
All Juliette ever wanted was to go back home. With the help of her ghost recording equipment she makes her way through flooded landscapes, buried houses and abandoned apartments. This is calm psychological horror with emphasis on atmosphere.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a damn shame the kickstarter failed because this game in my opinion is much better than the first Sylvio in several aspects, but in the end they stripped a lot of good parts out. The good. Every problems I hated from the first game are not there, you can actually run, the shi**y gun isn't there (Honestly I wish they would have just reworked it to be more practical.) and Sylvio 2 is much creepier especially with the camera, I love that they added that. You also waste less time walking non stop so the story feel less fragmented, but that's not just because of the fact you can now sprint sadly. The bad. There is no exploration in that game because the levels are incredibly small. Remember when I said they deleted the shi*ty gun ? You don't need it now because there is no puzzles, there isn't even spirits to shoot. That's right, you don't blast anything in Sylvio 2 and the puzzles are just following orbs. You are just following orbs all game, it's really immersion breaking and simplified to the point it's stupid. Let me do the work dude, in the first game you had to use youre brain to solve puzzles, stay attentive to get hidden recordings, shoot spirits and other things but there it's just mindless, it doesn't feel like I do the work. The ending is also really lazy but I get it, it's because the kickstarter failed. In short, they made a lot of steps forward but the steps backward overshadow it by A LOT. It's really annoying because it was really close to being good.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very slow-going and somber experience, but I enjoyed it. I may be a bit biased because ghosts, spirit photography, and electronic voice phenomena fascinate me, so being able to play a game centered around that was very exciting! Some folks may not appreciate how much the game seems to hold your hand by marking everywhere you have to go with white dots, but I don't actually mind it. I feel like it gave me the opportunity to really soak in the unsettling atmosphere and the unnerving discoveries without worrying about navigating my way through the underground labyrinths. It might have been nice if players had the option to disable this feature in the options, but I don't think it detracted from my experience with the game. I do wish there was a bit more color because I could only stand so much monochrome before feeling a bit bored of the scenery. If each location had its own saturated color scheme, rather than sharing the same black-and-white palette, that probably would have helped. Although this game is a sequel, it felt like a stand-alone story. And as someone who hasn't played the first Sylvio, I appreciate that! I'm not totally sure that I'd play it again, at least not any time soon, but it was definitely a memorable experience.
I have not played or seen any videos of sylvio 1 yet at the time of my completion of sylvio 2. going into this with a perspective unbiased by the first game, I love it. it's very atmospheric, I love the evp mechanics, I discovered a part of an achievement that seemingly hasn't been uncovered before [spoiler](those collectables you can find in certain places actually go somewhere in a small puzzle involving the metal detector)[/spoiler] and while the end of the story is a bit of a weird thing, I can see why, the kickstarter failed, to the best of my knowledge, and the developer wanted to put out a game for people who wanted a sequel anyways, and he did his best with what he had. I've only heard secondhand about some of the mechanics in sylvio 1, and I don't think sylvio 2 not having them devalues it, if you like story based horror walking simulators, this game is a wonderful thing.
Stuck for ages in almost the first room. Checked a video walkthrough and it turns out that I can't pick up the radio equipment as it is not highlighted. So, broken then.
While I understand some of the critique, I still think this is a nice addition to the series, addressing both the needlessly expansive game world and a great deal of jank revolving around the potato gun by completely nixing it entirely. Do I miss the complete lack of puzzle solving? Sure, but it still maintains the wonderfully bizarre atmosphere of the original [i]Sylvio[/i], Maia reprises her role as Juliette, and personally, cool as the reel-to-reel deck was, I think the haunted audio spectrums and video analysis are decent enough novelties in their own right. The real gem, though, is traveling via the rusty trawler. An entire game where you explore a post-apocalypse of cosmic horrors by boat, decorated in occult artifacts—akin to the statues here—would be absolutely brilliant and I would quite frankly play the ♥♥♥♥ out of that if it existed. Definitely don't let the negative reviews scare you; if you enjoyed [i]Sylvio[/i], but wished it had been better structured, you're doing a disservice to yourself by skipping its sequel.
Sylvio 2 is unmistakably a sequel to the first game, not because of its name but because it's ugly as sin. I'm still undecided as to which of the pair looks worse, pondering this question is assuredly more engaging than playing either of them was. The gameplay, and in turn, the length of this one has been drastically reduced, but thanks to the total lack of improvement in story and characters, this excision is a blessing. There is a solitary encounter which is efficacious, so much so that it is genuinely terrifying. This compounds my frustration as there is evidently skill that the developer can apply, yet a myriad of bizarre design choices take precedence. A sequel that wasn't needed nor deserved. 3/10
The Games just ultra short and borring,nothing to Sylvio 1... Just run from Orb to Orb,WTF are this ♥♥♥♥ Turds over every House?? The Ending is the Biggest Joke...sorry but that is jut Crap!!! Guess the Dev. was out of Ideas or just angry Patreon failed...
I absolutely adored the first game. This game is not as good, but it is still a very enjoyable game. Especially when I found out that there is a 3rd game coming out soon. Despite this game being more of an adventure game rather than horror. It still has that Sylvio charm that I came to love in the first. It's worth buying, but not at full price. Get it for less than 5 bux and have a good 3-4 hours of paranormal activity. A solid 7/10 experience. I'd still play again despite all of the flaws
Fantastic walking-simulator ghost hunting game. Better than the first one somehow.
Having not played Sylvio 1, I'm coming at this game as a self-contained experience. The overall atmosphere is lovely with the main mechanic of interacting with the world being the linear scrubbing through recorded audio and video to ascertain the circumstances of each area. It's seems like development may have been cut short by dwindling funds and the overarching story seems to reflect that. The execution of each section, however, certainly does not. Much of the visual designs are unnerving in a sort of Fatal Frame kind of way and the unfolding of the micro-story of each section is delightful. The sound design is excellent and I've never encountered the related audio/video mechanics in any game I've played before. For those coming from Sylvio 1 which sounds like a much more fleshed out game, it sounds like there's some disappointment, particularly if they expected a really interesting culmination of the story (not to say that there was nothing interesting about it at all; just a bit more average/schlocky, perhaps?) but, on its own merit, Sylvio 2 is a fascinating game with some very nice execution. Absolutely worth the experience.
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