - like I said, the gun and the hostile entities could be a bit janky, for example. Yet to be honest, at the same time I do kind of miss some of these things a bit. Remember when I said some players might be a bit underwhelmed by the fact that most of the game takes place in buried interiors rather than an open, outdoor environment like in the original Sylvio? Well, that's because something else that Sylvio 2 does is use icons to mark out every ghostly voice you can record and every object you can interact with. This is in contrast to the first Sylvio, where only essential stuff was way-pointed on your UI - for non-essential stuff, you had to explore and find it yourself by using Juliette's microphone and looking out for certain visual indicators. For some players, this change might feel it makes things a bit too easy. So, in short: Sylvio 2 adds some new and/or improved features, whilst also stripping out some of its predecessor's features in a way that might not be to every player's taste. However, given that I do still find the underlying concept of the Sylvio games quite fascinating, and I did still enjoy Sylvio 2's atmosphere and creepy moments overall, I would nonetheless still recommend this game. https://www.youtube.com/watch?v=xWk3HqMOezM&list=PL05Yc3_TEBpPRnZoc_aASMaMOXFS7Pcxe
Sylvio 2 is unmistakably a sequel to the first game, not because of its name but because it's ugly as sin. I'm still undecided as to which of the pair looks worse, pondering this question is assuredly more engaging than playing either of them was. The gameplay, and in turn, the length of this one has been drastically reduced, but thanks to the total lack of improvement in story and characters, this excision is a blessing. There is a solitary encounter which is efficacious, so much so that it is genuinely terrifying. This compounds my frustration as there is evidently skill that the developer can apply, yet a myriad of bizarre design choices take precedence. A sequel that wasn't needed nor deserved. 3/10
Auf dieses Spiel muss man sich erst einmal einlassen. Hat man jedoch zu dem Spiel gefunden und herausgefunden, dass es ganz viele Secrets zu entdecken gibt, die die Story ausschmücken, kann man nicht mehr aufhören zu spielen :) Das Spiel hat zwar kaum Action, jedoch übertrifft die Atmosphäre und Spannung die meisten anderen Spiele um Längen. Es ist auf jeden Fall einen Versuch wert.
I have not played or seen any videos of sylvio 1 yet at the time of my completion of sylvio 2. going into this with a perspective unbiased by the first game, I love it. it's very atmospheric, I love the evp mechanics, I discovered a part of an achievement that seemingly hasn't been uncovered before [spoiler](those collectables you can find in certain places actually go somewhere in a small puzzle involving the metal detector)[/spoiler] and while the end of the story is a bit of a weird thing, I can see why, the kickstarter failed, to the best of my knowledge, and the developer wanted to put out a game for people who wanted a sequel anyways, and he did his best with what he had. I've only heard secondhand about some of the mechanics in sylvio 1, and I don't think sylvio 2 not having them devalues it, if you like story based horror walking simulators, this game is a wonderful thing.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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